mirror of
https://github.com/mudabbir-ahmad/peworkshop.git
synced 2026-10-07 19:50:20 +00:00
fixing some styling and component usage issues
This commit is contained in:
1 parent
c496b08d52
commit
ffdc2279ec
5 files changed
+428
-157
No files matched your search
+370
-81
@@ -1,68 +1,53 @@
|
||||
/* eslint-disable @next/next/no-img-element */
|
||||
"use client";
|
||||
import { useState, useEffect, useRef } from "react";
|
||||
import { useState, useEffect, useRef, useCallback } from "react";
|
||||
import { useSession } from "next-auth/react";
|
||||
import { useRouter } from "next/navigation";
|
||||
import Link from "next/link";
|
||||
import Image from "next/image";
|
||||
import styles from "./map.module.css";
|
||||
import NavBar from "@/components/NavBar";
|
||||
import {
|
||||
getHuntTimer,
|
||||
setHuntTimer,
|
||||
clearHuntTimer,
|
||||
formatElapsedTime,
|
||||
syncTimerWithServer,
|
||||
} from "@/utils/timerService";
|
||||
|
||||
export default function MapPage() {
|
||||
const { data: session, status } = useSession();
|
||||
const [teamData, setTeamData] = useState(null);
|
||||
const [loading, setLoading] = useState(true);
|
||||
const [mapError, setMapError] = useState(false);
|
||||
const [error, setError] = useState(null);
|
||||
const [mapLoaded, setMapLoaded] = useState(false);
|
||||
const [huntActive, setHuntActive] = useState(null);
|
||||
const [teamData, setTeamData] = useState(null);
|
||||
const [elapsedTime, setElapsedTime] = useState("00:00:00");
|
||||
const [clues, setClues] = useState([]);
|
||||
const mapContainerRef = useRef(null);
|
||||
const router = useRouter();
|
||||
const mapRef = useRef(null);
|
||||
const isMounted = useRef(true);
|
||||
|
||||
useEffect(() => {
|
||||
// Redirect to login if not authenticated
|
||||
if (status === "unauthenticated") {
|
||||
router.push("/login");
|
||||
return;
|
||||
}
|
||||
// Add local state for hunt active status
|
||||
const [huntActive, setHuntActive] = useState(null);
|
||||
// Add previous hunt state to detect when hunt ends
|
||||
const [previousHuntState, setPreviousHuntState] = useState(null);
|
||||
|
||||
if (status === "authenticated") {
|
||||
checkHuntStatus();
|
||||
fetchTeamData();
|
||||
}
|
||||
}, [status, router]);
|
||||
|
||||
const checkHuntStatus = async () => {
|
||||
try {
|
||||
const timestamp = Date.now();
|
||||
const response = await fetch(`/api/hunt-status?t=${timestamp}`, {
|
||||
method: "GET",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
"Cache-Control": "no-store, no-cache, must-revalidate",
|
||||
Pragma: "no-cache",
|
||||
},
|
||||
credentials: "include",
|
||||
});
|
||||
|
||||
if (response.ok) {
|
||||
const data = await response.json();
|
||||
setHuntActive(data.active);
|
||||
|
||||
// Redirect to waiting page if hunt is not active
|
||||
if (!data.active) {
|
||||
router.push("/waiting");
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
throw new Error("Failed to check hunt status");
|
||||
// Use useCallback for functions called in useEffect to avoid dependency issues
|
||||
const softRedirect = useCallback(
|
||||
(url) => {
|
||||
if (isMounted.current) {
|
||||
router.push(url);
|
||||
}
|
||||
} catch (err) {
|
||||
console.error("Failed to check hunt status:", err);
|
||||
setError("Failed to check if hunt is active. Please try again.");
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
},
|
||||
[router]
|
||||
);
|
||||
|
||||
const fetchTeamData = async () => {
|
||||
// Hard redirect function (for when a full page reload is needed)
|
||||
const hardRedirect = useCallback((url) => {
|
||||
window.location.href = url;
|
||||
}, []);
|
||||
|
||||
// Enhanced fetchTeamData function
|
||||
const fetchTeamData = useCallback(async () => {
|
||||
try {
|
||||
const response = await fetch("/api/user/team", {
|
||||
method: "GET",
|
||||
@@ -75,12 +60,12 @@ export default function MapPage() {
|
||||
});
|
||||
|
||||
if (response.status === 401) {
|
||||
router.push("/login");
|
||||
softRedirect("/login");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (response.status === 404) {
|
||||
router.push("/team-selection");
|
||||
softRedirect("/team-selection");
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -97,17 +82,239 @@ export default function MapPage() {
|
||||
setError(err.message);
|
||||
return null;
|
||||
}
|
||||
};
|
||||
}, [softRedirect]);
|
||||
|
||||
const handleMapLoad = () => {
|
||||
setMapLoaded(true);
|
||||
};
|
||||
// Fetch all clues with their status
|
||||
const fetchClues = useCallback(async () => {
|
||||
try {
|
||||
const response = await fetch("/api/clues", {
|
||||
method: "GET",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
"Cache-Control": "no-cache, no-store, must-revalidate",
|
||||
Pragma: "no-cache",
|
||||
},
|
||||
credentials: "include",
|
||||
});
|
||||
|
||||
const handleMapError = () => {
|
||||
setError("Failed to load the map. Please try again.");
|
||||
};
|
||||
if (!response.ok) {
|
||||
// Extract the error message from the response if possible
|
||||
const errorData = await response.json().catch(() => ({}));
|
||||
console.error("API response details:", {
|
||||
status: response.status,
|
||||
statusText: response.statusText,
|
||||
errorData,
|
||||
});
|
||||
|
||||
if (loading) {
|
||||
throw new Error(
|
||||
errorData.error ||
|
||||
`Failed to fetch clues: ${response.status} ${response.statusText}`
|
||||
);
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
|
||||
// Process the clues to determine which are available
|
||||
// A clue is available if it's either found already or the next in sequence
|
||||
const processedClues = data.map((clue) => {
|
||||
// The API now returns clues with availability already determined
|
||||
return {
|
||||
...clue,
|
||||
available: clue.available || clue.found || clue.skipped,
|
||||
};
|
||||
});
|
||||
|
||||
setClues(processedClues);
|
||||
setLoading(false); // Set loading to false after clues are fetched
|
||||
return processedClues;
|
||||
} catch (err) {
|
||||
console.error("Failed to fetch clues:", err);
|
||||
setError(err.message); // Make sure we set the error state
|
||||
setLoading(false);
|
||||
return [];
|
||||
}
|
||||
}, []);
|
||||
|
||||
// Handle clue button click
|
||||
const handleClueClick = useCallback(
|
||||
(clueId, isAvailable, isFound) => {
|
||||
if (isFound || isAvailable) {
|
||||
router.push(`/clue/${clueId}`);
|
||||
} else {
|
||||
alert("Complete previous clues to unlock this one!");
|
||||
}
|
||||
},
|
||||
[router]
|
||||
);
|
||||
|
||||
// Size and position the overlay to match the map image
|
||||
const setupOverlay = useCallback(() => {
|
||||
const overlay = document.getElementById("map-overlay-container");
|
||||
const mapImg = document.getElementById("treasure-map-img");
|
||||
|
||||
if (overlay && mapImg) {
|
||||
// Wait for the image to load to get its dimensions
|
||||
mapImg.onload = () => {
|
||||
const mapRect = mapImg.getBoundingClientRect();
|
||||
overlay.style.width = `${mapRect.width}px`;
|
||||
overlay.style.height = `${mapRect.height}px`;
|
||||
};
|
||||
|
||||
// Handle resize events
|
||||
const resizeOverlay = () => {
|
||||
const mapRect = mapImg.getBoundingClientRect();
|
||||
overlay.style.width = `${mapRect.width}px`;
|
||||
overlay.style.height = `${mapRect.height}px`;
|
||||
};
|
||||
|
||||
// Initial resize and listen for window resize
|
||||
setTimeout(resizeOverlay, 300);
|
||||
window.addEventListener("resize", resizeOverlay);
|
||||
|
||||
return () => {
|
||||
window.removeEventListener("resize", resizeOverlay);
|
||||
};
|
||||
}
|
||||
}, []);
|
||||
|
||||
// Add this useEffect to coordinate loading the map and clues
|
||||
useEffect(() => {
|
||||
if (status === "authenticated") {
|
||||
fetchClues();
|
||||
fetchTeamData();
|
||||
} else if (status === "unauthenticated") {
|
||||
softRedirect("/login");
|
||||
}
|
||||
|
||||
// Setup cleanup function for component unmount
|
||||
return () => {
|
||||
isMounted.current = false;
|
||||
};
|
||||
}, [status, fetchClues, fetchTeamData, softRedirect]);
|
||||
|
||||
// Setup the overlay when the component is mounted
|
||||
useEffect(() => {
|
||||
if (!loading && clues.length > 0) {
|
||||
return setupOverlay();
|
||||
}
|
||||
}, [loading, clues.length, setupOverlay]);
|
||||
|
||||
// Function to check hunt status and timer
|
||||
async function checkHuntAndTimer() {
|
||||
try {
|
||||
const response = await fetch("/api/hunt-status", {
|
||||
method: "GET",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
"Cache-Control": "no-cache, no-store, must-revalidate",
|
||||
Pragma: "no-cache",
|
||||
},
|
||||
credentials: "include",
|
||||
});
|
||||
|
||||
if (response.ok) {
|
||||
const data = await response.json();
|
||||
setHuntActive(data.active);
|
||||
|
||||
// If hunt is inactive, redirect to waiting page
|
||||
if (data.active === false) {
|
||||
router.push("/waiting");
|
||||
return;
|
||||
}
|
||||
|
||||
// If hunt is active, ensure we have timer data
|
||||
if (data.active && data.startTime) {
|
||||
setHuntTimer(data.startTime);
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
console.error("Failed to check hunt status:", err);
|
||||
}
|
||||
}
|
||||
|
||||
// Add this function before it's used in initializeTimer
|
||||
async function fetchTeamHuntStartTime() {
|
||||
try {
|
||||
// First try to get any existing timer data
|
||||
const timerData = getHuntTimer();
|
||||
if (timerData && timerData.startTime) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// If no timer data exists, sync with server
|
||||
const result = await syncTimerWithServer();
|
||||
return result.success;
|
||||
} catch (err) {
|
||||
console.error("Error fetching team hunt start time:", err);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Use team hunt start time for elapsed time calculation
|
||||
useEffect(() => {
|
||||
let timerId;
|
||||
|
||||
// Initialize timer
|
||||
async function initializeTimer() {
|
||||
// First ensure we have timer data
|
||||
await fetchTeamHuntStartTime();
|
||||
|
||||
// Set up timer updates
|
||||
const updateTimer = () => {
|
||||
const timerData = getHuntTimer();
|
||||
if (timerData && timerData.startTime) {
|
||||
setElapsedTime(formatElapsedTime(timerData.startTime));
|
||||
}
|
||||
};
|
||||
|
||||
// Initial update
|
||||
updateTimer();
|
||||
|
||||
// Update every second
|
||||
timerId = setInterval(updateTimer, 1000);
|
||||
}
|
||||
|
||||
initializeTimer();
|
||||
|
||||
// Clean up interval on unmount
|
||||
return () => {
|
||||
if (timerId) clearInterval(timerId);
|
||||
};
|
||||
}, []);
|
||||
|
||||
// Check hunt status every 10 seconds to ensure immediate updates
|
||||
useEffect(() => {
|
||||
// Initial check
|
||||
checkHuntAndTimer();
|
||||
|
||||
// Set up interval to check hunt status
|
||||
const huntStatusInterval = setInterval(checkHuntAndTimer, 10000);
|
||||
|
||||
return () => {
|
||||
clearInterval(huntStatusInterval);
|
||||
};
|
||||
}, [softRedirect, hardRedirect]);
|
||||
|
||||
// Add useEffect to load team data
|
||||
useEffect(() => {
|
||||
if (status === "authenticated") {
|
||||
fetchTeamData();
|
||||
}
|
||||
}, [status, fetchTeamData]);
|
||||
|
||||
// Add this useEffect to detect when hunt ends
|
||||
useEffect(() => {
|
||||
// If previous state was active but current state is not active, the hunt just ended
|
||||
if (previousHuntState === true && huntActive === false) {
|
||||
console.log("Hunt has ended! Redirecting to leaderboard...");
|
||||
router.push("/leaderboard?huntEnded=true");
|
||||
}
|
||||
|
||||
// Update previous state after checking
|
||||
setPreviousHuntState(huntActive);
|
||||
}, [huntActive, previousHuntState, router]);
|
||||
|
||||
if (status === "loading" || loading) {
|
||||
return (
|
||||
<div className={styles["loading-container"]}>
|
||||
<div className={styles["loading-spinner"]}></div>
|
||||
@@ -116,6 +323,22 @@ export default function MapPage() {
|
||||
);
|
||||
}
|
||||
|
||||
// Remove or modify this conditional block since we're now handling hunt ending differently
|
||||
// Instead of showing an error message, we'll redirect in the useEffect
|
||||
if (huntActive === false && previousHuntState === null) {
|
||||
// Only show this if we just landed on the page and hunt is inactive
|
||||
// (not when the hunt just ended)
|
||||
return (
|
||||
<div className={styles["map-error"]}>
|
||||
<h2>Hunt Not Active</h2>
|
||||
<p>The treasure hunt has not started yet.</p>
|
||||
<button onClick={() => softRedirect("/waiting")}>
|
||||
Go to Waiting Room
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (error) {
|
||||
return (
|
||||
<div className={styles["map-error"]}>
|
||||
@@ -126,32 +349,98 @@ export default function MapPage() {
|
||||
);
|
||||
}
|
||||
|
||||
if (mapError) {
|
||||
return (
|
||||
<div className={styles["map-error"]}>
|
||||
<h2>Error Loading Map</h2>
|
||||
<p>We couldn't load the treasure map. Please try again.</p>
|
||||
<button onClick={fetchClues}>Retry</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// Function to determine clue button class based on status
|
||||
const getClueButtonClass = (clue) => {
|
||||
if (clue.found) return `${styles["clue-button"]} ${styles["clue-found"]}`;
|
||||
if (clue.skipped)
|
||||
return `${styles["clue-button"]} ${styles["clue-skipped"]}`;
|
||||
if (clue.available)
|
||||
return `${styles["clue-button"]} ${styles["clue-available"]}`;
|
||||
return `${styles["clue-button"]} ${styles["clue-locked"]}`;
|
||||
};
|
||||
|
||||
// Get the first clue if it exists
|
||||
const firstClue = clues.length > 0 ? clues[0] : null;
|
||||
|
||||
// Render a clue button only if the clue exists
|
||||
const renderClueButton = (index, position) => {
|
||||
if (index >= clues.length) return null; // Don't render if clue doesn't exist
|
||||
|
||||
const clue = clues[index];
|
||||
return (
|
||||
<button
|
||||
key={clue.id}
|
||||
className={getClueButtonClass(clue)}
|
||||
onClick={() => handleClueClick(clue.id, clue.available, clue.found)}
|
||||
style={{
|
||||
left: position.left,
|
||||
top: position.top,
|
||||
}}
|
||||
></button>
|
||||
);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className={styles.mapPage}>
|
||||
<div className={styles.mapHeader}>
|
||||
<div className={styles.teamInfo}>
|
||||
<h1 className={styles.teamName}>
|
||||
{teamData?.team ? teamData.team.name : "Loading..."}
|
||||
</h1>
|
||||
<div className={styles.teamProgress}>
|
||||
{teamData?.progress !== undefined
|
||||
? `${teamData.progress}% Complete`
|
||||
: "..."}
|
||||
</div>
|
||||
<div className={styles["map-page"]}>
|
||||
{/* Map Banner with team info and timer */}
|
||||
<div className={styles["map-banner"]}>
|
||||
<div className={styles["team-name"]}>
|
||||
Team Name: {teamData?.team?.name || "Loading..."}
|
||||
</div>
|
||||
<div className={styles["elapsed-time"]}>
|
||||
<span className={styles["time-value"]}>{elapsedTime}</span>
|
||||
</div>
|
||||
<div className={styles["team-code"]}>{teamData?.team?.code || ""}</div>
|
||||
</div>
|
||||
|
||||
<div className={styles.mapContainer}>
|
||||
<div className={styles.treasureMap}>
|
||||
<Image
|
||||
src="/images/map.svg"
|
||||
alt="Treasure Map"
|
||||
layout="fill"
|
||||
objectFit="contain"
|
||||
onLoad={handleMapLoad}
|
||||
onError={handleMapError}
|
||||
ref={mapRef}
|
||||
/>
|
||||
{/* Main map content area */}
|
||||
<div className={styles["map-container"]} ref={mapContainerRef}>
|
||||
<div className={styles["treasure-map"]}>
|
||||
{/* Simpler map implementation using an img element */}
|
||||
<div className={styles["map-image-container"]}>
|
||||
<img
|
||||
id="treasure-map-img"
|
||||
src="/images/map.svg"
|
||||
alt="Treasure Map"
|
||||
className={styles["map-image"]}
|
||||
/>
|
||||
|
||||
<div id="map-overlay-container" className={styles["map-overlay"]}>
|
||||
{/* Render clue buttons conditionally */}
|
||||
{renderClueButton(0, { left: "230px", top: "212px" })}
|
||||
{renderClueButton(1, { left: "320px", top: "285px" })}
|
||||
{renderClueButton(2, { left: "265px", top: "400px" })}
|
||||
{renderClueButton(3, { left: "343px", top: "520px" })}
|
||||
{renderClueButton(4, { left: "320px", top: "646px" })}
|
||||
{renderClueButton(5, { left: "298px", top: "774px" })}
|
||||
{renderClueButton(6, { left: "240px", top: "880px" })}
|
||||
{renderClueButton(7, { left: "355px", top: "960px" })}
|
||||
{renderClueButton(8, { left: "266px", top: "1037px" })}
|
||||
{renderClueButton(9, { left: "280px", top: "1175px" })}
|
||||
{renderClueButton(10, { left: "336px", top: "1303px" })}
|
||||
{renderClueButton(11, { left: "250px", top: "1390px" })}
|
||||
{renderClueButton(12, { left: "165px", top: "1485px" })}
|
||||
{renderClueButton(13, { left: "305px", top: "1530px" })}
|
||||
{renderClueButton(14, { left: "340px", top: "1650px" })}
|
||||
{renderClueButton(15, { left: "225px", top: "1725px" })}
|
||||
{renderClueButton(16, { left: "220px", top: "1820px" })}
|
||||
{renderClueButton(17, { left: "275px", top: "1885px" })}
|
||||
{renderClueButton(18, { left: "362px", top: "1917px" })}
|
||||
{renderClueButton(19, { left: "300px", top: "2040px" })}
|
||||
|
||||
{/* Additional clue buttons can be added here when needed */}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
Reference in new issue
Block a user