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Refactor database schema; add hunts and team_clues tables, update clues structure, and improve error handling in routes
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@@ -1,64 +1,62 @@
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-- Schema for clue_hunt.db
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-- Drop tables if they exist
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DROP TABLE IF EXISTS team_clues;
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DROP TABLE IF EXISTS clues;
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DROP TABLE IF EXISTS users;
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DROP TABLE IF EXISTS teams;
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DROP TABLE IF EXISTS game_settings;
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DROP TABLE IF EXISTS hunts;
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-- Users table
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CREATE TABLE users (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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username TEXT UNIQUE NOT NULL,
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password TEXT NOT NULL,
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role TEXT NOT NULL DEFAULT 'user',
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team_id INTEGER, -- Ensure this column exists
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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FOREIGN KEY (team_id) REFERENCES teams(id)
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);
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-- Teams table
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-- Create teams table
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CREATE TABLE teams (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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name TEXT NOT NULL,
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code TEXT UNIQUE NOT NULL,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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name TEXT NOT NULL,
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code TEXT NOT NULL UNIQUE,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
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);
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-- Clues table
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-- Create users table
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CREATE TABLE users (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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username TEXT NOT NULL UNIQUE,
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password TEXT NOT NULL,
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role TEXT DEFAULT 'user',
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team_id INTEGER,
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FOREIGN KEY (team_id) REFERENCES teams(id) ON DELETE SET NULL
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);
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-- Create clues table
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CREATE TABLE clues (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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description TEXT NOT NULL,
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team_id INTEGER NOT NULL,
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found BOOLEAN DEFAULT FALSE,
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found_at TIMESTAMP,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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FOREIGN KEY (team_id) REFERENCES teams(id)
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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title TEXT NOT NULL,
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description TEXT NOT NULL,
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location TEXT NOT NULL,
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qr_code TEXT NOT NULL,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
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);
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-- Game settings table
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CREATE TABLE game_settings (
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id INTEGER PRIMARY KEY,
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hunt_active BOOLEAN DEFAULT FALSE,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
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-- Create team_clues table (for tracking which teams have found which clues)
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CREATE TABLE team_clues (
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team_id INTEGER NOT NULL,
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clue_id INTEGER NOT NULL,
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found_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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PRIMARY KEY (team_id, clue_id),
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FOREIGN KEY (team_id) REFERENCES teams(id) ON DELETE CASCADE,
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FOREIGN KEY (clue_id) REFERENCES clues(id) ON DELETE CASCADE
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);
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-- Execute this in your database:
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CREATE TABLE IF NOT EXISTS hunts (
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id INT AUTO_INCREMENT PRIMARY KEY,
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active BOOLEAN DEFAULT FALSE,
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-- Create hunts table
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CREATE TABLE hunts (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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active BOOLEAN DEFAULT 0,
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start_time DATETIME DEFAULT NULL,
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end_time DATETIME DEFAULT NULL,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
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);
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-- Insert a default hunt row if none exists:
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INSERT INTO hunts (active)
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SELECT FALSE
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WHERE NOT EXISTS (SELECT 1 FROM hunts LIMIT 1);
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-- Insert a default hunt row
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INSERT INTO hunts (active) SELECT 0 WHERE NOT EXISTS (SELECT 1 FROM hunts LIMIT 1);
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-- Insert initial admin user
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INSERT INTO users (username, password, role)
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@@ -70,8 +68,8 @@ INSERT INTO teams (name, code) VALUES ('Team Alpha', 'ALPHA123');
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INSERT INTO teams (name, code) VALUES ('Team Beta', 'BETA456');
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INSERT INTO teams (name, code) VALUES ('Team Gamma', 'GAMMA789');
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-- Insert sample clues for Team Alpha
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INSERT INTO clues (description, team_id) VALUES ('Find the red door', 1);
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INSERT INTO clues (description, team_id) VALUES ('Look under the bridge', 1);
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INSERT INTO clues (description, team_id) VALUES ('Check the library', 1);
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-- Insert sample clues
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INSERT INTO clues (title, description, location, qr_code) VALUES ('Clue 1', 'Find the red door', 'Location 1', 'QR1');
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INSERT INTO clues (title, description, location, qr_code) VALUES ('Clue 2', 'Look under the bridge', 'Location 2', 'QR2');
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INSERT INTO clues (title, description, location, qr_code) VALUES ('Clue 3', 'Check the library', 'Location 3', 'QR3');
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