mirror of
https://github.com/mudabbir-ahmad/peworkshop.git
synced 2026-10-07 19:50:20 +00:00
Fixed issue with map not loading, making SVG dynamically altered depending on the number of clues. then linking that to the clue pages
Grey = cant click Red = current Green = complete blue = skipped?
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0269fdfe68
commit
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8 files changed
+645
-310
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@@ -4,6 +4,7 @@ import { useSession } from "next-auth/react";
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import { useRouter } from "next/navigation";
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import Link from "next/link";
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import { use } from "react"; // Add this import for React.use()
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import NavBar from "@/components/NavBar";
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export default function TeamPage({ params }) {
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const { status, data: session } = useSession();
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@@ -276,27 +277,7 @@ export default function TeamPage({ params }) {
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</div>
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{/* Replace the outdated navbar with the correct one */}
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<div className="nav-bar">
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<Link href="/map" className="nav-item">
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<div className="nav-icon">🗺️</div>
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<div className="nav-label">Map</div>
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</Link>
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<Link href="/stats" className="nav-item">
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<div className="nav-icon">📊</div>
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<div className="nav-label">Stats</div>
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</Link>
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<Link
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href={team ? `/${team.id}` : "/team-selection"}
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className="nav-item active"
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>
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<div className="nav-icon">👥</div>
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<div className="nav-label">Team</div>
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</Link>
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<Link href="/leaderboard" className="nav-item">
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<div className="nav-icon">🏆</div>
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<div className="nav-label">Leaderboard</div>
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</Link>
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</div>
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<NavBar activeLink="team" teamData={team} />
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<style jsx>{`
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.team-page {
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@@ -420,6 +401,7 @@ export default function TeamPage({ params }) {
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width: 100%; /* Use 100% instead of 100vw to prevent overflow issues */
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box-sizing: border-box; /* Include padding in width calculation */
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z-index: 100; /* Ensure navbar is above other content */
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margin: 0; /* Remove any margin that might be causing the gap */
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}
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.nav-item {
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@@ -168,13 +168,15 @@
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background-color: white;
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border-top: 1px solid #ddd;
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padding: 10px 0;
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position: sticky; /* Sticky positioning */
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position: fixed; /* Changed from sticky to fixed */
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bottom: 0; /* Stick to bottom */
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left: 0;
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width: 100%;
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box-sizing: border-box;
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z-index: 100; /* Ensure it stays on top */
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flex-shrink: 0; /* Prevent navbar from shrinking */
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margin: 0; /* Added margin property */
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height: auto; /* Added height property */
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}
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.nav-item {
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+287
-246
@@ -10,6 +10,7 @@ import {
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clearHuntTimer,
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formatElapsedTime,
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} from "@/utils/timerService";
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import { populateMap, updateCluePointStatus } from "@/utils/map-populate";
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export default function MapPage() {
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const { data: session, status } = useSession();
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@@ -39,300 +40,217 @@ export default function MapPage() {
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// Hard redirect function (for when a full page reload is needed)
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const hardRedirect = useCallback((url) => {
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if (typeof window !== "undefined" && isMounted.current) {
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window.location.href = url;
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}
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window.location.href = url;
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}, []);
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// Add function to fetch team hunt start time
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const fetchTeamHuntStartTime = useCallback(async () => {
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try {
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// First check localStorage for cached start time
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const cachedStartTime = localStorage.getItem("teamHuntStartTime");
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// If we have a cached time, use it
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if (cachedStartTime) {
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return cachedStartTime;
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}
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// Otherwise fetch from the server - use effectiveTeamId which is derived from session
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const effectiveTeamId = session?.user?.teamId;
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if (effectiveTeamId) {
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const response = await fetch(
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`/api/teams/${effectiveTeamId}/hunt-session`,
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{
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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"Cache-Control": "no-cache, no-store, must-revalidate",
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},
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credentials: "include",
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}
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);
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if (response.ok) {
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const data = await response.json();
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if (data.startTime) {
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// Cache the start time for future use
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localStorage.setItem("teamHuntStartTime", data.startTime);
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return data.startTime;
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}
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}
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}
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// Fallback to current time if we couldn't get a start time
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return new Date().toISOString();
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} catch (error) {
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console.error("Failed to fetch team hunt start time:", error);
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return new Date().toISOString();
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}
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}, []); // No dependencies to avoid re-creation - we'll handle session internally
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// IMPORTANT: Move fetchTeamData up here, before it's referenced in useEffect dependencies
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// Fetch team data for the current user
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const fetchTeamData = useCallback(async () => {
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if (!isMounted.current) return;
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try {
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setLoading(true);
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setError(null);
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const response = await fetch("/api/user/team", {
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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"Cache-Control": "no-cache, no-store, must-revalidate",
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Pragma: "no-cache",
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},
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credentials: "include",
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});
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if (response.status === 401) {
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softRedirect("/login");
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return null;
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}
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if (response.status === 404) {
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softRedirect("/team-selection");
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return null;
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}
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if (!response.ok) {
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throw new Error("Failed to fetch team data");
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}
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const data = await response.json();
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setTeamData(data);
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return data;
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} catch (err) {
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console.error("Failed to fetch team data:", err);
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setError(err.message);
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return null;
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}
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}, [softRedirect]);
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// Fetch all clues with their status
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const fetchClues = useCallback(async () => {
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try {
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const response = await fetch("/api/clues", {
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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"Cache-Control": "no-cache, no-store, must-revalidate",
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Pragma: "no-cache",
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},
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credentials: "include",
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});
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if (!response.ok) {
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// Handle specific error cases without immediate redirect
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const errorData = await response.json().catch(() => ({}));
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if (response.status === 401) {
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// Set error but don't redirect immediately - let the session handling take care of it
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setError(
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"Authentication error: " + (errorData.error || "Not logged in")
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);
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setLoading(false);
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return;
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} else if (
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response.status === 404 ||
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errorData.error?.includes("not part of a team")
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) {
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setError("You need to join a team before viewing the map");
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setLoading(false);
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// Give user time to read the error message before redirect
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setTimeout(() => {
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if (isMounted.current) {
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softRedirect("/team-selection");
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}
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}, 2000);
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return;
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} else {
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throw new Error(errorData.error || "Failed to fetch team data");
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}
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throw new Error("Failed to fetch clues");
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}
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const data = await response.json();
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if (isMounted.current) {
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setTeamData(data);
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setLoading(false);
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}
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} catch (err) {
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console.error("Error fetching team data:", err);
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if (isMounted.current) {
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setError(err.message);
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setLoading(false);
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}
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}
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}, [softRedirect]);
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// Function to fetch clues
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const fetchClues = useCallback(async () => {
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try {
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const response = await fetch("/api/clues", {
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headers: { "Cache-Control": "no-cache, no-store, must-revalidate" },
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credentials: "include",
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// Process the clues to determine which are available
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// A clue is available if it's either found already or the next in sequence
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const processedClues = data.map((clue, index, arr) => {
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// Find the first unfound clue's index
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const firstUnfoundIndex = arr.findIndex((c) => !c.found);
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// A clue is available if:
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// 1. It's already found, OR
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// 2. It's the next unfound clue in the sequence
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const available = clue.found || index === firstUnfoundIndex;
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return { ...clue, available };
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});
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if (response.ok) {
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const cluesData = await response.json();
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setClues(cluesData);
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}
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} catch (error) {
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console.error("Failed to fetch clues:", error);
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setClues(processedClues);
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return processedClues;
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} catch (err) {
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console.error("Failed to fetch clues:", err);
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setError(err.message);
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return [];
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}
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}, []);
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// Function to load and enhance the SVG map
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const loadAndEnhanceMap = useCallback(async () => {
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try {
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// Fetch the SVG file
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const response = await fetch("/images/map.svg");
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if (!response.ok) {
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console.error(
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"Failed to load SVG:",
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response.status,
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response.statusText
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);
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setMapError(true);
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return;
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}
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const svgText = await response.text();
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setMapSvg(svgText);
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console.log("SVG loaded, length:", svgText.length);
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// Ensure SVG has correct namespaces and viewBox
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let fixedSvg = svgText.replace(
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/<svg/,
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'<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"'
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);
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// Ensure SVG has a proper viewBox attribute if missing
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if (!fixedSvg.includes('viewBox="')) {
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const widthMatch = fixedSvg.match(/width="([^"]+)"/);
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const heightMatch = fixedSvg.match(/height="([^"]+)"/);
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if (widthMatch && heightMatch) {
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const width = widthMatch[1];
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const height = heightMatch[1];
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fixedSvg = fixedSvg.replace(
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/<svg/,
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`<svg viewBox="0 0 ${width} ${height}"`
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);
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}
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}
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setMapSvg(fixedSvg);
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setLoading(false);
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} catch (error) {
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console.error("Failed to load map SVG:", error);
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setMapError(true);
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setLoading(false);
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}
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}, []);
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// Function to enhance SVG with clickable areas
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// Enhanced function to populate the map with clue points
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const enhanceSvgMap = useCallback(() => {
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if (!mapContainerRef.current || !clues.length) return;
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if (!mapContainerRef.current) return;
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// Find all circles in the SVG
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const circleSvgElements =
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mapContainerRef.current.querySelectorAll("circle");
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console.log(`Found ${circleSvgElements.length} circles in SVG`);
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// Find the highest available clue ID (first unfound clue)
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let nextAvailableClueIndex = clues.findIndex((clue) => !clue.found);
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if (nextAvailableClueIndex === -1) {
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// If all clues are found, allow access to all
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nextAvailableClueIndex = clues.length;
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// Find the SVG element inside the map container
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const svgElement = mapContainerRef.current.querySelector("svg");
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if (!svgElement) {
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console.error("No SVG element found in map container");
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return;
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}
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// Convert NodeList to Array for easier manipulation
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Array.from(circleSvgElements).forEach((circle, index) => {
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// Only process if we have a clue for this index and it's within bounds
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if (index < clues.length) {
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// Map SVG circle at position index to the clue at index
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// This uses sequential order rather than coordinates
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const clue = clues[index];
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console.log("SVG element found, starting enhancement");
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// Check if this clue is available (either found or next in sequence)
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const isAvailable = clue.found || index <= nextAvailableClueIndex;
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// Use our utility to populate the map with clue points
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populateMap(svgElement)
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.then((success) => {
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if (success) {
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console.log("Map populated successfully");
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// After populating the map, update the status of each clue point
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updateCluePointStatus(svgElement, clues);
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// Make circle interactive
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circle.style.cursor = isAvailable ? "pointer" : "not-allowed";
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// Add click handlers to each clue point
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const cluePoints = svgElement.querySelectorAll(".clue-point");
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cluePoints.forEach((circle, index) => {
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if (index < clues.length) {
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const clue = clues[index];
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const isAvailable = clue.available;
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// Set appropriate colors
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if (clue.found) {
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// Found clues are green
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circle.style.fill = "#4caf50";
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circle.style.stroke = "#2e7d32";
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} else if (isAvailable) {
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// Next available clue is orange
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circle.style.fill = "#ff9800";
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circle.style.stroke = "#d87f00";
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// Make circle interactive
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circle.style.cursor = isAvailable ? "pointer" : "not-allowed";
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// Add click handler
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circle.onclick = (e) => {
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e.preventDefault();
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e.stopPropagation();
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if (isAvailable) {
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console.log(`Navigating to clue ${clue.id}`);
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router.push(`/clue/${clue.id}`);
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} else {
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alert("Complete previous clues first to unlock this one!");
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}
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};
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// Add hover effects
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circle.onmouseenter = () => {
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if (isAvailable) {
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circle.style.fill = "#ffb74d"; // Lighter orange for hover
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}
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};
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circle.onmouseleave = () => {
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if (clue.found) {
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circle.style.fill = "#4caf50"; // Back to green for found clues
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} else if (isAvailable) {
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circle.style.fill = "#ff9800"; // Back to orange for available clues
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} else {
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circle.style.fill = "#9e9e9e"; // Back to grey for unavailable clues
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}
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};
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// Add tooltip with clue information
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const label = document.createElementNS(
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"http://www.w3.org/2000/svg",
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"title"
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);
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label.textContent = `Clue #${index + 1}: ${
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clue.title || "Mystery clue"
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}${!isAvailable ? " (Locked)" : ""}`;
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circle.appendChild(label);
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}
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});
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} else {
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// Unavailable clues are grey
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circle.style.fill = "#9e9e9e";
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circle.style.stroke = "#757575";
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console.error("Failed to populate map");
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}
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circle.style.strokeWidth = "2";
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// Add click handler to navigate to the clue page, but only if available
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circle.onclick = (e) => {
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e.preventDefault();
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e.stopPropagation();
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if (isAvailable) {
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console.log(`Navigating to clue ${clue.id}`);
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router.push(`/clue/${clue.id}`);
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} else {
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alert("Complete previous clues first to unlock this one!");
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}
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};
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// Add hover effects
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circle.onmouseenter = () => {
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if (isAvailable) {
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circle.style.fill = "#ffb74d"; // Lighter orange for hover
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}
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};
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circle.onmouseleave = () => {
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if (clue.found) {
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circle.style.fill = "#4caf50"; // Back to green for found clues
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} else if (isAvailable) {
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circle.style.fill = "#ff9800"; // Back to orange for available clues
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} else {
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circle.style.fill = "#9e9e9e"; // Back to grey for unavailable clues
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}
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};
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// Add tooltip/title with actual clue ID and position information
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const label = document.createElementNS(
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"http://www.w3.org/2000/svg",
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"title"
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);
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label.textContent = `Clue #${index + 1}: ${
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clue.title || "Mystery clue"
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}${!isAvailable ? " (Locked)" : ""}`;
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circle.appendChild(label);
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}
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});
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})
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.catch((error) => {
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console.error("Error enhancing SVG map:", error);
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setMapError(true);
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});
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}, [clues, router]);
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// Clean up function for unmounting
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useEffect(() => {
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return () => {
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isMounted.current = false;
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};
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}, []);
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// Initial hunt status check
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useEffect(() => {
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// Check if hunt is active
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checkHuntAndTimer();
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// Set up periodic checks
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const interval = setInterval(checkHuntAndTimer, 3000);
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return () => clearInterval(interval);
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}, []);
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// Handle authentication and hunt status
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useEffect(() => {
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// Only redirect if explicitly not authenticated
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if (status === "unauthenticated") {
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softRedirect("/login");
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return;
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}
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// If hunt is not active, redirect to waiting page
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if (huntActive === false) {
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console.log("Hunt is not active, redirecting to waiting page");
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softRedirect("/waiting");
|
||||
return;
|
||||
}
|
||||
|
||||
// Only fetch team data if authenticated and hunt is active or status unknown
|
||||
if (status === "authenticated" && huntActive !== false) {
|
||||
fetchTeamData();
|
||||
loadAndEnhanceMap();
|
||||
fetchClues();
|
||||
}
|
||||
}, [
|
||||
status,
|
||||
huntActive,
|
||||
softRedirect,
|
||||
fetchTeamData,
|
||||
loadAndEnhanceMap,
|
||||
fetchClues,
|
||||
]);
|
||||
|
||||
// Add effect to enhance SVG once it's loaded and clues are fetched
|
||||
useEffect(() => {
|
||||
if (mapSvg && clues.length > 0) {
|
||||
console.log("SVG and clues loaded, enhancing map...");
|
||||
|
||||
// Let the DOM update first with the SVG content
|
||||
const enhanceTimeout = setTimeout(() => {
|
||||
enhanceSvgMap();
|
||||
}, 200);
|
||||
|
||||
return () => clearTimeout(enhanceTimeout);
|
||||
}
|
||||
}, [mapSvg, clues, enhanceSvgMap]);
|
||||
|
||||
// Function to check hunt status and timer
|
||||
async function checkHuntAndTimer() {
|
||||
if (!isMounted.current) return;
|
||||
@@ -404,6 +322,77 @@ export default function MapPage() {
|
||||
}
|
||||
}
|
||||
|
||||
// Add this function before it's used in initializeTimer
|
||||
async function fetchTeamHuntStartTime() {
|
||||
try {
|
||||
// First get the user's team ID
|
||||
const userResponse = await fetch("/api/user", {
|
||||
method: "GET",
|
||||
headers: {
|
||||
"Cache-Control": "no-store, no-cache, must-revalidate",
|
||||
Pragma: "no-cache",
|
||||
},
|
||||
credentials: "include",
|
||||
});
|
||||
|
||||
if (!userResponse.ok) {
|
||||
console.error("Failed to fetch user data:", userResponse.statusText);
|
||||
return null;
|
||||
}
|
||||
|
||||
const userData = await userResponse.json();
|
||||
const teamId = userData.teamId;
|
||||
|
||||
if (!teamId) {
|
||||
console.error("User does not belong to a team");
|
||||
return null;
|
||||
}
|
||||
|
||||
// Now fetch the team's hunt session using the team ID
|
||||
const teamHuntResponse = await fetch(
|
||||
`/api/teams/${teamId}/hunt-session`,
|
||||
{
|
||||
method: "GET",
|
||||
headers: {
|
||||
"Cache-Control": "no-store, no-cache, must-revalidate",
|
||||
Pragma: "no-cache",
|
||||
},
|
||||
credentials: "include",
|
||||
}
|
||||
);
|
||||
|
||||
if (!teamHuntResponse.ok) {
|
||||
console.error(
|
||||
"Failed to fetch team hunt session:",
|
||||
teamHuntResponse.statusText
|
||||
);
|
||||
|
||||
// Try the global hunt timer as fallback
|
||||
const globalResponse = await fetch("/api/hunt/timer", {
|
||||
method: "GET",
|
||||
headers: {
|
||||
"Cache-Control": "no-store, no-cache, must-revalidate",
|
||||
Pragma: "no-cache",
|
||||
},
|
||||
credentials: "include",
|
||||
});
|
||||
|
||||
if (globalResponse.ok) {
|
||||
const globalData = await globalResponse.json();
|
||||
return globalData.startTime || null;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
const teamHuntData = await teamHuntResponse.json();
|
||||
return teamHuntData.startTime || null;
|
||||
} catch (error) {
|
||||
console.error("Error fetching team hunt start time:", error);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Use team hunt start time for elapsed time calculation
|
||||
useEffect(() => {
|
||||
// Initialize the timer without waiting for teamData
|
||||
@@ -533,6 +522,57 @@ export default function MapPage() {
|
||||
return () => clearInterval(intervalId);
|
||||
}, [softRedirect, hardRedirect]);
|
||||
|
||||
// Add this useEffect to coordinate loading the map and clues
|
||||
useEffect(() => {
|
||||
// Only proceed if authenticated
|
||||
if (status === "authenticated") {
|
||||
const initMap = async () => {
|
||||
try {
|
||||
// Set loading state
|
||||
setLoading(true);
|
||||
|
||||
// Load both map and clues in parallel
|
||||
await Promise.all([fetchClues(), loadAndEnhanceMap()]);
|
||||
|
||||
// Data is loaded, we'll let the next effect handle enhancement
|
||||
} catch (error) {
|
||||
console.error("Error initializing map data:", error);
|
||||
setError("Failed to load map data");
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
initMap();
|
||||
} else if (status === "unauthenticated") {
|
||||
router.push("/login");
|
||||
}
|
||||
}, [status, fetchClues, loadAndEnhanceMap, router]);
|
||||
|
||||
// Modified useEffect to better handle SVG loading and enhancement
|
||||
useEffect(() => {
|
||||
// Only try to enhance the map if both the SVG and clues are loaded
|
||||
if (!mapSvg || !clues.length) return;
|
||||
|
||||
console.log("Both SVG and clues loaded, enhancing map");
|
||||
|
||||
// Use requestAnimationFrame to ensure the DOM has been updated with the SVG
|
||||
requestAnimationFrame(() => {
|
||||
// Short timeout to ensure the SVG is fully rendered in the DOM
|
||||
setTimeout(() => {
|
||||
if (
|
||||
mapContainerRef.current &&
|
||||
mapContainerRef.current.querySelector("svg")
|
||||
) {
|
||||
console.log("SVG found in DOM, enhancing map");
|
||||
enhanceSvgMap();
|
||||
} else {
|
||||
console.error("SVG not found in DOM after rendering");
|
||||
setMapError(true);
|
||||
}
|
||||
}, 100);
|
||||
});
|
||||
}, [mapSvg, clues, enhanceSvgMap]);
|
||||
|
||||
if (status === "loading" || loading) {
|
||||
return (
|
||||
<div className={styles["loading-container"]}>
|
||||
@@ -588,13 +628,14 @@ export default function MapPage() {
|
||||
<div className={styles["team-code"]}>{teamData?.team?.code || ""}</div>
|
||||
</div>
|
||||
|
||||
{/* Main map content area - now allows scrolling with right alignment */}
|
||||
{/* Main map content area */}
|
||||
<div className={styles["map-container"]} ref={mapContainerRef}>
|
||||
<div className={styles["treasure-map"]}>
|
||||
{mapSvg ? (
|
||||
<div
|
||||
className={styles["svg-container"]}
|
||||
dangerouslySetInnerHTML={{ __html: mapSvg }}
|
||||
onLoad={() => console.log("SVG container loaded")}
|
||||
/>
|
||||
) : (
|
||||
<div
|
||||
@@ -606,7 +647,7 @@ export default function MapPage() {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Navigation bar at the bottom */}
|
||||
{/* Navigation bar */}
|
||||
<nav className={styles["nav-bar"]}>
|
||||
<Link
|
||||
href="/map"
|
||||
|
||||
@@ -369,8 +369,7 @@ export default function TeamPage({ params }) {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
background-color: #f4f4f4;
|
||||
font-family: Arial, sans-serif;
|
||||
padding-bottom: 70px; /* Add space for the navbar */
|
||||
}
|
||||
|
||||
.team-banner {
|
||||
@@ -475,6 +474,11 @@ export default function TeamPage({ params }) {
|
||||
background-color: white;
|
||||
border-top: 1px solid #ddd;
|
||||
padding: 10px 0;
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
z-index: 100;
|
||||
}
|
||||
|
||||
.nav-item {
|
||||
|
||||
Reference in new issue
Block a user