Implement business subgroup management: add create, update, and delete functionality for subgroups; enhance team settings with subgroup selection and cache claim distance adjustments

also fixed the naming scheme on the db from game-data.json to caches.json and refactored code to reflect that change. plus added player highlighting
This commit is contained in:
bobbert committed 2026-04-09 00:13:28 +01:00
1 parent 9a9db74369
commit 70ed43f12b
7 files changed
+604 -234

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+130 -18
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@@ -1,7 +1,8 @@
import React, {useCallback, useEffect, useState} from 'react';
import {ActivityIndicator, Pressable, ScrollView, StyleSheet, Text, View} from 'react-native';
import {ActivityIndicator, Alert, Pressable, ScrollView, StyleSheet, Text, View} from 'react-native';
import Screen from '../layout/Screen';
import Card from '../UI/Card';
import {Button} from '../UI/Button';
import useGameHook from '../../hooks/useGameHook';
import {getSession} from '../../hooks/SessionStore';
@@ -10,7 +11,7 @@ const LeaderboardScreen = () => {
const session = getSession();
const isAdmin = session.isAcceptedAdmin;
const {getLobby, getTeams, getTeamMembers, getGroupMembers, getCaches, getUser} = useGameHook();
const {getLobby, getTeams, getTeamMembers, getGroupMembers, getCaches, getUser, deleteTeam, resetPlayerProgress} = useGameHook();
// State ----------------------
@@ -21,6 +22,7 @@ const LeaderboardScreen = () => {
const [playerRankings, setPlayerRankings] = useState([]);
const [myTeamRanking, setMyTeamRanking] = useState([]);
const [expandedTeam, setExpandedTeam] = useState(null);
const [totalCacheCount, setTotalCacheCount] = useState(0);
// Handlers -------------------
@@ -32,6 +34,8 @@ const LeaderboardScreen = () => {
setTeamsEnabled(isTeams);
const caches = await getCaches(session.currentGid, null);
const total = (caches || []).length;
setTotalCacheCount(total);
if (isTeams) {
// Build team rankings
@@ -98,6 +102,37 @@ const LeaderboardScreen = () => {
useEffect(() => { loadData(); }, [loadData]);
// Admin handler: delete a team and reload
const handleDeleteTeam = (team) => {
Alert.alert('Delete Team', `Delete "${team.name}" and kick all its members?`, [
{text: 'Cancel', style: 'cancel'},
{
text: 'Delete',
style: 'destructive',
onPress: async () => {
await deleteTeam(team.tid);
await loadData();
},
},
]);
};
// Admin handler: reset a single player's progress
const handleResetPlayer = (player) => {
Alert.alert('Reset Progress', `Reset all cache claims for ${player.name}?`, [
{text: 'Cancel', style: 'cancel'},
{
text: 'Reset',
style: 'destructive',
onPress: async () => {
await resetPlayerProgress(session.currentGid, player.uid);
Alert.alert('Done', `Progress for ${player.name} has been reset.`);
await loadData();
},
},
]);
};
// View -----------------------
if (loading) {
@@ -116,34 +151,94 @@ const LeaderboardScreen = () => {
);
}
// Helper: render an expandable team card
// Helper: render an expandable team card (admin version with delete + reset)
const renderAdminTeamCard = (team, index) => (
<Card key={team.tid}>
<Pressable onPress={() => setExpandedTeam(expandedTeam === team.tid ? null : team.tid)}>
<View style={styles.rankRow}>
<Text style={styles.rank}>#{index + 1}</Text>
<Text style={styles.rankName}>{team.name} ({team.code})</Text>
<Text style={styles.score}>{team.totalCaches}/{totalCacheCount}</Text>
</View>
</Pressable>
{expandedTeam === team.tid && (
<View>
{team.members.map((m) => (
// Highlight the current user's row so they can identify themselves
<View key={m.uid} style={[styles.subRow, m.uid === session.currentUid && styles.selfSubRow]}>
<Text style={[styles.subName, {flex: 1}]}>
{m.name}{m.isLeader ? ' (Team Leader)' : ''}
</Text>
<Text style={styles.subScore}>{m.caches}/{totalCacheCount}</Text>
<Pressable
style={styles.resetMiniButton}
onPress={() => handleResetPlayer(m)}
>
<Text style={styles.resetMiniLabel}>Reset</Text>
</Pressable>
</View>
))}
<View style={styles.deleteTeamWrap}>
<Button
label="Delete Team"
onClick={() => handleDeleteTeam(team)}
styleButton={styles.deleteTeamButton}
styleLabel={styles.deleteTeamLabel}
/>
</View>
</View>
)}
</Card>
);
// Helper: render an expandable team card (player version)
const renderTeamCard = (team, index) => (
<Pressable key={team.tid} onPress={() => setExpandedTeam(expandedTeam === team.tid ? null : team.tid)}>
<Card>
<View style={styles.rankRow}>
<Text style={styles.rank}>#{index + 1}</Text>
<Text style={styles.rankName}>{team.name}</Text>
<Text style={styles.score}>{team.totalCaches} cache(s)</Text>
<Text style={styles.rankName}>{team.name} ({team.code})</Text>
<Text style={styles.score}>{team.totalCaches}/{totalCacheCount}</Text>
</View>
{expandedTeam === team.tid && team.members.map((m) => (
<View key={m.uid} style={styles.subRow}>
// Highlight the current user's row so they can identify themselves
<View key={m.uid} style={[styles.subRow, m.uid === session.currentUid && styles.selfSubRow]}>
<Text style={styles.subName}>
{m.name}{m.isLeader ? ' (Team Leader)' : ''}
</Text>
<Text style={styles.subScore}>{m.caches}</Text>
<Text style={styles.subScore}>{m.caches}/{totalCacheCount}</Text>
</View>
))}
</Card>
</Pressable>
);
// Helper: render a simple player card
const renderPlayerCard = (player, index) => (
<Card key={player.uid}>
// Helper: render an admin player card (with reset button)
const renderAdminPlayerCard = (player, index) => (
// Highlight the current user's card so they can identify themselves
<Card key={player.uid} style={player.uid === session.currentUid ? styles.selfCard : undefined}>
<View style={styles.rankRow}>
<Text style={styles.rank}>#{index + 1}</Text>
<Text style={styles.rankName}>{player.name}</Text>
<Text style={styles.score}>{player.caches} cache(s)</Text>
<Text style={styles.score}>{player.caches}/{totalCacheCount}</Text>
<Pressable
style={styles.resetMiniButton}
onPress={() => handleResetPlayer(player)}
>
<Text style={styles.resetMiniLabel}>Reset</Text>
</Pressable>
</View>
</Card>
);
// Helper: render a simple player card
const renderPlayerCard = (player, index) => (
// Highlight the current user's card so they can identify themselves
<Card key={player.uid} style={player.uid === session.currentUid ? styles.selfCard : undefined}>
<View style={styles.rankRow}>
<Text style={styles.rank}>#{index + 1}</Text>
<Text style={styles.rankName}>{player.name}</Text>
<Text style={styles.score}>{player.caches}/{totalCacheCount}</Text>
</View>
</Card>
);
@@ -155,7 +250,7 @@ const LeaderboardScreen = () => {
return (
<Screen style={styles.container}>
<ScrollView style={styles.listSection}>
{teamRankings.map((team, index) => renderTeamCard(team, index))}
{teamRankings.map((team, index) => renderAdminTeamCard(team, index))}
{teamRankings.length === 0 && (
<Text style={styles.emptyText}>No teams yet.</Text>
)}
@@ -164,11 +259,11 @@ const LeaderboardScreen = () => {
);
}
// Teams disabled: show player list
// Teams disabled: show player list with reset buttons
return (
<Screen style={styles.container}>
<ScrollView style={styles.listSection}>
{playerRankings.map((player, index) => renderPlayerCard(player, index))}
{playerRankings.map((player, index) => renderAdminPlayerCard(player, index))}
{playerRankings.length === 0 && (
<Text style={styles.emptyText}>No players yet.</Text>
)}
@@ -208,13 +303,14 @@ const LeaderboardScreen = () => {
) : (
<ScrollView style={styles.listSection}>
{myTeamRanking.map((m, index) => (
<Card key={m.uid}>
// Highlight the current user's card so they can identify themselves
<Card key={m.uid} style={m.uid === session.currentUid ? styles.selfCard : undefined}>
<View style={styles.rankRow}>
<Text style={styles.rank}>#{index + 1}</Text>
<Text style={styles.rankName}>
{m.name}{m.isLeader ? ' (Team Leader)' : ''}
</Text>
<Text style={styles.score}>{m.caches} cache(s)</Text>
<Text style={styles.score}>{m.caches}/{totalCacheCount}</Text>
</View>
</Card>
))}
@@ -271,15 +367,31 @@ const styles = StyleSheet.create({
score: {fontSize: 14, fontWeight: '600', color: '#16a34a'},
subRow: {
flexDirection: 'row',
justifyContent: 'space-between',
alignItems: 'center',
paddingLeft: 42,
paddingVertical: 6,
borderTopWidth: 1,
borderTopColor: '#f3f4f6',
},
subName: {fontSize: 13, color: '#4b5563'},
subScore: {fontSize: 13, fontWeight: '600', color: '#16a34a'},
subScore: {fontSize: 13, fontWeight: '600', color: '#16a34a', marginRight: 8},
emptyText: {color: '#9ca3af', textAlign: 'center', marginTop: 30, fontSize: 14},
// Admin delete team button
deleteTeamWrap: {marginTop: 8, paddingLeft: 42},
deleteTeamButton: {backgroundColor: '#dc2626', borderColor: '#dc2626', minHeight: 36},
deleteTeamLabel: {color: '#ffffff', fontWeight: '600', fontSize: 13},
// Admin reset mini button (inline)
resetMiniButton: {
backgroundColor: '#f59e0b',
borderRadius: 6,
paddingHorizontal: 10,
paddingVertical: 4,
marginLeft: 6,
},
resetMiniLabel: {color: '#ffffff', fontWeight: '600', fontSize: 12},
// Current user self-highlight (light green card / sub-row)
selfCard: {backgroundColor: '#dcfce7', borderColor: '#86efac'},
selfSubRow: {backgroundColor: '#dcfce7'},
});
export default LeaderboardScreen;