fixed a bit

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bobbert committed 2025-03-11 17:21:46 +00:00
1 parent c6aef07b61
commit d69bee427b
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// app/actions/auth.js
'use server'
import { queryOne, run } from '../../lib/db';
import bcrypt from 'bcryptjs';
// Register a new user
export async function registerUser(formData) {
try {
const username = formData.get('username');
const password = formData.get('password');
// Check if user already exists
const existingUser = await queryOne(
'SELECT * FROM users WHERE username = ?',
[username]
);
if (existingUser) {
return { success: false, error: 'Username already exists' };
}
// Hash the password
const hashedPassword = await bcrypt.hash(password, 10);
// Insert the new user
const result = await run(
'INSERT INTO users (username, password, role) VALUES (?, ?, ?)',
[username, hashedPassword, 'user']
);
return {
success: true,
userId: result.lastID
};
} catch (error) {
console.error('Registration error:', error);
return {
success: false,
error: 'Registration failed: ' + error.message
};
}
}
// Login function (to be used with NextAuth)
export async function validateCredentials(username, password) {
try {
const user = await queryOne(
'SELECT * FROM users WHERE username = ?',
[username]
);
if (!user) {
return null;
}
const isValid = await bcrypt.compare(password, user.password);
if (!isValid) {
return null;
}
return {
id: user.id,
username: user.username,
role: user.role
};
} catch (error) {
console.error('Login error:', error);
return null;
}
}
// Start hunt timer (admin only)
export async function startHuntTimer(active) {
try {
// First check if a record exists
const currentTimer = await queryOne('SELECT * FROM game_settings WHERE id = 1');
if (currentTimer) {
// Update existing record
await run(
'UPDATE game_settings SET hunt_active = ?, updated_at = CURRENT_TIMESTAMP WHERE id = 1',
[active ? 1 : 0]
);
} else {
// Create new record
await run(
'INSERT INTO game_settings (id, hunt_active, created_at, updated_at) VALUES (1, ?, CURRENT_TIMESTAMP, CURRENT_TIMESTAMP)',
[active ? 1 : 0]
);
}
return { success: true };
} catch (error) {
console.error('Timer update error:', error);
return { success: false, error: error.message };
}
}
// Get hunt timer status
export async function getHuntStatus() {
try {
const settings = await queryOne('SELECT * FROM game_settings WHERE id = 1');
return {
active: settings?.hunt_active === 1,
updatedAt: settings?.updated_at
};
} catch (error) {
console.error('Get hunt status error:', error);
return { active: false };
}
}
// Join a team
export async function joinTeam(userId, teamCode) {
try {
// Find the team by code
const team = await queryOne('SELECT * FROM teams WHERE code = ?', [teamCode]);
if (!team) {
return { success: false, error: 'Team not found' };
}
// Update user's team
await run(
'UPDATE users SET team_id = ? WHERE id = ?',
[team.id, userId]
);
return {
success: true,
teamId: team.id,
teamName: team.name
};
} catch (error) {
console.error('Join team error:', error);
return { success: false, error: error.message };
}
}