Files
MAD-Treasure-Hunt/src/hooks/useGameHook.js
T
bobbert 70ed43f12b Implement business subgroup management: add create, update, and delete functionality for subgroups; enhance team settings with subgroup selection and cache claim distance adjustments
also fixed the naming scheme on the db from game-data.json to caches.json and refactored code to reflect that change. plus added player highlighting
2026-04-09 00:13:28 +01:00

238 lines
7.1 KiB
JavaScript

import API, {API_BASE_URL} from '../components/API/API';
const useGameHook = () => {
// Initialisation ------------
const usersEndpoint = `${API_BASE_URL}/users`;
const groupsEndpoint = `${API_BASE_URL}/groups`;
const subgroupsEndpoint = `${API_BASE_URL}/subgroups`;
const subgroupMembershipsEndpoint = `${API_BASE_URL}/subgroup-memberships`;
const teamsEndpoint = `${API_BASE_URL}/teams`;
const teamMembersEndpoint = `${API_BASE_URL}/team-members`;
const cachesEndpoint = `${API_BASE_URL}/caches`;
const adminWaitlistEndpoint = `${API_BASE_URL}/admin-waitlist`;
// Handlers -------------------
// Users
const getUser = async (uid) => {
const response = await API.get(`${usersEndpoint}/${uid}`);
return response.isSuccess ? response.result : null;
};
const updateUser = async (uid, data) => {
const response = await API.put(`${usersEndpoint}/${uid}`, data);
return response.isSuccess ? response.result : null;
};
// Groups
const createPrivateGame = async (payload) => {
const response = await API.post(groupsEndpoint, payload);
return response.isSuccess ? response.result : null;
};
const getLobby = async (gid) => {
const response = await API.get(`${groupsEndpoint}/${gid}`);
return response.isSuccess ? response.result : null;
};
const updateGroup = async (gid, data) => {
const response = await API.put(`${groupsEndpoint}/${gid}`, data);
return response.isSuccess ? response.result : null;
};
// Subgroups
const getSubgroups = async (gid) => {
const response = await API.get(`${subgroupsEndpoint}?Gid=${gid}`);
return response.isSuccess ? response.result : [];
};
const getSubgroup = async (sgid) => {
const response = await API.get(`${subgroupsEndpoint}/${sgid}`);
return response.isSuccess ? response.result : null;
};
const createSubgroup = async (payload) => {
const response = await API.post(subgroupsEndpoint, payload);
return response.isSuccess ? response.result : null;
};
const updateSubgroup = async (sgid, data) => {
const response = await API.put(`${subgroupsEndpoint}/${sgid}`, data);
return response.isSuccess ? response.result : null;
};
const deleteSubgroup = async (sgid) => {
const response = await API.delete(`${subgroupsEndpoint}/${sgid}`);
return response.isSuccess;
};
// Subgroup memberships
const joinPrivateGame = async (payload) => {
const response = await API.post(subgroupMembershipsEndpoint, payload);
return response.isSuccess ? response.result : null;
};
const getGroupMembers = async (gid) => {
const response = await API.get(`${subgroupMembershipsEndpoint}?Gid=${gid}`);
return response.isSuccess ? response.result : [];
};
const removeMember = async (membershipId) => {
const response = await API.delete(`${subgroupMembershipsEndpoint}/${membershipId}`);
return response.isSuccess;
};
// Teams
const getTeams = async (gid) => {
const response = await API.get(`${teamsEndpoint}?Gid=${gid}`);
return response.isSuccess ? response.result : [];
};
const getTeam = async (tid) => {
const response = await API.get(`${teamsEndpoint}/${tid}`);
return response.isSuccess ? response.result : null;
};
const createTeam = async (payload) => {
const response = await API.post(teamsEndpoint, payload);
return response.isSuccess ? response.result : null;
};
const updateTeam = async (tid, data) => {
const response = await API.put(`${teamsEndpoint}/${tid}`, data);
return response.isSuccess ? response.result : null;
};
const deleteTeam = async (tid) => {
const response = await API.delete(`${teamsEndpoint}/${tid}`);
return response.isSuccess;
};
const joinTeamByCode = async (payload) => {
const response = await API.post(teamMembersEndpoint, payload);
return response.isSuccess ? response.result : null;
};
// Team members
const getTeamMembers = async (tid) => {
const response = await API.get(`${teamMembersEndpoint}?Tid=${tid}`);
return response.isSuccess ? response.result : [];
};
const leaveTeam = async (membershipId) => {
const response = await API.delete(`${teamMembersEndpoint}/${membershipId}`);
return response.isSuccess;
};
// Caches (standalone resource)
const getCaches = async (gid, sgid = null) => {
let url = `${cachesEndpoint}?Gid=${gid}`;
if (sgid !== null) url += `&SGid=${sgid}`;
const response = await API.get(url);
return response.isSuccess ? response.result : [];
};
const upsertCache = async (payload) => {
if (payload.cacheId) {
const response = await API.put(
`${cachesEndpoint}/${payload.cacheId}`,
payload,
);
return response.isSuccess ? response.result : null;
}
const response = await API.post(cachesEndpoint, {
Gid: payload.gid,
SGid: payload.subgroupId,
Title: payload.name,
Clue: payload.clue,
Latitude: payload.latitude,
Longitude: payload.longitude,
TriggerMeters: payload.radius,
});
return response.isSuccess ? response.result : null;
};
// Claim a cache — team-aware: prevents same team from claiming again
const claimCache = async (payload) => {
const response = await API.post(
`${cachesEndpoint}/${payload.cacheId}/claim`,
{Uid: payload.uid, Tid: payload.tid},
);
return response.isSuccess ? response.result : null;
};
const deleteCache = async (gid, cacheId) => {
const response = await API.delete(`${cachesEndpoint}/${cacheId}`);
return response.isSuccess;
};
// Game reset — remove all caches for a game
const resetGame = async (gid) => {
const response = await API.post(`${cachesEndpoint}/reset?Gid=${gid}`, {});
return response.isSuccess;
};
// Player progress reset — clear all claims by a specific user
const resetPlayerProgress = async (gid, uid) => {
const response = await API.post(`${cachesEndpoint}/reset-player/${uid}?Gid=${gid}`, {});
return response.isSuccess;
};
// Admin waitlist
const getAdminWaitlist = async (gid, uid = null) => {
let url = `${adminWaitlistEndpoint}?Gid=${gid}`;
if (uid !== null) url += `&Uid=${uid}`;
const response = await API.get(url);
return response.isSuccess ? response.result : [];
};
const approveAdmin = async (waitlistId) => {
const response = await API.post(`${adminWaitlistEndpoint}/${waitlistId}/approve`, {});
return response.isSuccess ? response.result : null;
};
const rejectAdmin = async (waitlistId) => {
const response = await API.delete(`${adminWaitlistEndpoint}/${waitlistId}`);
return response.isSuccess;
};
// Return ---------------------
return {
getUser,
updateUser,
createPrivateGame,
getLobby,
updateGroup,
getSubgroups,
getSubgroup,
createSubgroup,
updateSubgroup,
deleteSubgroup,
joinPrivateGame,
getGroupMembers,
removeMember,
getTeams,
getTeam,
createTeam,
updateTeam,
deleteTeam,
joinTeamByCode,
getTeamMembers,
leaveTeam,
getCaches,
upsertCache,
claimCache,
deleteCache,
resetGame,
resetPlayerProgress,
getAdminWaitlist,
approveAdmin,
rejectAdmin,
};
};
export default useGameHook;