Implement business subgroup management: add create, update, and delete functionality for subgroups; enhance team settings with subgroup selection and cache claim distance adjustments

also fixed the naming scheme on the db from game-data.json to caches.json and refactored code to reflect that change. plus added player highlighting
This commit is contained in:
bobbert committed 2026-04-09 00:13:28 +01:00
1 parent 9a9db74369
commit 70ed43f12b
7 files changed
+604 -234

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+57 -15
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@@ -9,7 +9,7 @@ const useGameHook = () => {
const subgroupMembershipsEndpoint = `${API_BASE_URL}/subgroup-memberships`;
const teamsEndpoint = `${API_BASE_URL}/teams`;
const teamMembersEndpoint = `${API_BASE_URL}/team-members`;
const gameDataEndpoint = `${API_BASE_URL}/game-data`;
const cachesEndpoint = `${API_BASE_URL}/caches`;
const adminWaitlistEndpoint = `${API_BASE_URL}/admin-waitlist`;
// Handlers -------------------
@@ -41,11 +41,32 @@ const useGameHook = () => {
return response.isSuccess ? response.result : null;
};
// Subgroups
const getSubgroups = async (gid) => {
const response = await API.get(`${subgroupsEndpoint}?Gid=${gid}`);
return response.isSuccess ? response.result : [];
};
const getSubgroup = async (sgid) => {
const response = await API.get(`${subgroupsEndpoint}/${sgid}`);
return response.isSuccess ? response.result : null;
};
const createSubgroup = async (payload) => {
const response = await API.post(subgroupsEndpoint, payload);
return response.isSuccess ? response.result : null;
};
const updateSubgroup = async (sgid, data) => {
const response = await API.put(`${subgroupsEndpoint}/${sgid}`, data);
return response.isSuccess ? response.result : null;
};
const deleteSubgroup = async (sgid) => {
const response = await API.delete(`${subgroupsEndpoint}/${sgid}`);
return response.isSuccess;
};
// Subgroup memberships
const joinPrivateGame = async (payload) => {
const response = await API.post(subgroupMembershipsEndpoint, payload);
@@ -78,6 +99,16 @@ const useGameHook = () => {
return response.isSuccess ? response.result : null;
};
const updateTeam = async (tid, data) => {
const response = await API.put(`${teamsEndpoint}/${tid}`, data);
return response.isSuccess ? response.result : null;
};
const deleteTeam = async (tid) => {
const response = await API.delete(`${teamsEndpoint}/${tid}`);
return response.isSuccess;
};
const joinTeamByCode = async (payload) => {
const response = await API.post(teamMembersEndpoint, payload);
return response.isSuccess ? response.result : null;
@@ -94,10 +125,10 @@ const useGameHook = () => {
return response.isSuccess;
};
// Caches
// Caches (standalone resource)
const getCaches = async (gid, sgid = null) => {
let url = `${gameDataEndpoint}/${gid}/caches`;
if (sgid !== null) url += `?SGid=${sgid}`;
let url = `${cachesEndpoint}?Gid=${gid}`;
if (sgid !== null) url += `&SGid=${sgid}`;
const response = await API.get(url);
return response.isSuccess ? response.result : [];
};
@@ -105,41 +136,46 @@ const useGameHook = () => {
const upsertCache = async (payload) => {
if (payload.cacheId) {
const response = await API.put(
`${gameDataEndpoint}/${payload.gid}/caches/${payload.cacheId}`,
`${cachesEndpoint}/${payload.cacheId}`,
payload,
);
return response.isSuccess ? response.result : null;
}
const response = await API.post(
`${gameDataEndpoint}/${payload.gid}/caches`,
payload,
);
const response = await API.post(cachesEndpoint, {
Gid: payload.gid,
SGid: payload.subgroupId,
Title: payload.name,
Clue: payload.clue,
Latitude: payload.latitude,
Longitude: payload.longitude,
TriggerMeters: payload.radius,
});
return response.isSuccess ? response.result : null;
};
// Claim a cache via the multi-team claim endpoint
// Claim a cache — team-aware: prevents same team from claiming again
const claimCache = async (payload) => {
const response = await API.post(
`${gameDataEndpoint}/${payload.gid}/caches/${payload.cacheId}/claim`,
`${cachesEndpoint}/${payload.cacheId}/claim`,
{Uid: payload.uid, Tid: payload.tid},
);
return response.isSuccess ? response.result : null;
};
const deleteCache = async (gid, cacheId) => {
const response = await API.delete(`${gameDataEndpoint}/${gid}/caches/${cacheId}`);
const response = await API.delete(`${cachesEndpoint}/${cacheId}`);
return response.isSuccess;
};
// Game reset — clear all claims for a game
// Game reset — remove all caches for a game
const resetGame = async (gid) => {
const response = await API.post(`${gameDataEndpoint}/${gid}/reset`, {});
const response = await API.post(`${cachesEndpoint}/reset?Gid=${gid}`, {});
return response.isSuccess;
};
// Player progress reset — clear all claims by a specific user
const resetPlayerProgress = async (gid, uid) => {
const response = await API.post(`${gameDataEndpoint}/${gid}/reset-player/${uid}`, {});
const response = await API.post(`${cachesEndpoint}/reset-player/${uid}?Gid=${gid}`, {});
return response.isSuccess;
};
@@ -170,12 +206,18 @@ const useGameHook = () => {
getLobby,
updateGroup,
getSubgroups,
getSubgroup,
createSubgroup,
updateSubgroup,
deleteSubgroup,
joinPrivateGame,
getGroupMembers,
removeMember,
getTeams,
getTeam,
createTeam,
updateTeam,
deleteTeam,
joinTeamByCode,
getTeamMembers,
leaveTeam,