fixing map timing errors and still trying to make leaderboard and clues pages.

Added two menus to the admin dashboard with a navbar at the bottom:

Added navbar button for timer. Added navbar button to edit clues centrally. Added navbar button to view Admin version of leaderboard.

To add:
- the admin version of the leaderboard. has the same sort of initial view as the normal leaderboard however clicking on a team will create a drop down with their team stats.

Grey = cant click
Red = current
Green = complete
blue = skipped?

Need to add Clue page Need to fix Leaderboard.
This commit is contained in:
bobbert committed 2025-03-15 17:10:11 +00:00
1 parent 30d88407a0
commit c098ad40bf
9 files changed
+1217 -29

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+28 -25
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@@ -200,17 +200,20 @@ export default function MapPage() {
// Convert NodeList to Array for easier manipulation
Array.from(circleSvgElements).forEach((circle, index) => {
// Only process if we have a clue for this index
if (clues[index]) {
// Only process if we have a clue for this index and it's within bounds
if (index < clues.length) {
// Map SVG circle at position index to the clue at index
// This uses sequential order rather than coordinates
const clue = clues[index];
// Check if this clue is available (either found or next in sequence)
const isAvailable =
clues[index].found || index <= nextAvailableClueIndex;
const isAvailable = clue.found || index <= nextAvailableClueIndex;
// Make circle interactive
circle.style.cursor = isAvailable ? "pointer" : "not-allowed";
// Set appropriate colors
if (clues[index].found) {
if (clue.found) {
// Found clues are green
circle.style.fill = "#4caf50";
circle.style.stroke = "#2e7d32";
@@ -232,8 +235,8 @@ export default function MapPage() {
e.stopPropagation();
if (isAvailable) {
console.log(`Navigating to clue ${clues[index].id}`);
router.push(`/clue/${clues[index].id}`);
console.log(`Navigating to clue ${clue.id}`);
router.push(`/clue/${clue.id}`);
} else {
alert("Complete previous clues first to unlock this one!");
}
@@ -247,7 +250,7 @@ export default function MapPage() {
};
circle.onmouseleave = () => {
if (clues[index].found) {
if (clue.found) {
circle.style.fill = "#4caf50"; // Back to green for found clues
} else if (isAvailable) {
circle.style.fill = "#ff9800"; // Back to orange for available clues
@@ -256,13 +259,13 @@ export default function MapPage() {
}
};
// Add tooltip/title
// Add tooltip/title with actual clue ID and position information
const label = document.createElementNS(
"http://www.w3.org/2000/svg",
"title"
);
label.textContent = `Clue #${index + 1}: ${
clues[index].title || "Mystery clue"
clue.title || "Mystery clue"
}${!isAvailable ? " (Locked)" : ""}`;
circle.appendChild(label);
}
@@ -409,26 +412,26 @@ export default function MapPage() {
try {
// First try to get timer data from the centralized service
let timerData = getHuntTimer();
// If no timer data yet, fetch it from API
if (!timerData || !timerData.startTime) {
console.log("No timer data found, fetching from API...");
const startTimeStr = await fetchTeamHuntStartTime();
console.log("Got start time:", startTimeStr);
if (startTimeStr) {
setHuntTimer(startTimeStr);
timerData = getHuntTimer();
}
}
// Set up interval for timer updates
const timerInterval = setInterval(() => {
if (!isMounted.current) {
clearInterval(timerInterval);
return;
}
const currentTimerData = getHuntTimer();
if (currentTimerData && currentTimerData.startTime) {
const formattedTime = formatElapsedTime(currentTimerData.startTime);
@@ -438,12 +441,12 @@ export default function MapPage() {
setElapsedTime("00:00:00");
}
}, 1000);
// Initial timer update
if (timerData && timerData.startTime) {
setElapsedTime(formatElapsedTime(timerData.startTime));
}
return () => {
clearInterval(timerInterval);
};
@@ -451,7 +454,7 @@ export default function MapPage() {
console.error("Error initializing timer:", error);
}
};
initializeTimer();
}, []); // Empty dependency array since fetchTeamHuntStartTime is defined inside the component
@@ -459,7 +462,7 @@ export default function MapPage() {
useEffect(() => {
const checkHuntStatus = async () => {
if (!isMounted.current) return;
try {
const timestamp = Date.now(); // Add cache-busting timestamp
const response = await fetch(`/api/hunt-status?t=${timestamp}`, {
@@ -471,15 +474,15 @@ export default function MapPage() {
},
credentials: "include",
});
if (!response.ok) {
console.error("Failed to fetch hunt status:", response.statusText);
return;
}
const data = await response.json();
console.log("Map page hunt status check:", data);
// If hunt is not active, force redirect to waiting page
if (!data.active) {
console.log("Hunt not active, redirecting to waiting page");
@@ -488,7 +491,7 @@ export default function MapPage() {
}
return;
}
// If timer endTime exists and has passed, redirect to leaderboard
if (data.endTime && new Date(data.endTime) <= new Date()) {
console.log("Timer expired, redirecting to leaderboard");
@@ -497,7 +500,7 @@ export default function MapPage() {
}
return;
}
// Otherwise, hunt is active and timer is running
if (isMounted.current) {
setHuntActive(true);
@@ -506,11 +509,11 @@ export default function MapPage() {
console.error("Failed to check hunt status:", err);
}
};
// Check immediately and every second
checkHuntStatus();
const intervalId = setInterval(checkHuntStatus, 1000);
return () => clearInterval(intervalId);
}, [softRedirect]);