mirror of
https://github.com/mudabbir-ahmad/peworkshop.git
synced 2026-10-07 19:50:20 +00:00
FIXED CLUES! all that needs to be done is manually adding circle buttons and hiding/showing feature through API.. maybe fixing QR scanner
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18 files changed
+1504
-1192
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+145
-141
@@ -5,36 +5,43 @@ import { useSession } from "next-auth/react";
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import { formatElapsedTime, getHuntTimer } from "@/utils/timerService";
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import Link from "next/link";
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import dynamic from "next/dynamic";
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import { use } from "react";
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import QRCodeHelper from "@/components/QRCodeHelper";
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// Dynamically import QR scanner component with no SSR to avoid hydration issues
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const QRScanner = dynamic(() => import("@/components/QRScanner"), {
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ssr: false,
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});
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// Dynamically import the new QR scanner component with no SSR
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const EnhancedQRScanner = dynamic(
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() => import("@/components/EnhancedQRScanner"),
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{
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ssr: false,
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loading: () => <div className="scanner-loading">Loading scanner...</div>,
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}
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);
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export default function CluePage({ params }) {
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// Unwrap params properly using use() from React
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const unwrappedParams = use(params);
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const clueId = unwrappedParams.clueId;
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const [clue, setClue] = useState(null);
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const [loading, setLoading] = useState(true);
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const [error, setError] = useState(null);
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const [foundNow, setFoundNow] = useState(false);
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const [elapsedTime, setElapsedTime] = useState("00:00:00");
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const [showScanner, setShowScanner] = useState(false);
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const [scanResult, setScanResult] = useState(null);
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const [scanMessage, setScanMessage] = useState(null);
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const [lastRefresh, setLastRefresh] = useState(0); // Track last refresh time
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const [lastRefresh, setLastRefresh] = useState(0);
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const [clueFound, setClueFound] = useState(false);
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const [allClues, setAllClues] = useState([]);
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const [nextClueId, setNextClueId] = useState(null);
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const router = useRouter();
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const { data: session, status } = useSession(); // Get session to check if user is admin
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const { clueId } = params;
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const { data: session, status } = useSession();
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// Check if user is admin
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const isAdmin = session?.user?.role === "admin";
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// This effect handles authentication and initial clue data fetch
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useEffect(() => {
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let isMounted = true; // Flag to prevent state updates after unmount
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let isMounted = true;
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const now = Date.now();
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// Only allow refreshes every 10 seconds (more for admins)
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const minRefreshInterval = isAdmin ? 30000 : 10000; // 30 seconds for admins, 10 seconds for regular users
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const minRefreshInterval = isAdmin ? 30000 : 10000;
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// Skip if we refreshed too recently and this isn't the first load
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if (loading === false && now - lastRefresh < minRefreshInterval) {
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@@ -50,10 +57,34 @@ export default function CluePage({ params }) {
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return;
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}
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// One-time fetch clue data with debouncing
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// Fetch all clues to get navigation context
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const fetchAllClues = async () => {
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try {
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const response = await fetch("/api/clues");
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if (!response.ok) return [];
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const data = await response.json();
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if (isMounted) {
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setAllClues(data);
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// Find next clue for navigation
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const currentIndex = data.findIndex((c) => c.id === parseInt(clueId));
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if (currentIndex !== -1 && currentIndex < data.length - 1) {
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setNextClueId(data[currentIndex + 1].id);
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}
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}
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return data;
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} catch (err) {
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console.error("Error fetching all clues:", err);
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return [];
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}
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};
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// Fetch current clue details
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async function fetchClue() {
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try {
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setLoading(true);
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await fetchAllClues();
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// Add timestamp to avoid browser caching
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const timestamp = Date.now();
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@@ -76,16 +107,11 @@ export default function CluePage({ params }) {
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}
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const data = await response.json();
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// Only update state if the component is still mounted
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if (isMounted) {
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setClue(data);
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// Only set foundNow on initial load or if it's actually newly found
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if (loading === true) {
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setFoundNow(data.foundNow);
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}
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setClueFound(data.found);
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setLoading(false);
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setLastRefresh(Date.now()); // Update last refresh timestamp
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setLastRefresh(Date.now());
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}
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} catch (err) {
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console.error("Error fetching clue:", err);
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@@ -98,17 +124,14 @@ export default function CluePage({ params }) {
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fetchClue();
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// Cleanup function to prevent state updates after unmount
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return () => {
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isMounted = false;
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};
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}, [clueId, router, status, lastRefresh, loading, isAdmin]); // Add isAdmin and lastRefresh to dependencies
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}, [clueId, router, status, lastRefresh, loading, isAdmin]);
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// Separate effect to handle timer updates - doesn't re-fetch data
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// Separate effect to handle timer updates
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useEffect(() => {
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let timerId;
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// Set up timer display updates
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const timerData = getHuntTimer();
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if (!timerData || !timerData.isActive) {
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return;
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@@ -125,42 +148,60 @@ export default function CluePage({ params }) {
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return () => {
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if (timerId) clearInterval(timerId);
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};
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}, []); // Empty dependency array so it only runs once
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}, []);
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// Handle QR scan result
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const handleScan = (data) => {
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setScanResult(data);
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setScanMessage(`QR Code scanned: ${data}`);
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try {
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// Handle both "QR123" format and just "123" format
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// Handle multiple QR code formats: "QR123", "123", or even "Clue 123"
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let scannedClueId;
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const match = data.match(/^QR(\d+)$/i);
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// Try regex patterns
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const qrPattern = /^QR[^0-9]*(\d+)$/i;
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const cluePattern = /^clue[^0-9]*(\d+)$/i;
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const numberPattern = /^(\d+)$/;
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let match =
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data.match(qrPattern) ||
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data.match(cluePattern) ||
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data.match(numberPattern);
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if (match) {
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// Extract the number from QR[number]
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scannedClueId = parseInt(match[1], 10);
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} else {
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// Try to parse the raw value
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// Try direct parsing as a last resort
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scannedClueId = parseInt(data, 10);
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}
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if (!isNaN(scannedClueId) && scannedClueId === parseInt(clueId)) {
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// Correct QR code scanned, mark as found and move to next clue
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// Correct QR code scanned, mark as found
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setScanMessage("✓ Correct QR code found!");
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markClueAsFound(clueId);
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} else if (!isNaN(scannedClueId)) {
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setScanMessage(
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`QR code for clue ${scannedClueId} scanned, but you need clue ${clueId}. Please scan the correct code.`
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);
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} else {
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setScanMessage(
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"Incorrect QR code. Please scan the correct code for this clue."
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"Couldn't recognize this QR code. Please scan the correct code for this clue."
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);
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}
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} catch (err) {
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console.error("Error processing scan result:", err);
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setScanMessage("Invalid QR code format. Please try again.");
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}
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};
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// Function to mark clue as found and navigate to the next clue
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// Function to mark clue as found via API
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const markClueAsFound = async (currentClueId) => {
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try {
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// Only proceed if the clue isn't already found
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if (clueFound) {
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setScanMessage("You've already found this clue!");
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return;
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}
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// Mark the clue as found via API
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const response = await fetch("/api/mark-clue", {
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method: "POST",
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@@ -169,29 +210,11 @@ export default function CluePage({ params }) {
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});
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if (response.ok) {
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// Success message
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setScanMessage("Clue verified! Moving to the next clue...");
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// Fetch all clues to find the next available one
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const allCluesResponse = await fetch("/api/clues");
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const allClues = await allCluesResponse.json();
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// Find the current clue index
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const currentIndex = allClues.findIndex(
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(c) => c.id === parseInt(currentClueId)
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// Update local state to show clue is found
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setClueFound(true);
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setScanMessage(
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"✅ Clue verified! You can now proceed to the next clue."
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);
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if (currentIndex !== -1 && currentIndex < allClues.length - 1) {
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// Navigate to the next clue after a brief delay
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setTimeout(() => {
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router.push(`/clue/${allClues[currentIndex + 1].id}`);
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}, 1500);
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} else {
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// This was the last clue
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setTimeout(() => {
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router.push("/map");
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}, 1500);
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}
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} else {
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setScanMessage("Error verifying clue. Please try again.");
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}
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@@ -201,35 +224,35 @@ export default function CluePage({ params }) {
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}
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};
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// Function to handle skip button
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const handleSkip = async () => {
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// Fetch all clues to find the next one
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try {
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const response = await fetch("/api/clues");
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const allClues = await response.json();
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// Navigate to the next clue
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const handleNextClue = () => {
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if (nextClueId) {
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router.push(`/clue/${nextClueId}`);
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} else {
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router.push("/map");
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}
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};
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// Find the current clue index
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// Navigate to the previous clue
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const handlePrevClue = () => {
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if (allClues.length > 0) {
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const currentIndex = allClues.findIndex((c) => c.id === parseInt(clueId));
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if (currentIndex !== -1 && currentIndex < allClues.length - 1) {
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// Navigate to the next clue
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router.push(`/clue/${allClues[currentIndex + 1].id}`);
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if (currentIndex > 0) {
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router.push(`/clue/${allClues[currentIndex - 1].id}`);
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} else {
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// This was the last clue
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router.push("/map");
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}
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} catch (err) {
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console.error("Error skipping to next clue:", err);
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setError("Failed to skip to next clue");
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} else {
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router.push("/map");
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}
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};
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// Function for manual refresh - for admins to test without waiting
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const handleManualRefresh = () => {
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// Force a refresh by setting lastRefresh to 0
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setLastRefresh(0);
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};
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// Rendering states
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if (loading) {
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return (
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<div className="clue-container">
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@@ -276,7 +299,6 @@ export default function CluePage({ params }) {
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return (
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<div className="clue-container">
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<div className="timer-display">{elapsedTime}</div>
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<div className="clue-content-wrapper">
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{/* Admin tools section - only visible to admins */}
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{isAdmin && (
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@@ -291,29 +313,26 @@ export default function CluePage({ params }) {
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</div>
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)}
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{/* QR Scanner Section */}
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{/* QR Scanner Section - Removed manual entry button */}
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<div className="scanner-section">
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<h2>Scan QR Code</h2>
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<QRScanner onScan={handleScan} width={280} height={280} />
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{scanMessage && <div className="scan-message">{scanMessage}</div>}
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<EnhancedQRScanner onScan={handleScan} width={280} height={280} />
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{scanMessage && (
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<div className={`scan-message ${clueFound ? "success" : ""}`}>
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{scanMessage}
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</div>
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)}
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{/* Add the QR Code helper component */}
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<QRCodeHelper clueId={clueId} />
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</div>
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{/* Clue Information Section */}
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<div className="clue-scroll">
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{foundNow && (
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<div className="new-discovery">
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<div className="discovery-icon">🎉</div>
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<div className="discovery-text">New Clue Discovered!</div>
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</div>
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)}
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<h1 className="clue-title">{clue.title}</h1>
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<h1 className="clue-title">{clue?.title}</h1>
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<div className="clue-content">
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<h2>Description</h2>
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<p className="clue-description">{clue.description}</p>
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{clue.location && (
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<p className="clue-description">{clue?.description}</p>
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{clue?.location && (
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<div className="clue-location">
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<h2>Location Hint</h2>
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<p>{clue.location}</p>
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@@ -322,13 +341,19 @@ export default function CluePage({ params }) {
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</div>
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</div>
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{/* Action Buttons */}
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<div className="action-buttons">
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<button onClick={handleSkip} className="skip-button">
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Skip
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{/* Navigation Buttons */}
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<div className="navigation-buttons">
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<button onClick={handlePrevClue} className="nav-button prev-button">
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Previous Clue
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</button>
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<button onClick={() => setShowScanner(true)} className="scan-button">
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Scan Clue
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<button
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onClick={() => router.push("/map")}
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className="nav-button map-button"
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>
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Back to Map
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</button>
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<button onClick={handleNextClue} className="nav-button next-button">
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Next Clue
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</button>
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</div>
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</div>
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@@ -414,6 +439,12 @@ export default function CluePage({ params }) {
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width: 100%;
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}
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.scan-message.success {
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background-color: #c8e6c9;
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color: #2e7d32;
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font-weight: bold;
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}
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.clue-scroll {
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background-color: #f8f3e3;
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border-radius: 10px;
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@@ -445,39 +476,46 @@ export default function CluePage({ params }) {
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border-top: 1px dashed #9c6b30;
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}
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.action-buttons {
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.navigation-buttons {
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display: flex;
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justify-content: space-between;
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width: 100%;
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margin-top: 10px;
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margin-top: 20px;
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margin-bottom: 20px;
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flex-wrap: wrap; /* Allow buttons to wrap on small screens */
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gap: 10px;
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}
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.skip-button,
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.scan-button {
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padding: 12px 0;
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.nav-button {
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padding: 12px 15px;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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font-weight: bold;
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transition: all 0.2s;
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width: 48%;
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font-size: 16px;
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font-size: 14px;
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flex: 1;
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min-width: 120px;
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}
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.skip-button {
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.prev-button {
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background-color: #a98467;
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color: white;
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}
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.scan-button {
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.map-button {
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background-color: #607d8b;
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color: white;
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}
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.next-button {
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background-color: #68543c;
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color: white;
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}
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.skip-button:hover,
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.scan-button:hover {
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.nav-button:hover {
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opacity: 0.9;
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transform: translateY(-2px);
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}
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.loading,
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@@ -519,39 +557,6 @@ export default function CluePage({ params }) {
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padding-bottom: 10px;
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}
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.new-discovery {
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background-color: #feefb3;
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border: 1px solid #9f6000;
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color: #9f6000;
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padding: 15px;
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border-radius: 5px;
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margin-bottom: 20px;
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display: flex;
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align-items: center;
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animation: pulse 2s infinite;
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}
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@keyframes pulse {
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0% {
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opacity: 1;
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}
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50% {
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opacity: 0.7;
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}
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100% {
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opacity: 1;
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}
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}
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.discovery-icon {
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font-size: 1.5rem;
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margin-right: 10px;
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}
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.discovery-text {
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font-weight: bold;
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}
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.nav-bar {
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display: flex;
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justify-content: space-around;
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@@ -583,7 +588,6 @@ export default function CluePage({ params }) {
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font-size: 12px;
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}
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||||
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/* Admin tools styling */
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||||
.admin-tools {
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||||
background-color: #f8d7da;
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border: 2px dashed #d9534f;
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+81
-138
@@ -64,162 +64,45 @@
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height: 100%;
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background-color: #69b5a8; /* Background color */
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overflow: auto; /* Enable scrolling */
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display: block; /* Change from flex to block for proper scrolling */
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display: block; /* Use block for proper scrolling */
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||||
}
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||||
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||||
.treasure-map {
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position: relative;
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width: fit-content; /* Change from 100% to fit-content to allow natural svg size */
|
||||
width: fit-content; /* Allow natural width */
|
||||
min-width: 100%; /* Ensure it's at least full width */
|
||||
height: fit-content;
|
||||
min-height: 100%;
|
||||
display: flex; /* Keep flex for alignment */
|
||||
display: flex;
|
||||
justify-content: flex-end; /* Align to the right */
|
||||
align-items: flex-start; /* Align to the top */
|
||||
}
|
||||
|
||||
/* SVG container for better scrolling and zooming */
|
||||
.svg-container {
|
||||
/* Map image container for positioning */
|
||||
.map-image-container {
|
||||
position: relative;
|
||||
width: fit-content; /* Allow natural width */
|
||||
height: fit-content; /* Allow natural height */
|
||||
display: block; /* Change to block for proper scrolling */
|
||||
overflow: visible; /* Show content beyond boundaries */
|
||||
z-index: 5; /* Ensure it's above the background */
|
||||
width: fit-content;
|
||||
height: fit-content;
|
||||
}
|
||||
|
||||
.svg-container svg {
|
||||
max-width: none; /* Remove max-width limitation */
|
||||
/* Map image styling */
|
||||
.map-image {
|
||||
display: block;
|
||||
max-width: none; /* Don't constrain the image */
|
||||
width: auto;
|
||||
height: auto;
|
||||
display: block;
|
||||
object-fit: none; /* Don't constrain the SVG */
|
||||
position: relative;
|
||||
}
|
||||
|
||||
/* Force SVG elements to show properly with z-index */
|
||||
.svg-container svg * {
|
||||
transform-box: fill-box;
|
||||
}
|
||||
|
||||
/* Ensure the clue points overlay is always on top */
|
||||
.svg-container svg .clue-points-overlay {
|
||||
position: relative !important;
|
||||
z-index: 9999 !important;
|
||||
pointer-events: all !important;
|
||||
}
|
||||
|
||||
/* Make clue points very visible with stronger styling */
|
||||
.svg-container .clue-point {
|
||||
fill-opacity: 1 !important;
|
||||
stroke-opacity: 1 !important;
|
||||
pointer-events: all !important;
|
||||
cursor: pointer !important;
|
||||
stroke-width: 3px !important;
|
||||
r: 14px !important;
|
||||
filter: drop-shadow(0px 0px 5px rgba(0, 0, 0, 0.7)) !important;
|
||||
}
|
||||
|
||||
/* Remove the default map background when we have the processed SVG */
|
||||
.svg-container + .map-background {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Map background - only shown when SVG is loading */
|
||||
.map-background {
|
||||
/* Map overlay positioned absolutely over the map image */
|
||||
.map-overlay {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0; /* Align to the right */
|
||||
width: 100vw; /* Full viewport width */
|
||||
height: auto;
|
||||
background-image: url("/images/map.svg");
|
||||
background-size: auto; /* Don't resize the background */
|
||||
background-position: top right; /* Position at top right */
|
||||
background-repeat: no-repeat;
|
||||
z-index: 3; /* Lower z-index than the processed SVG */
|
||||
}
|
||||
|
||||
/* Circle elements in the SVG map - attach to a container class */
|
||||
.svg-container circle {
|
||||
cursor: pointer;
|
||||
transition: fill 0.3s ease; /* Only transition the fill color, not size */
|
||||
}
|
||||
|
||||
.svg-container circle:hover {
|
||||
fill: #ffb74d !important; /* Only change color on hover, no movement */
|
||||
}
|
||||
|
||||
/* Circle elements in the SVG map - attach to a container class */
|
||||
.svg-container circle.clue-point {
|
||||
cursor: pointer;
|
||||
transition: fill 0.3s ease, stroke-width 0.3s ease;
|
||||
pointer-events: all; /* Ensure clicks are detected */
|
||||
stroke-width: 2px;
|
||||
r: 8; /* Set a minimum radius for all clue points */
|
||||
}
|
||||
|
||||
/* Improve circle visibility and interactivity */
|
||||
.svg-container circle.clue-point {
|
||||
cursor: pointer !important;
|
||||
transition: all 0.3s ease;
|
||||
pointer-events: all !important;
|
||||
stroke-width: 2px;
|
||||
r: 12px; /* Larger radius for better visibility and easier clicks */
|
||||
z-index: 10;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
/* Enhance hover effect */
|
||||
.svg-container circle.clue-point:hover {
|
||||
fill: #ffb74d !important; /* Orange hover color */
|
||||
stroke: #ff6d00 !important;
|
||||
stroke-width: 4px !important;
|
||||
transform: scale(1.2);
|
||||
z-index: 20;
|
||||
filter: drop-shadow(0px 0px 4px rgba(0, 0, 0, 0.5));
|
||||
}
|
||||
|
||||
/* Invisible click areas for easier interaction */
|
||||
.svg-container circle.clue-point-click-area {
|
||||
pointer-events: all !important;
|
||||
cursor: pointer !important;
|
||||
opacity: 0.01; /* Nearly invisible but still interactive */
|
||||
z-index: 5;
|
||||
}
|
||||
|
||||
/* Create custom animation for the current clue */
|
||||
@keyframes clue-point-pulse {
|
||||
0% {
|
||||
stroke-width: 3px;
|
||||
transform: scale(1);
|
||||
filter: drop-shadow(0px 0px 2px rgba(255, 152, 0, 0.7));
|
||||
}
|
||||
50% {
|
||||
stroke-width: 5px;
|
||||
transform: scale(1.2);
|
||||
filter: drop-shadow(0px 0px 8px rgba(255, 152, 0, 0.9));
|
||||
}
|
||||
100% {
|
||||
stroke-width: 3px;
|
||||
transform: scale(1);
|
||||
filter: drop-shadow(0px 0px 2px rgba(255, 152, 0, 0.7));
|
||||
}
|
||||
}
|
||||
|
||||
.svg-container circle.clue-point:hover {
|
||||
fill: #ffb74d !important; /* Orange hover color */
|
||||
stroke: #ff6d00;
|
||||
stroke-width: 3px;
|
||||
transform: scale(1.1);
|
||||
}
|
||||
|
||||
/* Remaining styles unchanged */
|
||||
.map-svg {
|
||||
width: 100% !important; /* Override Next.js Image default width */
|
||||
height: auto !important; /* Override Next.js Image default height */
|
||||
max-width: none; /* Allow image to grow beyond container */
|
||||
object-fit: contain;
|
||||
display: block;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
pointer-events: auto; /* Allow interaction with buttons */
|
||||
z-index: 20; /* Ensure overlay is above map */
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.loading-container {
|
||||
@@ -274,8 +157,8 @@
|
||||
box-sizing: border-box;
|
||||
z-index: 100; /* Ensure it stays on top */
|
||||
flex-shrink: 0; /* Prevent navbar from shrinking */
|
||||
margin: 0; /* Added margin property */
|
||||
height: auto; /* Added height property */
|
||||
margin: 0;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
.nav-item {
|
||||
@@ -343,3 +226,63 @@
|
||||
font-size: 11px;
|
||||
}
|
||||
}
|
||||
|
||||
/* Clue button styling */
|
||||
.clue-button {
|
||||
position: absolute;
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
border-radius: 50%;
|
||||
background-color: #9e9e9e; /* Default grey background */
|
||||
color: white;
|
||||
font-weight: bold;
|
||||
border: 3px solid #757575;
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: 14px;
|
||||
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.3);
|
||||
transition: all 0.3s ease;
|
||||
z-index: 30;
|
||||
transform: translate(-50%, -50%); /* Center the button on its position */
|
||||
}
|
||||
|
||||
.clue-button:hover {
|
||||
transform: translate(-50%, -50%) scale(1.1);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
}
|
||||
|
||||
/* Clue status styles */
|
||||
.clue-found {
|
||||
background-color: #2e7d32; /* Green for found clues */
|
||||
border-color: #1b5e20;
|
||||
}
|
||||
|
||||
.clue-available {
|
||||
background-color: #ff9800; /* Orange for available clues */
|
||||
border-color: #e65100;
|
||||
animation: pulse 1.5s infinite;
|
||||
}
|
||||
|
||||
.clue-locked {
|
||||
background-color: #9e9e9e; /* Grey for locked clues */
|
||||
border-color: #757575;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
/* Pulse animation for available clues */
|
||||
@keyframes pulse {
|
||||
0% {
|
||||
transform: translate(-50%, -50%) scale(1);
|
||||
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
50% {
|
||||
transform: translate(-50%, -50%) scale(1.1);
|
||||
box-shadow: 0 4px 8px rgba(255, 152, 0, 0.6);
|
||||
}
|
||||
100% {
|
||||
transform: translate(-50%, -50%) scale(1);
|
||||
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
}
|
||||
+146
-489
@@ -9,13 +9,8 @@ import {
|
||||
setHuntTimer,
|
||||
clearHuntTimer,
|
||||
formatElapsedTime,
|
||||
syncTimerWithServer,
|
||||
} from "@/utils/timerService";
|
||||
import {
|
||||
populateMap,
|
||||
updateCluePointStatus,
|
||||
attachClueClickHandlers,
|
||||
} from "@/utils/map-populate";
|
||||
import { addDebugOverlay, fixCluePointsRendering } from "@/utils/map-debug";
|
||||
|
||||
export default function MapPage() {
|
||||
const { data: session, status } = useSession();
|
||||
@@ -24,7 +19,6 @@ export default function MapPage() {
|
||||
const [error, setError] = useState(null);
|
||||
const [teamData, setTeamData] = useState(null);
|
||||
const [elapsedTime, setElapsedTime] = useState("00:00:00");
|
||||
const [mapSvg, setMapSvg] = useState(null);
|
||||
const [clues, setClues] = useState([]);
|
||||
const mapContainerRef = useRef(null);
|
||||
const router = useRouter();
|
||||
@@ -120,6 +114,7 @@ export default function MapPage() {
|
||||
});
|
||||
|
||||
setClues(processedClues);
|
||||
setLoading(false); // Set loading to false after clues are fetched
|
||||
return processedClues;
|
||||
} catch (err) {
|
||||
console.error("Failed to fetch clues:", err);
|
||||
@@ -128,211 +123,90 @@ export default function MapPage() {
|
||||
}
|
||||
}, []);
|
||||
|
||||
// Enhanced function to populate the map with clue points
|
||||
const enhanceSvgMap = useCallback(() => {
|
||||
if (!mapContainerRef.current) return;
|
||||
|
||||
// Find the SVG element inside the map container
|
||||
const svgElement = mapContainerRef.current.querySelector("svg");
|
||||
if (!svgElement) {
|
||||
console.error("No SVG element found in map container");
|
||||
setMapError(true);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log("SVG element found, starting enhancement process");
|
||||
|
||||
// Clear out any existing map-background elements to ensure we only show one map
|
||||
const existingMapBgs = document.querySelectorAll(
|
||||
`.${styles["map-background"]}`
|
||||
);
|
||||
existingMapBgs.forEach((bg) => (bg.style.display = "none"));
|
||||
|
||||
// First populate the map with basic clue points
|
||||
populateMap(svgElement)
|
||||
.then((success) => {
|
||||
if (success) {
|
||||
console.log("Map populated with clue points successfully");
|
||||
|
||||
// Process the clues to determine which are available
|
||||
const processedClues = clues.map((clue, index, arr) => {
|
||||
// Find the first unfound clue's index
|
||||
const firstUnfoundIndex = arr.findIndex((c) => !c.found);
|
||||
|
||||
// A clue is available if:
|
||||
// 1. It's already found, OR
|
||||
// 2. It's the next unfound clue in the sequence
|
||||
const available = clue.found || index === firstUnfoundIndex;
|
||||
|
||||
return { ...clue, available };
|
||||
});
|
||||
|
||||
// Debug info about clue statuses
|
||||
processedClues.forEach((clue, index) => {
|
||||
console.log(
|
||||
`Clue ${clue.id} (index ${index}): Available: ${clue.available}, Found: ${clue.found}`
|
||||
);
|
||||
});
|
||||
|
||||
// Update the clue point appearances based on their statuses
|
||||
updateCluePointStatus(svgElement, processedClues);
|
||||
|
||||
// Define a direct navigation function that will be used for click handling
|
||||
const navigateToClue = (clueId) => {
|
||||
console.log(`Navigating to clue ${clueId}`);
|
||||
router.push(`/clue/${clueId}`);
|
||||
};
|
||||
|
||||
// Attach click handlers to all clue points and click areas
|
||||
attachClueClickHandlers(svgElement, processedClues, navigateToClue);
|
||||
} else {
|
||||
console.error("Failed to populate map with clue points");
|
||||
setMapError(true);
|
||||
}
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error("Error enhancing SVG map:", error);
|
||||
setMapError(true);
|
||||
});
|
||||
}, [clues, router, styles]);
|
||||
|
||||
// Function to load and enhance the SVG map
|
||||
const loadAndEnhanceMap = useCallback(async () => {
|
||||
try {
|
||||
// Fetch the SVG file
|
||||
const response = await fetch("/images/map.svg");
|
||||
if (!response.ok) {
|
||||
console.error(
|
||||
"Failed to load SVG:",
|
||||
response.status,
|
||||
response.statusText
|
||||
);
|
||||
setMapError(true);
|
||||
return;
|
||||
// Handle clue button click
|
||||
const handleClueClick = useCallback(
|
||||
(clueId, isAvailable, isFound) => {
|
||||
if (isFound || isAvailable) {
|
||||
router.push(`/clue/${clueId}`);
|
||||
} else {
|
||||
alert("Complete previous clues to unlock this one!");
|
||||
}
|
||||
},
|
||||
[router]
|
||||
);
|
||||
|
||||
const svgText = await response.text();
|
||||
console.log(`SVG loaded, length: ${svgText.length} characters`);
|
||||
// Size and position the overlay to match the map image
|
||||
const setupOverlay = useCallback(() => {
|
||||
const overlay = document.getElementById("map-overlay-container");
|
||||
const mapImg = document.getElementById("treasure-map-img");
|
||||
|
||||
// Ensure SVG has correct namespaces and viewBox
|
||||
let fixedSvg = svgText.replace(
|
||||
/<svg/,
|
||||
'<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"'
|
||||
);
|
||||
if (overlay && mapImg) {
|
||||
// Wait for the image to load to get its dimensions
|
||||
mapImg.onload = () => {
|
||||
const mapRect = mapImg.getBoundingClientRect();
|
||||
overlay.style.width = `${mapRect.width}px`;
|
||||
overlay.style.height = `${mapRect.height}px`;
|
||||
};
|
||||
|
||||
// Ensure SVG has a proper viewBox attribute if missing
|
||||
if (!fixedSvg.includes('viewBox="')) {
|
||||
const widthMatch = fixedSvg.match(/width="([^"]+)"/);
|
||||
const heightMatch = fixedSvg.match(/height="([^"]+)"/);
|
||||
if (widthMatch && heightMatch) {
|
||||
const width = widthMatch[1];
|
||||
const height = heightMatch[1];
|
||||
fixedSvg = fixedSvg.replace(
|
||||
/<svg/,
|
||||
`<svg viewBox="0 0 ${width} ${height}"`
|
||||
);
|
||||
}
|
||||
}
|
||||
// Handle resize events
|
||||
const resizeOverlay = () => {
|
||||
const mapRect = mapImg.getBoundingClientRect();
|
||||
overlay.style.width = `${mapRect.width}px`;
|
||||
overlay.style.height = `${mapRect.height}px`;
|
||||
};
|
||||
|
||||
setMapSvg(fixedSvg);
|
||||
setLoading(false);
|
||||
} catch (error) {
|
||||
console.error("Failed to load map SVG:", error);
|
||||
setMapError(true);
|
||||
setLoading(false);
|
||||
// Initial resize and listen for window resize
|
||||
setTimeout(resizeOverlay, 300);
|
||||
window.addEventListener("resize", resizeOverlay);
|
||||
|
||||
return () => {
|
||||
window.removeEventListener("resize", resizeOverlay);
|
||||
};
|
||||
}
|
||||
}, []);
|
||||
|
||||
// Add this useEffect to coordinate loading the map and clues
|
||||
useEffect(() => {
|
||||
if (status === "authenticated") {
|
||||
fetchClues();
|
||||
fetchTeamData();
|
||||
} else if (status === "unauthenticated") {
|
||||
softRedirect("/login");
|
||||
}
|
||||
|
||||
// Setup cleanup function for component unmount
|
||||
return () => {
|
||||
isMounted.current = false;
|
||||
};
|
||||
}, [status, fetchClues, fetchTeamData, softRedirect]);
|
||||
|
||||
// Setup the overlay when the component is mounted
|
||||
useEffect(() => {
|
||||
if (!loading && clues.length > 0) {
|
||||
return setupOverlay();
|
||||
}
|
||||
}, [loading, clues.length, setupOverlay]);
|
||||
|
||||
// Function to check hunt status and timer
|
||||
async function checkHuntAndTimer() {
|
||||
if (!isMounted.current) return;
|
||||
|
||||
try {
|
||||
const response = await fetch("/api/hunt-status", {
|
||||
method: "GET",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
"Cache-Control": "no-cache, no-store, must-revalidate",
|
||||
Pragma: "no-cache",
|
||||
},
|
||||
credentials: "include",
|
||||
});
|
||||
|
||||
if (response.ok) {
|
||||
const data = await response.json();
|
||||
console.log("Hunt status check from map:", data);
|
||||
setHuntActive(data.active);
|
||||
|
||||
// If hunt is not active, check if it has ended
|
||||
if (!data.active) {
|
||||
console.log("Hunt not active, checking if it ended...");
|
||||
|
||||
// Check if we had an active hunt before
|
||||
const timerData = getHuntTimer();
|
||||
|
||||
if (timerData && timerData.isActive) {
|
||||
// Hunt was active before but not now - it has ended
|
||||
console.log("Hunt has ended, redirecting to leaderboard");
|
||||
clearHuntTimer(); // Clean up all timer data
|
||||
|
||||
// Show a brief message before redirecting
|
||||
const huntEndedMessage = document.createElement("div");
|
||||
huntEndedMessage.innerHTML = `
|
||||
<div style="position:fixed; top:0; left:0; right:0; bottom:0; background:rgba(0,0,0,0.8); color:white; display:flex; flex-direction:column; align-items:center; justify-content:center; z-index:9999">
|
||||
<div style="font-size:32px; margin-bottom:20px">🎯 Hunt Complete!</div>
|
||||
<div style="font-size:24px; margin-bottom:20px">The treasure hunt has ended.</div>
|
||||
<div style="font-size:18px">Redirecting to results...</div>
|
||||
</div>
|
||||
`;
|
||||
document.body.appendChild(huntEndedMessage);
|
||||
|
||||
// Use the appropriate redirect method after a short delay
|
||||
setTimeout(() => {
|
||||
if (isMounted.current) {
|
||||
hardRedirect("/leaderboard?huntEnded=true");
|
||||
}
|
||||
}, 2000);
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise just show the waiting page
|
||||
if (isMounted.current) {
|
||||
setHuntActive(false);
|
||||
softRedirect("/waiting");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// If timer endTime exists and has passed, redirect to leaderboard
|
||||
if (data.endTime && new Date(data.endTime) <= new Date()) {
|
||||
console.log("Timer expired, redirecting to leaderboard");
|
||||
clearHuntTimer(); // Clean up all timer data
|
||||
|
||||
// Show a brief message before redirecting
|
||||
const timerEndedMessage = document.createElement("div");
|
||||
timerEndedMessage.innerHTML = `
|
||||
<div style="position:fixed; top:0; left:0; right:0; bottom:0; background:rgba(0,0,0,0.8); color:white; display:flex; flex-direction:column; align-items:center; justify-content:center; z-index:9999">
|
||||
<div style="font-size:32px; margin-bottom:20px">⏰ Time's Up!</div>
|
||||
<div style="font-size:24px; margin-bottom:20px">The treasure hunt has ended.</div>
|
||||
<div style="font-size:18px">Redirecting to results...</div>
|
||||
</div>
|
||||
`;
|
||||
document.body.appendChild(timerEndedMessage);
|
||||
|
||||
if (isMounted.current) {
|
||||
setTimeout(() => {
|
||||
hardRedirect("/leaderboard?huntEnded=true");
|
||||
}, 2000);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise, hunt is active and timer is running
|
||||
if (isMounted.current) {
|
||||
setHuntActive(true);
|
||||
|
||||
// Update hunt timer data with the server's values
|
||||
if (data.startTime) {
|
||||
setHuntTimer(data.startTime, data.endTime);
|
||||
}
|
||||
// If hunt is active, ensure we have timer data
|
||||
if (data.active && data.startTime) {
|
||||
setHuntTimer(data.startTime);
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
@@ -343,298 +217,65 @@ export default function MapPage() {
|
||||
// Add this function before it's used in initializeTimer
|
||||
async function fetchTeamHuntStartTime() {
|
||||
try {
|
||||
// First get the user's team ID
|
||||
const userResponse = await fetch("/api/user", {
|
||||
method: "GET",
|
||||
headers: {
|
||||
"Cache-Control": "no-store, no-cache, must-revalidate",
|
||||
Pragma: "no-cache",
|
||||
},
|
||||
credentials: "include",
|
||||
});
|
||||
|
||||
if (!userResponse.ok) {
|
||||
console.error("Failed to fetch user data:", userResponse.statusText);
|
||||
return null;
|
||||
// First try to get any existing timer data
|
||||
const timerData = getHuntTimer();
|
||||
if (timerData && timerData.startTime) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const userData = await userResponse.json();
|
||||
const teamId = userData.teamId;
|
||||
|
||||
if (!teamId) {
|
||||
console.error("User does not belong to a team");
|
||||
return null;
|
||||
}
|
||||
|
||||
// Now fetch the team's hunt session using the team ID
|
||||
const teamHuntResponse = await fetch(
|
||||
`/api/teams/${teamId}/hunt-session`,
|
||||
{
|
||||
method: "GET",
|
||||
headers: {
|
||||
"Cache-Control": "no-store, no-cache, must-revalidate",
|
||||
Pragma: "no-cache",
|
||||
},
|
||||
credentials: "include",
|
||||
}
|
||||
);
|
||||
|
||||
if (!teamHuntResponse.ok) {
|
||||
console.error(
|
||||
"Failed to fetch team hunt session:",
|
||||
teamHuntResponse.statusText
|
||||
);
|
||||
|
||||
// Try the global hunt timer as fallback
|
||||
const globalResponse = await fetch("/api/hunt/timer", {
|
||||
method: "GET",
|
||||
headers: {
|
||||
"Cache-Control": "no-store, no-cache, must-revalidate",
|
||||
Pragma: "no-cache",
|
||||
},
|
||||
credentials: "include",
|
||||
});
|
||||
|
||||
if (globalResponse.ok) {
|
||||
const globalData = await globalResponse.json();
|
||||
return globalData.startTime || null;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
const teamHuntData = await teamHuntResponse.json();
|
||||
return teamHuntData.startTime || null;
|
||||
} catch (error) {
|
||||
console.error("Error fetching team hunt start time:", error);
|
||||
return null;
|
||||
// If no timer data exists, sync with server
|
||||
const result = await syncTimerWithServer();
|
||||
return result.success;
|
||||
} catch (err) {
|
||||
console.error("Error fetching team hunt start time:", err);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Use team hunt start time for elapsed time calculation
|
||||
useEffect(() => {
|
||||
// Initialize the timer without waiting for teamData
|
||||
// This ensures timer starts as soon as possible
|
||||
const initializeTimer = async () => {
|
||||
try {
|
||||
// First try to get timer data from the centralized service
|
||||
let timerData = getHuntTimer();
|
||||
let timerId;
|
||||
|
||||
// If no timer data yet, fetch it from API
|
||||
if (!timerData || !timerData.startTime) {
|
||||
console.log("No timer data found, fetching from API...");
|
||||
const startTimeStr = await fetchTeamHuntStartTime();
|
||||
console.log("Got start time:", startTimeStr);
|
||||
// Initialize timer
|
||||
async function initializeTimer() {
|
||||
// First ensure we have timer data
|
||||
await fetchTeamHuntStartTime();
|
||||
|
||||
if (startTimeStr) {
|
||||
setHuntTimer(startTimeStr);
|
||||
timerData = getHuntTimer();
|
||||
}
|
||||
}
|
||||
|
||||
// Set up interval for timer updates
|
||||
const timerInterval = setInterval(() => {
|
||||
if (!isMounted.current) {
|
||||
clearInterval(timerInterval);
|
||||
return;
|
||||
}
|
||||
|
||||
const currentTimerData = getHuntTimer();
|
||||
if (currentTimerData && currentTimerData.startTime) {
|
||||
const formattedTime = formatElapsedTime(currentTimerData.startTime);
|
||||
console.log("Updated timer:", formattedTime);
|
||||
setElapsedTime(formattedTime);
|
||||
} else {
|
||||
setElapsedTime("00:00:00");
|
||||
}
|
||||
}, 1000);
|
||||
|
||||
// Initial timer update
|
||||
// Set up timer updates
|
||||
const updateTimer = () => {
|
||||
const timerData = getHuntTimer();
|
||||
if (timerData && timerData.startTime) {
|
||||
setElapsedTime(formatElapsedTime(timerData.startTime));
|
||||
}
|
||||
|
||||
return () => {
|
||||
clearInterval(timerInterval);
|
||||
};
|
||||
} catch (error) {
|
||||
console.error("Error initializing timer:", error);
|
||||
}
|
||||
};
|
||||
|
||||
initializeTimer();
|
||||
}, []); // Empty dependency array since fetchTeamHuntStartTime is defined inside the component
|
||||
|
||||
// Check hunt status every second to ensure immediate updates
|
||||
useEffect(() => {
|
||||
const checkHuntStatus = async () => {
|
||||
if (!isMounted.current) return;
|
||||
|
||||
try {
|
||||
const timestamp = Date.now(); // Add cache-busting timestamp
|
||||
const response = await fetch(`/api/hunt-status?t=${timestamp}`, {
|
||||
method: "GET",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
"Cache-Control": "no-store, no-cache, must-revalidate",
|
||||
Pragma: "no-cache",
|
||||
},
|
||||
credentials: "include",
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
console.error("Failed to fetch hunt status:", response.statusText);
|
||||
return;
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
console.log("Map page hunt status check:", data);
|
||||
|
||||
// If hunt is not active, check if it was active before (hunt ended)
|
||||
if (!data.active) {
|
||||
// Check if we had an active hunt before
|
||||
const timerData = getHuntTimer();
|
||||
|
||||
if (timerData && timerData.isActive) {
|
||||
// Hunt was active before but not now - it has ended
|
||||
console.log("Hunt has ended, redirecting to leaderboard");
|
||||
clearHuntTimer();
|
||||
|
||||
if (isMounted.current) {
|
||||
hardRedirect("/leaderboard?huntEnded=true");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// If hunt was never active, redirect to waiting page
|
||||
console.log("Hunt not active, redirecting to waiting page");
|
||||
if (isMounted.current) {
|
||||
softRedirect("/waiting");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// If timer endTime exists and has passed, redirect to leaderboard
|
||||
if (data.endTime && new Date(data.endTime) <= new Date()) {
|
||||
console.log("Timer expired, redirecting to leaderboard");
|
||||
if (isMounted.current) {
|
||||
clearHuntTimer();
|
||||
hardRedirect("/leaderboard?huntEnded=true");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise, hunt is active and timer is running
|
||||
if (isMounted.current) {
|
||||
setHuntActive(true);
|
||||
}
|
||||
} catch (err) {
|
||||
console.error("Failed to check hunt status:", err);
|
||||
}
|
||||
};
|
||||
|
||||
// Check immediately and every second
|
||||
checkHuntStatus();
|
||||
const intervalId = setInterval(checkHuntStatus, 1000);
|
||||
|
||||
return () => clearInterval(intervalId);
|
||||
}, [softRedirect, hardRedirect]);
|
||||
|
||||
// Add this useEffect to coordinate loading the map and clues
|
||||
useEffect(() => {
|
||||
// Only proceed if authenticated
|
||||
if (status === "authenticated") {
|
||||
const initMap = async () => {
|
||||
try {
|
||||
// Set loading state
|
||||
setLoading(true);
|
||||
|
||||
// Load both map and clues in parallel
|
||||
await Promise.all([fetchClues(), loadAndEnhanceMap()]);
|
||||
|
||||
// Data is loaded, we'll let the next effect handle enhancement
|
||||
} catch (error) {
|
||||
console.error("Error initializing map data:", error);
|
||||
setError("Failed to load map data");
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
initMap();
|
||||
} else if (status === "unauthenticated") {
|
||||
router.push("/login");
|
||||
}
|
||||
}, [status, fetchClues, loadAndEnhanceMap, router]);
|
||||
// Initial update
|
||||
updateTimer();
|
||||
|
||||
// Modified useEffect to ensure SVG elements are visible
|
||||
// Update every second
|
||||
timerId = setInterval(updateTimer, 1000);
|
||||
}
|
||||
|
||||
initializeTimer();
|
||||
|
||||
// Clean up interval on unmount
|
||||
return () => {
|
||||
if (timerId) clearInterval(timerId);
|
||||
};
|
||||
}, []);
|
||||
|
||||
// Check hunt status every 10 seconds to ensure immediate updates
|
||||
useEffect(() => {
|
||||
// Only try to enhance the map if both the SVG and clues are loaded
|
||||
if (!mapSvg || !clues.length) return;
|
||||
// Initial check
|
||||
checkHuntAndTimer();
|
||||
|
||||
console.log("Both SVG and clues are loaded, preparing to enhance map");
|
||||
// Set up interval to check hunt status
|
||||
const huntStatusInterval = setInterval(checkHuntAndTimer, 10000);
|
||||
|
||||
let enhancementAttempts = 0;
|
||||
const maxAttempts = 3;
|
||||
|
||||
function attemptMapEnhancement() {
|
||||
enhancementAttempts++;
|
||||
console.log(
|
||||
`Map enhancement attempt ${enhancementAttempts}/${maxAttempts}`
|
||||
);
|
||||
|
||||
if (
|
||||
mapContainerRef.current &&
|
||||
mapContainerRef.current.querySelector("svg")
|
||||
) {
|
||||
const svgElement = mapContainerRef.current.querySelector("svg");
|
||||
console.log("SVG found in DOM, enhancing map now");
|
||||
|
||||
// Try to enhance the map
|
||||
enhanceSvgMap();
|
||||
|
||||
// Additional check after brief delay to ensure visibility
|
||||
setTimeout(() => {
|
||||
const cluePoints = svgElement.querySelectorAll(".clue-point");
|
||||
console.log(
|
||||
`Found ${cluePoints.length} clue points after enhancement`
|
||||
);
|
||||
|
||||
if (cluePoints.length === 0 && enhancementAttempts < maxAttempts) {
|
||||
console.log(
|
||||
`No clue points found, retrying (attempt ${enhancementAttempts}/${maxAttempts})`
|
||||
);
|
||||
attemptMapEnhancement();
|
||||
} else if (cluePoints.length === 0) {
|
||||
console.error(
|
||||
`Failed to create clue points after ${maxAttempts} attempts`
|
||||
);
|
||||
// Fix rendering issues as a last resort
|
||||
fixCluePointsRendering(svgElement);
|
||||
} else {
|
||||
console.log(
|
||||
"Map enhancement successful, fixing any rendering issues"
|
||||
);
|
||||
fixCluePointsRendering(svgElement);
|
||||
}
|
||||
}, 300);
|
||||
} else {
|
||||
console.error("SVG not found in DOM after rendering timeout");
|
||||
|
||||
if (enhancementAttempts < maxAttempts) {
|
||||
// Try again after a delay
|
||||
setTimeout(attemptMapEnhancement, 500);
|
||||
} else {
|
||||
setMapError(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure the SVG is fully loaded in the DOM before enhancing
|
||||
requestAnimationFrame(() => {
|
||||
// Initial delay before first attempt
|
||||
setTimeout(attemptMapEnhancement, 300);
|
||||
});
|
||||
}, [mapSvg, clues, enhanceSvgMap]);
|
||||
return () => {
|
||||
clearInterval(huntStatusInterval);
|
||||
};
|
||||
}, [softRedirect, hardRedirect]);
|
||||
|
||||
// Add useEffect to load team data
|
||||
useEffect(() => {
|
||||
@@ -680,11 +321,22 @@ export default function MapPage() {
|
||||
<div className={styles["map-error"]}>
|
||||
<h2>Error Loading Map</h2>
|
||||
<p>We couldn't load the treasure map. Please try again.</p>
|
||||
<button onClick={loadAndEnhanceMap}>Retry</button>
|
||||
<button onClick={fetchClues}>Retry</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// Function to determine clue button class based on status
|
||||
const getClueButtonClass = (clue) => {
|
||||
if (clue.found) return `${styles["clue-button"]} ${styles["clue-found"]}`;
|
||||
if (clue.available)
|
||||
return `${styles["clue-button"]} ${styles["clue-available"]}`;
|
||||
return `${styles["clue-button"]} ${styles["clue-locked"]}`;
|
||||
};
|
||||
|
||||
// Get the first clue if it exists
|
||||
const firstClue = clues.length > 0 ? clues[0] : null;
|
||||
|
||||
return (
|
||||
<div className={styles["map-page"]}>
|
||||
{/* Map Banner with team info and timer */}
|
||||
@@ -701,36 +353,41 @@ export default function MapPage() {
|
||||
{/* Main map content area */}
|
||||
<div className={styles["map-container"]} ref={mapContainerRef}>
|
||||
<div className={styles["treasure-map"]}>
|
||||
{mapSvg ? (
|
||||
<div
|
||||
className={styles["svg-container"]}
|
||||
dangerouslySetInnerHTML={{ __html: mapSvg }}
|
||||
{/* Simpler map implementation using an img element */}
|
||||
<div className={styles["map-image-container"]}>
|
||||
<img
|
||||
id="treasure-map-img"
|
||||
src="/images/map.svg"
|
||||
alt="Treasure Map"
|
||||
className={styles["map-image"]}
|
||||
/>
|
||||
) : (
|
||||
<div className={styles["loading-container"]}>
|
||||
<div className={styles["loading-spinner"]}></div>
|
||||
<div>Loading map...</div>
|
||||
|
||||
{/* Overlay div with the clue button - positioned exactly over the map */}
|
||||
<div id="map-overlay-container" className={styles["map-overlay"]}>
|
||||
{/* Hardcoded Clue 1 button */}
|
||||
{firstClue && (
|
||||
<button
|
||||
className={getClueButtonClass(firstClue)}
|
||||
onClick={() =>
|
||||
handleClueClick(
|
||||
firstClue.id,
|
||||
firstClue.available,
|
||||
firstClue.found
|
||||
)
|
||||
}
|
||||
style={{
|
||||
left: "150px",
|
||||
top: "200px",
|
||||
}}
|
||||
>
|
||||
Clue {firstClue.id}
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Add a refresh button for users if they have issues with the map */}
|
||||
{mapSvg && (
|
||||
<button
|
||||
className={styles["refresh-map-button"]}
|
||||
onClick={() => {
|
||||
const svgElement = mapContainerRef.current?.querySelector("svg");
|
||||
if (svgElement) {
|
||||
enhanceSvgMap();
|
||||
setTimeout(() => fixCluePointsRendering(svgElement), 300);
|
||||
}
|
||||
}}
|
||||
>
|
||||
Refresh Map
|
||||
</button>
|
||||
)}
|
||||
|
||||
{/* Navigation bar */}
|
||||
<nav className={styles["nav-bar"]}>
|
||||
<Link
|
||||
|
||||
@@ -24,6 +24,7 @@ export async function GET(request, context) {
|
||||
);
|
||||
}
|
||||
|
||||
// Get the clueId directly from the params
|
||||
const { clueId } = context.params;
|
||||
|
||||
// Validate clueId is a number
|
||||
@@ -31,7 +32,7 @@ export async function GET(request, context) {
|
||||
return Response.json({ error: "Invalid clue ID" }, { status: 400 });
|
||||
}
|
||||
|
||||
// Get the specific clue - removed coordinates
|
||||
// Get the specific clue
|
||||
const clue = await queryOne(
|
||||
"SELECT id, title, description, location FROM clues WHERE id = ?",
|
||||
[clueId]
|
||||
@@ -41,54 +42,12 @@ export async function GET(request, context) {
|
||||
return Response.json({ error: "Clue not found" }, { status: 404 });
|
||||
}
|
||||
|
||||
// Get timestamp parameter to determine if this is a refresh call
|
||||
const timestamp = request.nextUrl?.searchParams?.get("t");
|
||||
const isRefresh = timestamp && !isNaN(parseInt(timestamp));
|
||||
|
||||
// Check if this team has found this clue before
|
||||
const found = await queryOne(
|
||||
"SELECT * FROM team_clues WHERE team_id = ? AND clue_id = ?",
|
||||
[token.teamId, clueId]
|
||||
);
|
||||
|
||||
// Only mark as "foundNow" if:
|
||||
// 1. The clue was not found before
|
||||
// 2. This is not a refresh request (or we can't determine)
|
||||
// 3. The user is not an admin (admins don't need "foundNow" animations)
|
||||
let foundNow = false;
|
||||
|
||||
if (!found && (!isRefresh || token.role !== "admin")) {
|
||||
try {
|
||||
// First ensure the team_clues table exists
|
||||
await queryOne(`
|
||||
CREATE TABLE IF NOT EXISTS team_clues (
|
||||
team_id INTEGER NOT NULL,
|
||||
clue_id INTEGER NOT NULL,
|
||||
found_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
|
||||
PRIMARY KEY (team_id, clue_id),
|
||||
FOREIGN KEY (team_id) REFERENCES teams(id),
|
||||
FOREIGN KEY (clue_id) REFERENCES clues(id)
|
||||
)
|
||||
`);
|
||||
|
||||
// Record that the team found this clue
|
||||
await queryOne(
|
||||
"INSERT INTO team_clues (team_id, clue_id) VALUES (?, ?)",
|
||||
[token.teamId, clueId]
|
||||
);
|
||||
|
||||
// Set foundNow flag for non-admin users only
|
||||
foundNow = token.role !== "admin";
|
||||
|
||||
console.log(
|
||||
`Clue ${clueId} marked as found for team ${token.teamId}, foundNow=${foundNow}`
|
||||
);
|
||||
} catch (err) {
|
||||
console.error("Error marking clue as found:", err);
|
||||
// Continue even if there's an error recording the find
|
||||
}
|
||||
}
|
||||
|
||||
// Add different cache headers for admins vs regular users
|
||||
const cacheHeaders =
|
||||
token.role === "admin"
|
||||
@@ -106,8 +65,7 @@ export async function GET(request, context) {
|
||||
return Response.json(
|
||||
{
|
||||
...clue,
|
||||
found: true, // Always return as found since the user is viewing it
|
||||
foundNow, // Only true during initial discovery for non-admins
|
||||
found: !!found, // Only mark as found if it was previously found
|
||||
isAdmin: token.role === "admin", // Add flag so client knows user is admin
|
||||
},
|
||||
{ headers: cacheHeaders }
|
||||
|
||||
+29
-22
@@ -1,5 +1,5 @@
|
||||
import { query, queryOne } from "@/lib/db";
|
||||
import { getToken } from "next-auth/jwt";
|
||||
import { queryOne, run } from "@/lib/db";
|
||||
|
||||
export const dynamic = "force-dynamic"; // Disable caching
|
||||
|
||||
@@ -24,15 +24,36 @@ export async function POST(request) {
|
||||
);
|
||||
}
|
||||
|
||||
// Parse request body
|
||||
const { clueId } = await request.json();
|
||||
|
||||
// Validate clueId is a number
|
||||
if (!clueId || isNaN(parseInt(clueId))) {
|
||||
if (isNaN(parseInt(clueId))) {
|
||||
return Response.json({ error: "Invalid clue ID" }, { status: 400 });
|
||||
}
|
||||
|
||||
// Ensure the team_clues table exists
|
||||
await run(`
|
||||
// Check if clue exists
|
||||
const clue = await queryOne("SELECT id FROM clues WHERE id = ?", [clueId]);
|
||||
if (!clue) {
|
||||
return Response.json({ error: "Clue not found" }, { status: 404 });
|
||||
}
|
||||
|
||||
// Check if clue was already found
|
||||
const alreadyFound = await queryOne(
|
||||
"SELECT * FROM team_clues WHERE team_id = ? AND clue_id = ?",
|
||||
[token.teamId, clueId]
|
||||
);
|
||||
|
||||
if (alreadyFound) {
|
||||
return Response.json({
|
||||
success: true,
|
||||
message: "This clue was already marked as found",
|
||||
alreadyFound: true,
|
||||
});
|
||||
}
|
||||
|
||||
// Create team_clues table if it doesn't exist
|
||||
await queryOne(`
|
||||
CREATE TABLE IF NOT EXISTS team_clues (
|
||||
team_id INTEGER NOT NULL,
|
||||
clue_id INTEGER NOT NULL,
|
||||
@@ -43,32 +64,18 @@ export async function POST(request) {
|
||||
)
|
||||
`);
|
||||
|
||||
// Check if this clue is already found
|
||||
const found = await queryOne(
|
||||
"SELECT 1 FROM team_clues WHERE team_id = ? AND clue_id = ?",
|
||||
[token.teamId, clueId]
|
||||
);
|
||||
|
||||
// If already found, return success with a message
|
||||
if (found) {
|
||||
return Response.json({
|
||||
success: true,
|
||||
message: "This clue was already found",
|
||||
alreadyFound: true,
|
||||
});
|
||||
}
|
||||
|
||||
// Record that the team found this clue
|
||||
await run("INSERT INTO team_clues (team_id, clue_id) VALUES (?, ?)", [
|
||||
await queryOne("INSERT INTO team_clues (team_id, clue_id) VALUES (?, ?)", [
|
||||
token.teamId,
|
||||
clueId,
|
||||
]);
|
||||
|
||||
console.log(`Clue ${clueId} marked as found for team ${token.teamId}`);
|
||||
|
||||
// Return successful response
|
||||
return Response.json({
|
||||
success: true,
|
||||
message: "Clue marked as found successfully",
|
||||
clueId: clueId,
|
||||
teamId: token.teamId,
|
||||
});
|
||||
} catch (error) {
|
||||
console.error("Error marking clue as found:", error);
|
||||
|
||||
Reference in new issue
Block a user