mirror of
https://github.com/mudabbir-ahmad/MAD-Treasure-Hunt.git
synced 2026-10-07 19:00:20 +00:00
Refactor database interaction to use centralized API; update game type retrieval and cache management logic (minor changes lol)
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@@ -1,50 +1,68 @@
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import React from 'react';
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import React, {useEffect, useState} from 'react';
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import {Pressable, StyleSheet, Text, View} from 'react-native';
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import useGameHook from '../../hooks/useGameHook';
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import Screen from '../layout/Screen';
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const GameTypeScreen = ({ navigation }) => {
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const { getGameTypes } = useGameHook();
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const gameTypes = getGameTypes();
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const [gameTypes, setGameTypes] = useState([]);
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useEffect(() => {
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let isMounted = true;
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const load = async () => {
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const types = await getGameTypes();
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if (isMounted) {
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setGameTypes(types || []);
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}
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};
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load();
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return () => {
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isMounted = false;
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};
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}, [getGameTypes]);
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return (
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<Screen style={styles.container}>
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<Text style={styles.title}>Select Game Type</Text>
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<View style={styles.content}>
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{gameTypes && gameTypes.map((type) => (
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<Pressable key={type} style={styles.button} onPress={() => navigation.navigate('GameLobbyScreen')}>
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<Text style={styles.buttonText}>{type}</Text>
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</Pressable>
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))}
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</View>
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</Screen>
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<Screen style={styles.container}>
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<Text style={styles.title}>Select Game Type</Text>
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<View style={styles.content}>
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{gameTypes && gameTypes.map((type) => (
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<Pressable key={type} style={styles.button} onPress={() => navigation.navigate('GameLobbyScreen')}>
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<Text style={styles.buttonText}>{type}</Text>
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</Pressable>
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))}
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</View>
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</Screen>
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);
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};
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const styles = StyleSheet.create({
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container: {
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justifyContent: 'center',
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justifyContent: 'center',
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},
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content: {
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gap: 12,
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flex: 1,
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gap: 12,
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flex: 1,
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},
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title: {
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fontSize: 24,
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fontWeight: 'bold',
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textAlign: 'center',
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marginBottom: 20,
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fontSize: 24,
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fontWeight: 'bold',
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textAlign: 'center',
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marginBottom: 20,
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},
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button: {
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backgroundColor: '#2563eb',
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borderRadius: 8,
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paddingVertical: 12,
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alignItems: 'center',
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backgroundColor: '#2563eb',
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borderRadius: 8,
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paddingVertical: 12,
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alignItems: 'center',
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},
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buttonText: {
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color: '#ffffff',
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fontWeight: '600',
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color: '#ffffff',
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fontWeight: '600',
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},
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});
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export default GameTypeScreen;
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@@ -14,12 +14,13 @@ const ManageGameScreen = () => {
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const [error, setError] = useState('');
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const [cacheRecords, setCacheRecords] = useState([]);
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const loadCaches = useCallback(() => {
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const loadCaches = useCallback(async () => {
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if (!session.currentGid) {
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setCacheRecords([]);
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return;
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}
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setCacheRecords(getCaches(session.currentGid, null));
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const rows = await getCaches(session.currentGid, null);
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setCacheRecords(rows || []);
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}, [getCaches, session.currentGid]);
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useEffect(() => {
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@@ -63,11 +64,11 @@ const ManageGameScreen = () => {
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};
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}, []);
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const handleAddCache = (coordinate) => {
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const handleAddCache = async (coordinate) => {
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if (!session.currentGid) {
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return;
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}
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upsertCache({
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await upsertCache({
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gid: session.currentGid,
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latitude: coordinate.latitude,
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longitude: coordinate.longitude,
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@@ -75,10 +76,10 @@ const ManageGameScreen = () => {
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clue: `Cache ${cacheRecords.length + 1}`,
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subgroupId: 1,
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});
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loadCaches();
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await loadCaches();
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};
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const handleMoveCache = (cacheId, coordinate) => {
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const handleMoveCache = async (cacheId, coordinate) => {
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if (!session.currentGid) {
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return;
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}
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@@ -86,7 +87,7 @@ const ManageGameScreen = () => {
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if (!current) {
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return;
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}
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upsertCache({
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await upsertCache({
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gid: session.currentGid,
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cacheId,
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latitude: coordinate.latitude,
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@@ -95,7 +96,7 @@ const ManageGameScreen = () => {
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clue: current.clue,
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subgroupId: current.subgroupId,
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});
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loadCaches();
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await loadCaches();
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};
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if (!session.currentGid) {
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@@ -40,13 +40,13 @@ const MapScreen = () => {
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const subgroupFilter = session.currentSGid;
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const { visibleCache, isClaiming, setIsClaiming } = usePlayerGame(userLocation, heading, activeCaches);
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const loadCaches = useCallback(() => {
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const loadCaches = useCallback(async () => {
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if (!session.currentGid) {
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setCacheRecords([]);
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return;
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}
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const rows = getCaches(session.currentGid, subgroupFilter);
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setCacheRecords(rows);
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const rows = await getCaches(session.currentGid, subgroupFilter);
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setCacheRecords(rows || []);
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}, [getCaches, session.currentGid, subgroupFilter]);
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useEffect(() => {
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@@ -99,18 +99,18 @@ const MapScreen = () => {
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};
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}, []);
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const handleClaim = (cacheId) => {
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const handleClaim = async (cacheId) => {
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if (!session.currentGid) {
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return;
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}
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claimCache({
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await claimCache({
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gid: session.currentGid,
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cacheId,
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uid: session.currentUid,
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tid: session.currentTid,
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});
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setIsClaiming(false);
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loadCaches();
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await loadCaches();
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};
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if (!session.currentGid) {
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@@ -1,495 +0,0 @@
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import buildDbLink from './dbLink';
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class DbController {
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constructor(db = buildDbLink()) {
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this.db = db;
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}
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hashPassword(value) {
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let hash = 0;
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for (let i = 0; i < value.length; i += 1) {
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hash = (hash << 5) - hash + value.charCodeAt(i);
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hash |= 0;
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}
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return `H_${Math.abs(hash)}`;
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}
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toMinuteIso(date = new Date()) {
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return `${date.toISOString().slice(0, 16)}Z`;
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}
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generateJoinCode(length = 5) {
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const charset = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
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let code = '';
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for (let i = 0; i < length; i += 1) {
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code += charset[Math.floor(Math.random() * charset.length)];
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}
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return code;
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}
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generateUniqueJoinCode(collection, key) {
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let code = this.generateJoinCode(Math.random() > 0.5 ? 5 : 6);
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while (collection.some((item) => item[key] === code)) {
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code = this.generateJoinCode(Math.random() > 0.5 ? 5 : 6);
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}
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return code;
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}
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nextId(counterKey) {
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const keyToCollection = {
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user: { collection: 'users', field: 'Uid' },
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group: { collection: 'groups', field: 'Gid' },
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team: { collection: 'teams', field: 'Tid' },
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};
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const config = keyToCollection[counterKey];
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if (!config) {
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throw new Error(`Unsupported counter key: ${counterKey}`);
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}
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const rows = this.db[config.collection] || [];
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const maxId = rows.reduce((max, row) => {
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const value = Number(row[config.field] || 0);
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return value > max ? value : max;
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}, 0);
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return maxId + 1;
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}
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getUserByEmail(email) {
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return this.db.users.find((u) => u.email.toLowerCase() === email.toLowerCase()) || null;
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}
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getUserById(uid) {
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return this.db.users.find((u) => u.Uid === Number(uid)) || null;
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}
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getGroupById(gid) {
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return this.db.groups.find((group) => group.Gid === Number(gid)) || null;
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}
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register(payload) {
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const { username, email, password, confirmPassword, accountType } = payload;
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if (!username || !email || !password || !confirmPassword) {
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throw new Error('Missing required registration fields');
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}
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if (password !== confirmPassword) {
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throw new Error('Passwords do not match');
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}
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if (this.getUserByEmail(email)) {
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throw new Error('Email already in use');
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}
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const uid = this.nextId('user');
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const user = {
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Uid: uid,
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username,
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email,
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passwordHash: this.hashPassword(password),
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isBusiness: accountType === 'Business/School',
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IsAcceptedAdmin: false,
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Gid: null,
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SGid: null,
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TGid: null,
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};
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this.db.users.push(user);
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return user;
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}
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login(payload) {
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const { email, password } = payload;
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const user = this.getUserByEmail(email);
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if (!user) {
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throw new Error('Email not found');
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}
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const incomingHash = this.hashPassword(password);
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if (incomingHash !== user.passwordHash) {
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throw new Error('Invalid password');
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}
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return user;
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}
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getGameTypes() {
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return this.db.game_types;
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}
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getSubgroupByJoinCode(joinCode) {
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return this.db.subgroups.find(
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(subgroup) => subgroup.JoinCode && subgroup.JoinCode === joinCode.toUpperCase(),
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) || null;
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}
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ensureMembership(uid, gid, sgid, isAcceptedAdmin) {
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const existing = this.db.subgroup_memberships.find(
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(membership) => membership.Uid === uid && membership.Gid === gid,
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);
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if (existing) {
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existing.SGid = sgid;
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existing.IsAcceptedAdmin = isAcceptedAdmin;
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return existing;
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}
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const membership = {
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Uid: uid,
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Gid: gid,
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SGid: sgid,
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IsAcceptedAdmin: isAcceptedAdmin,
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};
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this.db.subgroup_memberships.push(membership);
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return membership;
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}
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ensureGroupGameData(gid) {
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const existing = this.db.game_data.find((entry) => entry.Gid === gid);
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if (existing) {
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return existing;
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}
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const payload = { Gid: gid, GeoCaches: [] };
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this.db.game_data.push(payload);
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return payload;
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}
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hasActiveAdmin(gid) {
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return this.db.subgroup_memberships.some(
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(membership) => membership.Gid === gid && membership.SGid === 0 && membership.IsAcceptedAdmin,
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);
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}
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canJoinTeamForSubgroup(group, sgid) {
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return group.TeamsEnabled && sgid > 0;
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}
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createPrivateGame(payload) {
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const { userId, groupName, businessOrSchoolName, gameType = 'private', isBusiness = false } = payload;
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const user = this.getUserById(Number(userId));
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if (!user) {
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throw new Error('User not found');
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}
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const existing = this.db.groups.find(
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(group) => group.CreatedByUid === Number(userId) && group.GameType === 'private',
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);
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if (existing) {
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return existing;
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}
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const gid = this.nextId('group');
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const isBusinessGroup = Boolean(isBusiness);
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const group = {
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Gid: gid,
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GroupName: groupName,
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BusinessOrSchoolName: businessOrSchoolName || groupName,
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GameType: gameType,
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AdminJoinCode: this.generateUniqueJoinCode(this.db.groups, 'AdminJoinCode'),
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CreatedByUid: user.Uid,
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MaxMemberSubgroups: isBusinessGroup ? 999 : 1,
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TeamsEnabled: true,
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IsBusinessGroup: isBusinessGroup,
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ApprovedAdmins: isBusinessGroup ? [user.Uid] : [],
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CreatedAt: this.toMinuteIso(),
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};
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this.db.groups.push(group);
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this.ensureGroupGameData(gid);
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this.db.subgroups.push({
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SGid: 0,
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SubGroupName: 'Admins',
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Gid: group.Gid,
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JoinCode: null,
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IsAdminGroup: true,
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IsGameStarted: false,
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CacheTriggerMeters: 20,
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});
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if (!isBusinessGroup) {
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const memberSGid = this.db.subgroups.filter((sg) => sg.Gid === gid).length;
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this.db.subgroups.push({
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SGid: memberSGid,
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SubGroupName: 'Members',
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Gid: gid,
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JoinCode: this.generateUniqueJoinCode(this.db.subgroups, 'JoinCode'),
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IsAdminGroup: false,
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IsGameStarted: false,
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CacheTriggerMeters: 20,
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});
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}
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const ownerSgid = isBusinessGroup ? 0 : 1;
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this.ensureMembership(user.Uid, gid, ownerSgid, isBusinessGroup);
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user.Gid = gid;
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user.SGid = ownerSgid;
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user.IsAcceptedAdmin = isBusinessGroup;
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return group;
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}
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joinPrivateGame(payload) {
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const { userId, joinCode } = payload;
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const user = this.getUserById(Number(userId));
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const subgroup = this.getSubgroupByJoinCode(joinCode);
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if (!user || !subgroup || subgroup.IsAdminGroup) {
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throw new Error('Invalid subgroup join code');
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}
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const group = this.getGroupById(subgroup.Gid);
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if (!group) {
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throw new Error('Group not found');
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}
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this.ensureMembership(user.Uid, subgroup.Gid, subgroup.SGid, false);
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user.Gid = group.Gid;
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user.SGid = subgroup.SGid;
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user.IsAcceptedAdmin = false;
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return group;
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}
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joinAsAdmin(payload) {
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const { userId, adminJoinCode } = payload;
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const user = this.getUserById(Number(userId));
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const group = this.db.groups.find((g) => g.AdminJoinCode === adminJoinCode);
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if (!user || !group) {
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throw new Error('Invalid admin join code or user not found');
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}
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if (this.hasActiveAdmin(group.Gid)) {
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this.db.admin_waitlist.push({
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Uid: user.Uid,
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Gid: group.Gid,
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RequestedAt: this.toMinuteIso(),
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});
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return { status: 'pending', message: 'Admin approval pending' };
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}
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group.ApprovedAdmins.push(user.Uid);
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this.ensureMembership(user.Uid, group.Gid, 0, true);
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user.Gid = group.Gid;
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user.SGid = 0;
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user.IsAcceptedAdmin = true;
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return { status: 'approved', group };
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}
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getCreatedPrivateGameByUser(uid) {
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return this.db.groups.find(
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(group) => group.CreatedByUid === Number(uid) && group.GameType === 'private',
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) || null;
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}
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createSubgroup(payload) {
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const { gid, subgroupName, cacheTriggerMeters = 20 } = payload;
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const group = this.getGroupById(gid);
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if (!group) {
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throw new Error('Group not found');
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}
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const existingCount = this.db.subgroups.filter((sg) => sg.Gid === gid).length;
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if (existingCount >= group.MaxMemberSubgroups + 1) {
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throw new Error('Max subgroups reached');
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}
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const sgid = existingCount;
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const newSubgroup = {
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SGid: sgid,
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SubGroupName: subgroupName,
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Gid: gid,
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JoinCode: this.generateUniqueJoinCode(this.db.subgroups, 'JoinCode'),
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IsAdminGroup: false,
|
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IsGameStarted: false,
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CacheTriggerMeters: cacheTriggerMeters,
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};
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this.db.subgroups.push(newSubgroup);
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return newSubgroup;
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}
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getSubgroups(gid) {
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return this.db.subgroups.filter((sg) => sg.Gid === gid);
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}
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getVisibleSubgroups(gid) {
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return this.db.subgroups.filter((sg) => sg.Gid === gid && sg.SGid > 0);
|
||||
}
|
||||
|
||||
updateSubgroupCacheSettings(payload) {
|
||||
const { gid, sgid, cacheTriggerMeters } = payload;
|
||||
const subgroup = this.db.subgroups.find((sg) => sg.Gid === gid && sg.SGid === sgid);
|
||||
if (!subgroup) {
|
||||
throw new Error('Subgroup not found');
|
||||
}
|
||||
subgroup.CacheTriggerMeters = cacheTriggerMeters;
|
||||
return subgroup;
|
||||
}
|
||||
|
||||
createTeam(payload) {
|
||||
const { gid, sgid, teamName, leaderId } = payload;
|
||||
const tid = this.nextId('team');
|
||||
const team = {
|
||||
Tid: tid,
|
||||
Gid: gid,
|
||||
SGid: sgid,
|
||||
TeamName: teamName,
|
||||
LeaderId: leaderId,
|
||||
JoinCode: this.generateUniqueJoinCode(this.db.teams, 'JoinCode'),
|
||||
CreatedAt: this.toMinuteIso(),
|
||||
};
|
||||
|
||||
this.db.teams.push(team);
|
||||
this.db.team_members.push({ Uid: leaderId, Tid: tid });
|
||||
|
||||
return team;
|
||||
}
|
||||
|
||||
joinTeamByCode(payload) {
|
||||
const { userId, joinCode } = payload;
|
||||
const team = this.db.teams.find((t) => t.JoinCode === joinCode.toUpperCase());
|
||||
|
||||
if (!team) {
|
||||
throw new Error('Team join code not found');
|
||||
}
|
||||
|
||||
const existing = this.db.team_members.find((tm) => tm.Uid === userId && tm.Tid === team.Tid);
|
||||
if (existing) {
|
||||
throw new Error('User already in team');
|
||||
}
|
||||
|
||||
this.db.team_members.push({ Uid: userId, Tid: team.Tid });
|
||||
return team;
|
||||
}
|
||||
|
||||
getLobby(gid) {
|
||||
const group = this.getGroupById(gid);
|
||||
const subgroups = this.getSubgroups(gid);
|
||||
const teams = this.db.teams.filter((t) => t.Gid === gid);
|
||||
const teamMembers = this.db.team_members;
|
||||
|
||||
return { group, subgroups, teams, teamMembers };
|
||||
}
|
||||
|
||||
getTeam(tid) {
|
||||
return this.db.teams.find((t) => t.Tid === tid);
|
||||
}
|
||||
|
||||
getMapPoints(gid, sgid = null) {
|
||||
const gameData = this.db.game_data.find((entry) => entry.Gid === Number(gid));
|
||||
if (!gameData) {
|
||||
return [];
|
||||
}
|
||||
if (sgid === null || sgid === undefined) {
|
||||
return gameData.GeoCaches;
|
||||
}
|
||||
return gameData.GeoCaches.filter((cache) => cache.SGid === Number(sgid));
|
||||
}
|
||||
|
||||
normalizeCache(cache, gid) {
|
||||
return {
|
||||
id: cache.CacheId ?? cache.id,
|
||||
coordinates: {
|
||||
latitude: Number(cache.Latitude ?? cache.coordinates?.latitude ?? 0),
|
||||
longitude: Number(cache.Longitude ?? cache.coordinates?.longitude ?? 0),
|
||||
},
|
||||
radius: Number(cache.TriggerMeters ?? cache.radius ?? 20),
|
||||
clue: cache.Title ?? cache.clue ?? 'Cache',
|
||||
groupId: Number(gid),
|
||||
subgroupId: Number(cache.SGid ?? cache.subgroupId ?? 1),
|
||||
claimedBy: cache.ClaimedBy ?? null,
|
||||
claimedAt: cache.ClaimedAt ?? null,
|
||||
};
|
||||
}
|
||||
|
||||
getCaches(gid, sgid = null) {
|
||||
const gameData = this.db.game_data.find((entry) => entry.Gid === Number(gid));
|
||||
if (!gameData) {
|
||||
return [];
|
||||
}
|
||||
const caches = gameData.GeoCaches || [];
|
||||
const filtered = sgid === null || sgid === undefined
|
||||
? caches
|
||||
: caches.filter((cache) => Number(cache.SGid) === Number(sgid));
|
||||
return filtered.map((cache) => this.normalizeCache(cache, gid));
|
||||
}
|
||||
|
||||
upsertCache(payload) {
|
||||
const {
|
||||
gid,
|
||||
cacheId,
|
||||
latitude,
|
||||
longitude,
|
||||
radius = 20,
|
||||
clue = 'Cache',
|
||||
subgroupId = 1,
|
||||
} = payload;
|
||||
|
||||
const groupId = Number(gid);
|
||||
const gameData = this.ensureGroupGameData(groupId);
|
||||
const id = cacheId || `C${Date.now()}`;
|
||||
const existingIndex = (gameData.GeoCaches || []).findIndex(
|
||||
(cache) => (cache.CacheId ?? cache.id) === id,
|
||||
);
|
||||
|
||||
const nextCache = {
|
||||
CacheId: id,
|
||||
Title: clue,
|
||||
Latitude: Number(latitude),
|
||||
Longitude: Number(longitude),
|
||||
TriggerMeters: Number(radius),
|
||||
SGid: Number(subgroupId),
|
||||
ClaimedBy: existingIndex >= 0 ? gameData.GeoCaches[existingIndex].ClaimedBy ?? null : null,
|
||||
ClaimedAt: existingIndex >= 0 ? gameData.GeoCaches[existingIndex].ClaimedAt ?? null : null,
|
||||
};
|
||||
|
||||
if (!gameData.GeoCaches) {
|
||||
gameData.GeoCaches = [];
|
||||
}
|
||||
|
||||
if (existingIndex >= 0) {
|
||||
gameData.GeoCaches[existingIndex] = nextCache;
|
||||
} else {
|
||||
gameData.GeoCaches.push(nextCache);
|
||||
}
|
||||
|
||||
return this.normalizeCache(nextCache, groupId);
|
||||
}
|
||||
|
||||
claimCache(payload) {
|
||||
const { gid, cacheId, uid = null, tid = null } = payload;
|
||||
const gameData = this.db.game_data.find((entry) => entry.Gid === Number(gid));
|
||||
if (!gameData || !gameData.GeoCaches) {
|
||||
throw new Error('Game data not found');
|
||||
}
|
||||
const target = gameData.GeoCaches.find((cache) => (cache.CacheId ?? cache.id) === cacheId);
|
||||
if (!target) {
|
||||
throw new Error('Cache not found');
|
||||
}
|
||||
|
||||
target.ClaimedBy = tid || uid;
|
||||
target.ClaimedAt = this.toMinuteIso();
|
||||
|
||||
return this.normalizeCache(target, gid);
|
||||
}
|
||||
|
||||
updateGroupSettings(payload) {
|
||||
const { gid, ...settings } = payload;
|
||||
const group = this.getGroupById(gid);
|
||||
if (!group) {
|
||||
throw new Error('Group not found');
|
||||
}
|
||||
Object.assign(group, settings);
|
||||
return group;
|
||||
}
|
||||
|
||||
getState() {
|
||||
return this.db;
|
||||
}
|
||||
}
|
||||
|
||||
const dbController = new DbController();
|
||||
|
||||
export { DbController };
|
||||
export default dbController;
|
||||
+19
-21
@@ -1,24 +1,22 @@
|
||||
import usersSeed from '../../DB/users.json';
|
||||
import groupsSeed from '../../DB/groups.json';
|
||||
import subgroupsSeed from '../../DB/subgroups.json';
|
||||
import subgroupMembershipsSeed from '../../DB/subgroup-memberships.json';
|
||||
import adminWaitlistSeed from '../../DB/admin-waitlist.json';
|
||||
import teamsSeed from '../../DB/teams.json';
|
||||
import teamMembersSeed from '../../DB/team-members.json';
|
||||
import gameDataSeed from '../../DB/game-data.json';
|
||||
import gameTypesSeed from '../../DB/game-types.json';
|
||||
import Constants from 'expo-constants';
|
||||
|
||||
const buildDbLink = () => ({
|
||||
users: usersSeed,
|
||||
groups: groupsSeed,
|
||||
subgroups: subgroupsSeed,
|
||||
subgroup_memberships: subgroupMembershipsSeed,
|
||||
admin_waitlist: adminWaitlistSeed,
|
||||
teams: teamsSeed,
|
||||
team_members: teamMembersSeed,
|
||||
game_data: gameDataSeed,
|
||||
game_types: gameTypesSeed,
|
||||
});
|
||||
const hostFromExpo = Constants.expoConfig?.hostUri?.split(':')[0] || null;
|
||||
const apiBaseUrl = 'http://localhost:3000'; // Shirish, i need to deploy the database first so... wait until that... sorry buddy...
|
||||
// if you want you can run your own db locally i can send you the files for it just ask :(((
|
||||
|
||||
export default buildDbLink;
|
||||
const postJson = async (path, payload) => {
|
||||
const response = await fetch(`${apiBaseUrl}${path}`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload),
|
||||
});
|
||||
const result = await response.json();
|
||||
if (!response.ok) {
|
||||
throw new Error(result.message || 'Request failed');
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
export const postDb = async (action, payload = {}) => {
|
||||
return postJson('/db', { action, payload });
|
||||
};
|
||||
@@ -1,24 +1,7 @@
|
||||
import {useState} from 'react';
|
||||
import Constants from 'expo-constants';
|
||||
import dbController from './DbController';
|
||||
import {postDb} from './dbLink';
|
||||
import {clearSession, setSessionUser} from './SessionStore';
|
||||
|
||||
const hostFromExpo = Constants.expoConfig?.hostUri?.split(':')[0] || null;
|
||||
const apiBaseUrl = process.env.EXPO_PUBLIC_API_BASE_URL || (hostFromExpo ? `http://${hostFromExpo}:3000` : 'http://localhost:3000');
|
||||
|
||||
const postJson = async (path, payload) => {
|
||||
const response = await fetch(`${apiBaseUrl}${path}`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload),
|
||||
});
|
||||
const result = await response.json();
|
||||
if (!response.ok) {
|
||||
throw new Error(result.message || 'Request failed');
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
const useAuthHook = () => {
|
||||
const [email, setEmail] = useState('');
|
||||
const [password, setPassword] = useState('');
|
||||
@@ -32,21 +15,14 @@ const useAuthHook = () => {
|
||||
setError('');
|
||||
setIsLoading(true);
|
||||
try {
|
||||
const user = await postJson('/auth/login', { email: email.trim(), password });
|
||||
const user = await postDb('login', { email: email.trim(), password });
|
||||
setSessionUser(user);
|
||||
setIsLoading(false);
|
||||
return user;
|
||||
} catch (e) {
|
||||
try {
|
||||
const fallbackUser = dbController.login({ email: email.trim(), password });
|
||||
setSessionUser(fallbackUser);
|
||||
setIsLoading(false);
|
||||
return fallbackUser;
|
||||
} catch {
|
||||
setError(e.message);
|
||||
setIsLoading(false);
|
||||
return null;
|
||||
}
|
||||
setError(e.message);
|
||||
setIsLoading(false);
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -54,7 +30,7 @@ const useAuthHook = () => {
|
||||
setError('');
|
||||
setIsLoading(true);
|
||||
try {
|
||||
const user = await postJson('/auth/register', {
|
||||
const user = await postDb('register', {
|
||||
username: username.trim(),
|
||||
email: email.trim().toLowerCase(),
|
||||
password,
|
||||
@@ -65,22 +41,9 @@ const useAuthHook = () => {
|
||||
setIsLoading(false);
|
||||
return user;
|
||||
} catch (e) {
|
||||
try {
|
||||
const fallbackUser = dbController.register({
|
||||
username: username.trim(),
|
||||
email: email.trim().toLowerCase(),
|
||||
password,
|
||||
confirmPassword,
|
||||
accountType,
|
||||
});
|
||||
setSessionUser(fallbackUser);
|
||||
setIsLoading(false);
|
||||
return fallbackUser;
|
||||
} catch {
|
||||
setError(e.message);
|
||||
setIsLoading(false);
|
||||
return null;
|
||||
}
|
||||
setError(e.message);
|
||||
setIsLoading(false);
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
+16
-38
@@ -1,55 +1,33 @@
|
||||
import dbController from './DbController';
|
||||
import {postDb} from './dbLink';
|
||||
|
||||
const useGameHook = () => {
|
||||
const getGameTypes = () => dbController.getGameTypes();
|
||||
const request = async (action, payload = {}) => postDb(action, payload);
|
||||
|
||||
const getCreatedPrivateGame = (userId) => {
|
||||
return dbController.getCreatedPrivateGameByUser(userId);
|
||||
};
|
||||
const getGameTypes = async () => request('getGameTypes');
|
||||
|
||||
const createPrivateGame = (payload) => {
|
||||
return dbController.createPrivateGame(payload);
|
||||
};
|
||||
const getCreatedPrivateGame = async (userId) => request('getCreatedPrivateGameByUser', { userId });
|
||||
|
||||
const joinPrivateGame = (payload) => {
|
||||
return dbController.joinPrivateGame(payload);
|
||||
};
|
||||
const createPrivateGame = async (payload) => request('createPrivateGame', payload);
|
||||
|
||||
const joinAsAdmin = (payload) => {
|
||||
return dbController.joinAsAdmin(payload);
|
||||
};
|
||||
const joinPrivateGame = async (payload) => request('joinPrivateGame', payload);
|
||||
|
||||
const getLobby = (gid) => {
|
||||
return dbController.getLobby(gid);
|
||||
};
|
||||
const joinAsAdmin = async (payload) => request('joinAsAdmin', payload);
|
||||
|
||||
const getTeam = (tid) => {
|
||||
return dbController.getTeam(tid);
|
||||
};
|
||||
const getLobby = async (gid) => request('getLobby', { gid });
|
||||
|
||||
const createTeam = (payload) => {
|
||||
return dbController.createTeam(payload);
|
||||
};
|
||||
const getTeam = async (tid) => request('getTeam', { tid });
|
||||
|
||||
const joinTeamByCode = (payload) => {
|
||||
return dbController.joinTeamByCode(payload);
|
||||
};
|
||||
const createTeam = async (payload) => request('createTeam', payload);
|
||||
|
||||
const getMapPoints = (gid, sgid = null) => {
|
||||
return dbController.getMapPoints(gid, sgid);
|
||||
};
|
||||
const joinTeamByCode = async (payload) => request('joinTeamByCode', payload);
|
||||
|
||||
const getCaches = (gid, sgid = null) => {
|
||||
return dbController.getCaches(gid, sgid);
|
||||
};
|
||||
const getMapPoints = async (gid, sgid = null) => request('getMapPoints', { gid, sgid });
|
||||
|
||||
const upsertCache = (payload) => {
|
||||
return dbController.upsertCache(payload);
|
||||
};
|
||||
const getCaches = async (gid, sgid = null) => request('getCaches', { gid, sgid });
|
||||
|
||||
const claimCache = (payload) => {
|
||||
return dbController.claimCache(payload);
|
||||
};
|
||||
const upsertCache = async (payload) => request('upsertCache', payload);
|
||||
|
||||
const claimCache = async (payload) => request('claimCache', payload);
|
||||
|
||||
return {
|
||||
getGameTypes,
|
||||
|
||||
Reference in new issue
Block a user