mirror of
https://github.com/mudabbir-ahmad/peworkshop.git
synced 2026-10-07 19:50:20 +00:00
edit of teamID page
using a long-wave format to fix issue with repeating patterns not lining up.
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-219
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+131
-112
@@ -3,11 +3,9 @@ import { useState, useEffect, useCallback } from "react";
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import { useSession } from "next-auth/react";
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import { useRouter } from "next/navigation";
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import Link from "next/link";
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import { use } from "react"; // Add this import for React.use()
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import { use } from "react";
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import NavBar from "@/components/NavBar";
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import { getHuntTimer } from "@/utils/timerService";
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// Remove the CSS module import
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// import styles from "./teamId.module.css";
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export default function TeamPage({ params }) {
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const { status, data: session } = useSession();
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@@ -19,11 +17,9 @@ export default function TeamPage({ params }) {
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const [huntInProgress, setHuntInProgress] = useState(false);
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const router = useRouter();
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// Unwrap the params Promise using React.use()
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const unwrappedParams = use(params);
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const teamId = unwrappedParams.teamId;
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// Add a function to check if the hunt has been activated by admin
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const checkHuntStatus = useCallback(async () => {
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try {
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const response = await fetch("/api/hunt-status", {
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@@ -47,7 +43,6 @@ export default function TeamPage({ params }) {
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throw new Error("Invalid team ID");
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}
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// First check if the user is still part of this team by fetching current user data
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const userResponse = await fetch("/api/user", {
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method: "GET",
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headers: {
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@@ -59,7 +54,6 @@ export default function TeamPage({ params }) {
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const userData = await userResponse.json();
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// If the user is not in this team anymore, redirect to team selection
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if (!userData.teamId || userData.teamId != teamId) {
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console.log("User no longer in team, redirecting to team selection");
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window.location.href = "/team-selection";
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@@ -68,7 +62,6 @@ export default function TeamPage({ params }) {
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console.log("Fetching team data for team ID:", teamId);
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// Add timestamp to URL to ensure fresh data on every request
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const timestamp = new Date().getTime();
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const response = await fetch(`/api/teams/${teamId}?_t=${timestamp}`, {
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method: "GET",
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@@ -106,12 +99,10 @@ export default function TeamPage({ params }) {
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setTeamMembers(data.members || []);
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setError("");
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// Check hunt status whenever we fetch team data
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await checkHuntStatus();
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} catch (err) {
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console.error("Team page error:", err);
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setError(err.message);
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// If we get a 401 error, redirect to login
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if (err.message.includes("401")) {
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router.push("/login");
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}
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@@ -121,15 +112,12 @@ export default function TeamPage({ params }) {
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}, [teamId, router, checkHuntStatus]);
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useEffect(() => {
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// Only attempt to fetch data when session is ready and we have a teamId
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if (status === "authenticated" && teamId) {
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console.log("Session authenticated, fetching team data");
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fetchTeamData();
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// Use a shorter interval (3 seconds) for more responsive updates
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const refreshInterval = setInterval(fetchTeamData, 3000);
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// Clean up the interval when component unmounts
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return () => clearInterval(refreshInterval);
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} else if (status === "unauthenticated") {
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console.log("User not authenticated, redirecting to login");
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@@ -137,9 +125,7 @@ export default function TeamPage({ params }) {
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}
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}, [teamId, status, fetchTeamData, router]);
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// Check if hunt is already in progress on component mount
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useEffect(() => {
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// Get timer data and check if a hunt has already been started
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const timerData = getHuntTimer();
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setHuntInProgress(timerData && timerData.startTime);
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}, []);
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@@ -190,26 +176,36 @@ export default function TeamPage({ params }) {
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</div>
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</div>
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<div className="members-container">
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<h2 className="members-title">Team Members</h2>
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<div className="content-wrapper">
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<div className="waves-container">
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<img src="/images/Waves.svg" alt="Waves" className="waves-image" />
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</div>
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{teamMembers.length > 0 ? (
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<div className="members-list">
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{teamMembers.map((member) => (
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<div key={member.id} className="member-card">
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<div className="member-avatar">👤</div>
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<div className="member-details">
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<div className="member-name">
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{member.username}
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{member.id === session?.user?.id && " (You)"}
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</div>
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<div className="scroll-background">
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<div className="members-container">
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<h2 className="members-title">Team Members</h2>
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<div className="members-content">
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{teamMembers.length > 0 ? (
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<div className="members-list">
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{teamMembers.map((member) => (
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<div key={member.id} className="member-card">
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<div className="member-avatar">👤</div>
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<div className="member-details">
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<div className="member-name">
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{member.username}
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{member.id === session?.user?.id && " (You)"}
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</div>
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</div>
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</div>
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))}
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</div>
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</div>
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))}
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) : (
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<div className="empty-state">No team members found</div>
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)}
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</div>
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</div>
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) : (
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<div className="empty-state">No team members found</div>
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)}
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</div>
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</div>
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<div className="team-actions">
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@@ -226,14 +222,9 @@ export default function TeamPage({ params }) {
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});
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if (response.ok) {
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// Immediately remove team data from all storage
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localStorage.removeItem("teamData");
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sessionStorage.removeItem("teamData");
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// Set a flag so we know the user has left this team
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localStorage.setItem("userLeftTeam", "true");
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// Force redirect to team selection
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window.location.href = "/team-selection";
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} else {
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const errorData = await response.json();
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@@ -249,7 +240,6 @@ export default function TeamPage({ params }) {
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Leave Team
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</button>
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{/* New Start Hunt button with conditional behavior */}
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<button
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className="action-button start-button"
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onClick={handleStartHunt}
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@@ -258,7 +248,6 @@ export default function TeamPage({ params }) {
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</button>
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</div>
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{/* Replace the outdated navbar with the correct one */}
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<NavBar activeLink="team" teamData={team} />
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<style jsx>{`
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@@ -266,12 +255,43 @@ export default function TeamPage({ params }) {
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display: flex;
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flex-direction: column;
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min-height: 100vh;
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background-color: #f4f4f4;
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background-color: #69b5a8;
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font-family: Arial, sans-serif;
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position: relative;
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overflow-x: hidden; /* Prevent horizontal scroll */
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overflow-x: hidden;
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width: 100%;
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padding-bottom: 70px; /* Add padding to accommodate fixed navbar */
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padding-bottom: 70px;
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}
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.content-wrapper {
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position: relative;
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flex: 1;
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margin: 0;
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padding: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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height: calc(100vh - 140px); /* Account for header and footer */
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}
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.waves-container {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 120px;
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overflow: hidden;
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z-index: 1;
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}
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.waves-image {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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object-fit: cover;
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object-position: center top;
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}
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.team-banner {
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@@ -284,12 +304,13 @@ export default function TeamPage({ params }) {
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position: relative;
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display: flex;
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align-items: center;
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z-index: 3;
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}
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.team-info {
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flex: 1;
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display: flex;
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justify-content: space-between; /* This spreads items to opposite ends */
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justify-content: space-between;
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align-items: center;
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}
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@@ -297,62 +318,112 @@ export default function TeamPage({ params }) {
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margin: 0;
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font-size: 24px;
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font-weight: bold;
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color: white; /* Explicitly setting color to white */
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color: white;
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}
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.team-code {
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font-size: 24px;
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font-weight: bold;
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color: white; /* Ensuring team code is also white */
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margin-left: auto; /* Pushes the code to the right */
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color: white;
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margin-left: auto;
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}
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.scroll-background {
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background-image: url("/images/scroll.svg");
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background-repeat: no-repeat;
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background-size: contain;
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background-position: center;
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margin: 20px;
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flex: 1;
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display: flex;
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flex-direction: column;
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position: relative;
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z-index: 2;
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padding: 60px 20px 80px 20px;
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height: calc(100% - 40px);
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max-height: 100%;
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width: 80vw;
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max-width: 450px;
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}
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.members-container {
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padding: 20px;
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flex: 1;
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display: flex;
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flex-direction: column;
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width: 100%;
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height: 100%;
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}
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.members-title {
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font-size: 18px;
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font-size: 20px;
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font-weight: bold;
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margin-bottom: 15px;
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color: #333;
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color: #fff;
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text-align: center;
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margin-top: -46px;
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}
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.members-content {
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flex: 1;
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overflow-y: auto;
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padding: 10px;
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max-height: 100%;
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}
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.members-list {
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display: flex;
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flex-direction: column;
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gap: 10px;
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gap: 8px;
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width: 100%;
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align-items: center;
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}
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.member-card {
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background-color: white;
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border-radius: 8px;
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padding: 15px;
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border-radius: 6px;
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padding: 10px;
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display: flex;
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align-items: center;
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justify-content: center;
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box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
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border: 2px solid #68543c; /* Add 2px thick border with the same brown color as banner */
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border: 1px solid #68543c;
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width: 100%;
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max-width: 320px;
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margin: 0 auto 8px auto;
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}
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.member-avatar {
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font-size: 24px;
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margin-right: 15px;
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font-size: 20px;
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margin-right: 12px;
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}
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.member-name {
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font-weight: 600;
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font-size: 14px;
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text-align: center;
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}
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.empty-state {
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text-align: center;
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padding: 30px;
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padding: 20px;
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color: #888;
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width: 80%;
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max-width: 400px;
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background-color: rgba(255, 255, 255, 0.7);
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border-radius: 8px;
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margin: 0 auto;
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font-size: 14px;
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}
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.team-actions {
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display: flex;
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gap: 10px;
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padding: 20px;
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padding: 10px 20px;
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position: relative;
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bottom: 0;
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left: 0;
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right: 0;
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z-index: 3;
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margin-top: 15px;
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}
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.action-button {
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@@ -362,6 +433,7 @@ export default function TeamPage({ params }) {
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border-radius: 8px;
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font-weight: bold;
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cursor: pointer;
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box-shadow: 0 2px 5px rgba(0, 0, 0, 0.2);
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}
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.leave-button {
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@@ -374,60 +446,6 @@ export default function TeamPage({ params }) {
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color: white;
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}
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.nav-bar {
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display: flex;
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justify-content: space-around;
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background-color: white;
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border-top: 1px solid #ddd;
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padding: 10px 0;
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position: fixed; /* Fix the navbar at the bottom */
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bottom: 0;
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left: 0;
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width: 100%; /* Use 100% instead of 100vw to prevent overflow issues */
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box-sizing: border-box; /* Include padding in width calculation */
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z-index: 100; /* Ensure navbar is above other content */
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margin: 0; /* Remove any margin that might be causing the gap */
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}
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.nav-item {
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display: flex;
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flex-direction: column;
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align-items: center;
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text-decoration: none;
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color: #666;
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flex: 1;
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padding: 8px 0;
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max-width: 25%; /* Ensure each item takes up equal space */
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}
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.nav-item.active {
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color: #68543c;
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}
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.nav-icon {
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font-size: 22px;
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margin-bottom: 3px;
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}
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.nav-label {
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font-size: 12px;
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white-space: nowrap;
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overflow: hidden;
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text-overflow: ellipsis;
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width: 100%;
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text-align: center;
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}
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/* Responsive adjustments for smaller screens */
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@media (max-width: 375px) {
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.nav-icon {
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font-size: 20px;
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}
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.nav-label {
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font-size: 10px;
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}
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}
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.loading-container,
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.error-container {
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display: flex;
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@@ -461,6 +479,7 @@ export default function TeamPage({ params }) {
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.error-icon {
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font-size: 48px;
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margin-bottom: 20px;
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color: #d32f2f;
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}
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.error-message {
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@@ -10,7 +10,6 @@ import {
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import Link from "next/link";
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import dynamic from "next/dynamic";
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import { use } from "react";
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// Add missing import for NavBar component
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import NavBar from "@/components/NavBar";
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// Dynamically import the QR scanner component with no SSR
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@@ -23,7 +22,6 @@ const EnhancedQRScanner = dynamic(
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);
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export default function CluePage({ params }) {
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// Unwrap params properly using use() from React
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const unwrappedParams = use(params);
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const clueId = unwrappedParams.clueId;
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@@ -34,7 +32,7 @@ export default function CluePage({ params }) {
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const [scanMessage, setScanMessage] = useState(null);
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const [lastRefresh, setLastRefresh] = useState(0);
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const [clueFound, setClueFound] = useState(false);
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const [clueSkipped, setClueSkipped] = useState(false); // Add state for skipped status
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const [clueSkipped, setClueSkipped] = useState(false);
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const [allClues, setAllClues] = useState([]);
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const [nextClueId, setNextClueId] = useState(null);
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const [nextClueAvailable, setNextClueAvailable] = useState(false);
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@@ -49,18 +47,15 @@ export default function CluePage({ params }) {
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const notificationTimeoutRef = useRef(null);
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const navErrorTimeoutRef = useRef(null);
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const timerIdRef = useRef(null);
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const timerInitializedRef = useRef(false); // Add this ref to track if timer is already initialized
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const timerInitializedRef = useRef(false);
|
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|
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// Check if user is admin
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const isAdmin = session?.user?.role === "admin";
|
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|
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// This effect handles authentication and initial clue data fetch
|
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useEffect(() => {
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let isMounted = true;
|
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const now = Date.now();
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const minRefreshInterval = isAdmin ? 30000 : 10000;
|
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|
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// Skip if we refreshed too recently and this isn't the first load
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if (loading === false && now - lastRefresh < minRefreshInterval) {
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return;
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}
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@@ -74,7 +69,6 @@ export default function CluePage({ params }) {
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return;
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}
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||||
|
||||
// Fetch all clues to get navigation context
|
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const fetchAllClues = async () => {
|
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try {
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const response = await fetch("/api/clues");
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||||
@@ -84,12 +78,11 @@ export default function CluePage({ params }) {
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if (isMounted) {
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setAllClues(data);
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// Find next clue for navigation
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||||
const currentIndex = data.findIndex((c) => c.id === parseInt(clueId));
|
||||
if (currentIndex !== -1 && currentIndex < data.length - 1) {
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const nextClue = data[currentIndex + 1];
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setNextClueId(nextClue.id);
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||||
// Set if the next clue is available (already found or is the next unfound clue)
|
||||
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||||
setNextClueAvailable(nextClue.found || nextClue.available);
|
||||
}
|
||||
}
|
||||
@@ -100,13 +93,11 @@ export default function CluePage({ params }) {
|
||||
}
|
||||
};
|
||||
|
||||
// Fetch current clue details
|
||||
async function fetchClue() {
|
||||
try {
|
||||
setLoading(true);
|
||||
await fetchAllClues();
|
||||
|
||||
// Add timestamp to avoid browser caching
|
||||
const timestamp = Date.now();
|
||||
const response = await fetch(`/api/clues/${clueId}?t=${timestamp}`, {
|
||||
method: "GET",
|
||||
@@ -130,7 +121,7 @@ export default function CluePage({ params }) {
|
||||
if (isMounted) {
|
||||
setClue(data);
|
||||
setClueFound(data.found);
|
||||
setClueSkipped(data.skipped); // Set skipped status from API response
|
||||
setClueSkipped(data.skipped);
|
||||
setLoading(false);
|
||||
setLastRefresh(Date.now());
|
||||
}
|
||||
@@ -150,19 +141,12 @@ export default function CluePage({ params }) {
|
||||
};
|
||||
}, [clueId, router, status, lastRefresh, loading, isAdmin]);
|
||||
|
||||
// Add a new effect to check hunt status periodically
|
||||
useEffect(() => {
|
||||
// Check hunt status every 5 seconds
|
||||
const checkHuntStatus = async () => {
|
||||
try {
|
||||
// First check locally if timer indicates hunt has ended
|
||||
const timerData = getHuntTimer();
|
||||
let isActive = timerData?.isActive ?? true;
|
||||
|
||||
// Only make API call if local data suggests the hunt is active
|
||||
// This reduces unnecessary API calls
|
||||
if (isActive) {
|
||||
// Also sync with server occasionally
|
||||
const result = await syncTimerWithServer();
|
||||
|
||||
if (result.success) {
|
||||
@@ -170,26 +154,21 @@ export default function CluePage({ params }) {
|
||||
}
|
||||
}
|
||||
|
||||
// Update hunt active state
|
||||
setHuntActive(isActive);
|
||||
|
||||
// If hunt was active before but is not active now, it just ended
|
||||
if (previousHuntState && !isActive) {
|
||||
console.log("Hunt has ended! Redirecting to leaderboard...");
|
||||
router.push("/leaderboard?huntEnded=true");
|
||||
}
|
||||
|
||||
// Update previous state for next comparison
|
||||
setPreviousHuntState(isActive);
|
||||
} catch (err) {
|
||||
console.error("Error checking hunt status:", err);
|
||||
}
|
||||
};
|
||||
|
||||
// Check immediately on mount and after any hunt state change
|
||||
checkHuntStatus();
|
||||
|
||||
// Also set up interval for periodic checks
|
||||
const intervalId = setInterval(checkHuntStatus, 5000);
|
||||
|
||||
return () => {
|
||||
@@ -197,16 +176,13 @@ export default function CluePage({ params }) {
|
||||
};
|
||||
}, [router, previousHuntState]);
|
||||
|
||||
// Function to ensure we have timer data from the server - only if needed
|
||||
async function fetchTeamHuntStartTime() {
|
||||
try {
|
||||
// First try to get any existing timer data
|
||||
const timerData = getHuntTimer();
|
||||
if (timerData && timerData.startTime) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// If no timer data exists, sync with server
|
||||
console.log("No timer data found, syncing with server...");
|
||||
const result = await syncTimerWithServer();
|
||||
return result.success;
|
||||
@@ -216,37 +192,29 @@ export default function CluePage({ params }) {
|
||||
}
|
||||
}
|
||||
|
||||
// Updated timer effect with protection against multiple initializations
|
||||
useEffect(() => {
|
||||
// Prevent multiple initializations of the timer
|
||||
if (timerInitializedRef.current) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Initialize timer
|
||||
async function initializeTimer() {
|
||||
// First ensure we have timer data
|
||||
await fetchTeamHuntStartTime();
|
||||
|
||||
// Set up timer updates if not already set
|
||||
if (!timerIdRef.current) {
|
||||
const updateTimer = () => {
|
||||
const timerData = getHuntTimer();
|
||||
if (timerData && timerData.startTime) {
|
||||
setElapsedTime(formatElapsedTime(timerData.startTime));
|
||||
|
||||
// Check if timer has ended (if there's an endTime)
|
||||
if (timerData.endTime) {
|
||||
const now = Date.now();
|
||||
const endTime = new Date(timerData.endTime).getTime();
|
||||
|
||||
// If current time is past the end time, hunt has ended
|
||||
if (now >= endTime) {
|
||||
setHuntActive(false);
|
||||
clearInterval(timerIdRef.current);
|
||||
timerIdRef.current = null;
|
||||
|
||||
// Redirect to leaderboard with huntEnded flag
|
||||
console.log(
|
||||
"Hunt end time reached! Redirecting to leaderboard..."
|
||||
);
|
||||
@@ -256,10 +224,8 @@ export default function CluePage({ params }) {
|
||||
}
|
||||
};
|
||||
|
||||
// Initial update
|
||||
updateTimer();
|
||||
|
||||
// Update every second
|
||||
timerIdRef.current = setInterval(updateTimer, 1000);
|
||||
timerInitializedRef.current = true;
|
||||
}
|
||||
@@ -267,7 +233,6 @@ export default function CluePage({ params }) {
|
||||
|
||||
initializeTimer();
|
||||
|
||||
// Clean up interval on unmount
|
||||
return () => {
|
||||
if (timerIdRef.current) {
|
||||
clearInterval(timerIdRef.current);
|
||||
@@ -275,11 +240,9 @@ export default function CluePage({ params }) {
|
||||
timerInitializedRef.current = false;
|
||||
}
|
||||
};
|
||||
}, [router]); // Only depend on router
|
||||
}, [router]);
|
||||
|
||||
// Make sure hunt status check doesn't interfere with the timer
|
||||
useEffect(() => {
|
||||
// This function should NOT reset the timer or recreate it
|
||||
async function checkHuntStatus() {
|
||||
try {
|
||||
const response = await fetch("/api/hunt-status", {
|
||||
|
||||
+3
-56
@@ -1,4 +1,3 @@
|
||||
/* eslint-disable @next/next/no-img-element */
|
||||
"use client";
|
||||
import { useState, useEffect, useRef, useCallback } from "react";
|
||||
import { useSession } from "next-auth/react";
|
||||
@@ -26,12 +25,9 @@ export default function MapPage() {
|
||||
const router = useRouter();
|
||||
const isMounted = useRef(true);
|
||||
|
||||
// Add local state for hunt active status
|
||||
const [huntActive, setHuntActive] = useState(null);
|
||||
// Add previous hunt state to detect when hunt ends
|
||||
const [previousHuntState, setPreviousHuntState] = useState(null);
|
||||
|
||||
// Use useCallback for functions called in useEffect to avoid dependency issues
|
||||
const softRedirect = useCallback(
|
||||
(url) => {
|
||||
if (isMounted.current) {
|
||||
@@ -41,12 +37,10 @@ export default function MapPage() {
|
||||
[router]
|
||||
);
|
||||
|
||||
// Hard redirect function (for when a full page reload is needed)
|
||||
const hardRedirect = useCallback((url) => {
|
||||
window.location.href = url;
|
||||
}, []);
|
||||
|
||||
// Enhanced fetchTeamData function
|
||||
const fetchTeamData = useCallback(async () => {
|
||||
try {
|
||||
const response = await fetch("/api/user/team", {
|
||||
@@ -84,7 +78,6 @@ export default function MapPage() {
|
||||
}
|
||||
}, [softRedirect]);
|
||||
|
||||
// Fetch all clues with their status
|
||||
const fetchClues = useCallback(async () => {
|
||||
try {
|
||||
const response = await fetch("/api/clues", {
|
||||
@@ -98,7 +91,6 @@ export default function MapPage() {
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
// Extract the error message from the response if possible
|
||||
const errorData = await response.json().catch(() => ({}));
|
||||
console.error("API response details:", {
|
||||
status: response.status,
|
||||
@@ -114,10 +106,7 @@ export default function MapPage() {
|
||||
|
||||
const data = await response.json();
|
||||
|
||||
// Process the clues to determine which are available
|
||||
// A clue is available if it's either found already or the next in sequence
|
||||
const processedClues = data.map((clue) => {
|
||||
// The API now returns clues with availability already determined
|
||||
return {
|
||||
...clue,
|
||||
available: clue.available || clue.found || clue.skipped,
|
||||
@@ -125,17 +114,16 @@ export default function MapPage() {
|
||||
});
|
||||
|
||||
setClues(processedClues);
|
||||
setLoading(false); // Set loading to false after clues are fetched
|
||||
setLoading(false);
|
||||
return processedClues;
|
||||
} catch (err) {
|
||||
console.error("Failed to fetch clues:", err);
|
||||
setError(err.message); // Make sure we set the error state
|
||||
setError(err.message);
|
||||
setLoading(false);
|
||||
return [];
|
||||
}
|
||||
}, []);
|
||||
|
||||
// Handle clue button click
|
||||
const handleClueClick = useCallback(
|
||||
(clueId, isAvailable, isFound) => {
|
||||
if (isFound || isAvailable) {
|
||||
@@ -147,27 +135,23 @@ export default function MapPage() {
|
||||
[router]
|
||||
);
|
||||
|
||||
// Size and position the overlay to match the map image
|
||||
const setupOverlay = useCallback(() => {
|
||||
const overlay = document.getElementById("map-overlay-container");
|
||||
const mapImg = document.getElementById("treasure-map-img");
|
||||
|
||||
if (overlay && mapImg) {
|
||||
// Wait for the image to load to get its dimensions
|
||||
mapImg.onload = () => {
|
||||
const mapRect = mapImg.getBoundingClientRect();
|
||||
overlay.style.width = `${mapRect.width}px`;
|
||||
overlay.style.height = `${mapRect.height}px`;
|
||||
};
|
||||
|
||||
// Handle resize events
|
||||
const resizeOverlay = () => {
|
||||
const mapRect = mapImg.getBoundingClientRect();
|
||||
overlay.style.width = `${mapRect.width}px`;
|
||||
overlay.style.height = `${mapRect.height}px`;
|
||||
};
|
||||
|
||||
// Initial resize and listen for window resize
|
||||
setTimeout(resizeOverlay, 300);
|
||||
window.addEventListener("resize", resizeOverlay);
|
||||
|
||||
@@ -177,7 +161,6 @@ export default function MapPage() {
|
||||
}
|
||||
}, []);
|
||||
|
||||
// Add this useEffect to coordinate loading the map and clues
|
||||
useEffect(() => {
|
||||
if (status === "authenticated") {
|
||||
fetchClues();
|
||||
@@ -186,20 +169,17 @@ export default function MapPage() {
|
||||
softRedirect("/login");
|
||||
}
|
||||
|
||||
// Setup cleanup function for component unmount
|
||||
return () => {
|
||||
isMounted.current = false;
|
||||
};
|
||||
}, [status, fetchClues, fetchTeamData, softRedirect]);
|
||||
|
||||
// Setup the overlay when the component is mounted
|
||||
useEffect(() => {
|
||||
if (!loading && clues.length > 0) {
|
||||
return setupOverlay();
|
||||
}
|
||||
}, [loading, clues.length, setupOverlay]);
|
||||
|
||||
// Function to check hunt status and timer
|
||||
async function checkHuntAndTimer() {
|
||||
try {
|
||||
const response = await fetch("/api/hunt-status", {
|
||||
@@ -216,13 +196,11 @@ export default function MapPage() {
|
||||
const data = await response.json();
|
||||
setHuntActive(data.active);
|
||||
|
||||
// If hunt is inactive, redirect to waiting page
|
||||
if (data.active === false) {
|
||||
router.push("/waiting");
|
||||
return;
|
||||
}
|
||||
|
||||
// If hunt is active, ensure we have timer data
|
||||
if (data.active && data.startTime) {
|
||||
setHuntTimer(data.startTime);
|
||||
}
|
||||
@@ -232,16 +210,13 @@ export default function MapPage() {
|
||||
}
|
||||
}
|
||||
|
||||
// Add this function before it's used in initializeTimer
|
||||
async function fetchTeamHuntStartTime() {
|
||||
try {
|
||||
// First try to get any existing timer data
|
||||
const timerData = getHuntTimer();
|
||||
if (timerData && timerData.startTime) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// If no timer data exists, sync with server
|
||||
const result = await syncTimerWithServer();
|
||||
return result.success;
|
||||
} catch (err) {
|
||||
@@ -250,16 +225,12 @@ export default function MapPage() {
|
||||
}
|
||||
}
|
||||
|
||||
// Use team hunt start time for elapsed time calculation
|
||||
useEffect(() => {
|
||||
let timerId;
|
||||
|
||||
// Initialize timer
|
||||
async function initializeTimer() {
|
||||
// First ensure we have timer data
|
||||
await fetchTeamHuntStartTime();
|
||||
|
||||
// Set up timer updates
|
||||
const updateTimer = () => {
|
||||
const timerData = getHuntTimer();
|
||||
if (timerData && timerData.startTime) {
|
||||
@@ -267,27 +238,21 @@ export default function MapPage() {
|
||||
}
|
||||
};
|
||||
|
||||
// Initial update
|
||||
updateTimer();
|
||||
|
||||
// Update every second
|
||||
timerId = setInterval(updateTimer, 1000);
|
||||
}
|
||||
|
||||
initializeTimer();
|
||||
|
||||
// Clean up interval on unmount
|
||||
return () => {
|
||||
if (timerId) clearInterval(timerId);
|
||||
};
|
||||
}, []);
|
||||
|
||||
// Check hunt status every 10 seconds to ensure immediate updates
|
||||
useEffect(() => {
|
||||
// Initial check
|
||||
checkHuntAndTimer();
|
||||
|
||||
// Set up interval to check hunt status
|
||||
const huntStatusInterval = setInterval(checkHuntAndTimer, 10000);
|
||||
|
||||
return () => {
|
||||
@@ -295,22 +260,18 @@ export default function MapPage() {
|
||||
};
|
||||
}, [softRedirect, hardRedirect]);
|
||||
|
||||
// Add useEffect to load team data
|
||||
useEffect(() => {
|
||||
if (status === "authenticated") {
|
||||
fetchTeamData();
|
||||
}
|
||||
}, [status, fetchTeamData]);
|
||||
|
||||
// Add this useEffect to detect when hunt ends
|
||||
useEffect(() => {
|
||||
// If previous state was active but current state is not active, the hunt just ended
|
||||
if (previousHuntState === true && huntActive === false) {
|
||||
console.log("Hunt has ended! Redirecting to leaderboard...");
|
||||
router.push("/leaderboard?huntEnded=true");
|
||||
}
|
||||
|
||||
// Update previous state after checking
|
||||
setPreviousHuntState(huntActive);
|
||||
}, [huntActive, previousHuntState, router]);
|
||||
|
||||
@@ -323,11 +284,7 @@ export default function MapPage() {
|
||||
);
|
||||
}
|
||||
|
||||
// Remove or modify this conditional block since we're now handling hunt ending differently
|
||||
// Instead of showing an error message, we'll redirect in the useEffect
|
||||
if (huntActive === false && previousHuntState === null) {
|
||||
// Only show this if we just landed on the page and hunt is inactive
|
||||
// (not when the hunt just ended)
|
||||
return (
|
||||
<div className={styles["map-error"]}>
|
||||
<h2>Hunt Not Active</h2>
|
||||
@@ -359,7 +316,6 @@ export default function MapPage() {
|
||||
);
|
||||
}
|
||||
|
||||
// Function to determine clue button class based on status
|
||||
const getClueButtonClass = (clue) => {
|
||||
if (clue.found) return `${styles["clue-button"]} ${styles["clue-found"]}`;
|
||||
if (clue.skipped)
|
||||
@@ -369,12 +325,10 @@ export default function MapPage() {
|
||||
return `${styles["clue-button"]} ${styles["clue-locked"]}`;
|
||||
};
|
||||
|
||||
// Get the first clue if it exists
|
||||
const firstClue = clues.length > 0 ? clues[0] : null;
|
||||
|
||||
// Render a clue button only if the clue exists
|
||||
const renderClueButton = (index, position) => {
|
||||
if (index >= clues.length) return null; // Don't render if clue doesn't exist
|
||||
if (index >= clues.length) return null;
|
||||
|
||||
const clue = clues[index];
|
||||
return (
|
||||
@@ -392,7 +346,6 @@ export default function MapPage() {
|
||||
|
||||
return (
|
||||
<div className={styles["map-page"]}>
|
||||
{/* Map Banner with team info and timer */}
|
||||
<div className={styles["map-banner"]}>
|
||||
<div className={styles["team-name"]}>
|
||||
Team Name: {teamData?.team?.name || "Loading..."}
|
||||
@@ -403,10 +356,8 @@ export default function MapPage() {
|
||||
<div className={styles["team-code"]}>{teamData?.team?.code || ""}</div>
|
||||
</div>
|
||||
|
||||
{/* Main map content area */}
|
||||
<div className={styles["map-container"]} ref={mapContainerRef}>
|
||||
<div className={styles["treasure-map"]}>
|
||||
{/* Simpler map implementation using an img element */}
|
||||
<div className={styles["map-image-container"]}>
|
||||
<img
|
||||
id="treasure-map-img"
|
||||
@@ -416,7 +367,6 @@ export default function MapPage() {
|
||||
/>
|
||||
|
||||
<div id="map-overlay-container" className={styles["map-overlay"]}>
|
||||
{/* Render clue buttons conditionally */}
|
||||
{renderClueButton(0, { left: "230px", top: "212px" })}
|
||||
{renderClueButton(1, { left: "320px", top: "285px" })}
|
||||
{renderClueButton(2, { left: "265px", top: "400px" })}
|
||||
@@ -437,14 +387,11 @@ export default function MapPage() {
|
||||
{renderClueButton(17, { left: "275px", top: "1885px" })}
|
||||
{renderClueButton(18, { left: "362px", top: "1917px" })}
|
||||
{renderClueButton(19, { left: "300px", top: "2040px" })}
|
||||
|
||||
{/* Additional clue buttons can be added here when needed */}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Replace hardcoded navbar with NavBar component */}
|
||||
<NavBar activeLink="map" teamData={teamData?.team} />
|
||||
</div>
|
||||
);
|
||||
|
||||
@@ -479,9 +479,11 @@ export default function TeamPage({ params }) {
|
||||
padding: 15px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center; /* Center content horizontally */
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
|
||||
width: 80vw;
|
||||
max-width: 500px;
|
||||
width: calc(80vw - 8px); /* Reduce width by 8px */
|
||||
max-width: 492px; /* Reduced from 500px by 8px */
|
||||
margin: 0 auto; /* Center the card */
|
||||
}
|
||||
|
||||
.member-avatar {
|
||||
@@ -491,6 +493,7 @@ export default function TeamPage({ params }) {
|
||||
|
||||
.member-name {
|
||||
font-weight: 600;
|
||||
text-align: center; /* Center the text */
|
||||
}
|
||||
|
||||
.empty-state {
|
||||
|
||||
Reference in new issue
Block a user