Files
peworkshop/app/(main)/map/page.js
T

419 lines
12 KiB
JavaScript

"use client";
import { useState, useEffect, useRef, useCallback } from "react";
import { useSession } from "next-auth/react";
import { useRouter } from "next/navigation";
import Link from "next/link";
import styles from "./map.module.css";
import {
getHuntTimer,
setHuntTimer,
clearHuntTimer,
formatElapsedTime,
syncTimerWithServer,
} from "@/utils/timerService";
export default function MapPage() {
const { data: session, status } = useSession();
const [loading, setLoading] = useState(true);
const [mapError, setMapError] = useState(false);
const [error, setError] = useState(null);
const [teamData, setTeamData] = useState(null);
const [elapsedTime, setElapsedTime] = useState("00:00:00");
const [clues, setClues] = useState([]);
const mapContainerRef = useRef(null);
const router = useRouter();
const isMounted = useRef(true);
// Add local state for hunt active status
const [huntActive, setHuntActive] = useState(null);
// Use useCallback for functions called in useEffect to avoid dependency issues
const softRedirect = useCallback(
(url) => {
if (isMounted.current) {
router.push(url);
}
},
[router]
);
// Hard redirect function (for when a full page reload is needed)
const hardRedirect = useCallback((url) => {
window.location.href = url;
}, []);
// Enhanced fetchTeamData function
const fetchTeamData = useCallback(async () => {
try {
const response = await fetch("/api/user/team", {
method: "GET",
headers: {
"Content-Type": "application/json",
"Cache-Control": "no-cache, no-store, must-revalidate",
Pragma: "no-cache",
},
credentials: "include",
});
if (response.status === 401) {
softRedirect("/login");
return null;
}
if (response.status === 404) {
softRedirect("/team-selection");
return null;
}
if (!response.ok) {
throw new Error("Failed to fetch team data");
}
const data = await response.json();
console.log("Team data loaded:", data);
setTeamData(data);
return data;
} catch (err) {
console.error("Failed to fetch team data:", err);
setError(err.message);
return null;
}
}, [softRedirect]);
// Fetch all clues with their status
const fetchClues = useCallback(async () => {
try {
const response = await fetch("/api/clues", {
method: "GET",
headers: {
"Content-Type": "application/json",
"Cache-Control": "no-cache, no-store, must-revalidate",
Pragma: "no-cache",
},
credentials: "include",
});
if (!response.ok) {
throw new Error("Failed to fetch clues");
}
const data = await response.json();
// Process the clues to determine which are available
// A clue is available if it's either found already or the next in sequence
const processedClues = data.map((clue, index, arr) => {
// Find the first unfound clue's index
const firstUnfoundIndex = arr.findIndex((c) => !c.found);
// A clue is available if:
// 1. It's already found, OR
// 2. It's the next unfound clue in the sequence
const available = clue.found || index === firstUnfoundIndex;
return { ...clue, available };
});
setClues(processedClues);
setLoading(false); // Set loading to false after clues are fetched
return processedClues;
} catch (err) {
console.error("Failed to fetch clues:", err);
setError(err.message);
return [];
}
}, []);
// Handle clue button click
const handleClueClick = useCallback(
(clueId, isAvailable, isFound) => {
if (isFound || isAvailable) {
router.push(`/clue/${clueId}`);
} else {
alert("Complete previous clues to unlock this one!");
}
},
[router]
);
// Size and position the overlay to match the map image
const setupOverlay = useCallback(() => {
const overlay = document.getElementById("map-overlay-container");
const mapImg = document.getElementById("treasure-map-img");
if (overlay && mapImg) {
// Wait for the image to load to get its dimensions
mapImg.onload = () => {
const mapRect = mapImg.getBoundingClientRect();
overlay.style.width = `${mapRect.width}px`;
overlay.style.height = `${mapRect.height}px`;
};
// Handle resize events
const resizeOverlay = () => {
const mapRect = mapImg.getBoundingClientRect();
overlay.style.width = `${mapRect.width}px`;
overlay.style.height = `${mapRect.height}px`;
};
// Initial resize and listen for window resize
setTimeout(resizeOverlay, 300);
window.addEventListener("resize", resizeOverlay);
return () => {
window.removeEventListener("resize", resizeOverlay);
};
}
}, []);
// Add this useEffect to coordinate loading the map and clues
useEffect(() => {
if (status === "authenticated") {
fetchClues();
fetchTeamData();
} else if (status === "unauthenticated") {
softRedirect("/login");
}
// Setup cleanup function for component unmount
return () => {
isMounted.current = false;
};
}, [status, fetchClues, fetchTeamData, softRedirect]);
// Setup the overlay when the component is mounted
useEffect(() => {
if (!loading && clues.length > 0) {
return setupOverlay();
}
}, [loading, clues.length, setupOverlay]);
// Function to check hunt status and timer
async function checkHuntAndTimer() {
try {
const response = await fetch("/api/hunt-status", {
method: "GET",
headers: {
"Content-Type": "application/json",
"Cache-Control": "no-cache, no-store, must-revalidate",
Pragma: "no-cache",
},
credentials: "include",
});
if (response.ok) {
const data = await response.json();
setHuntActive(data.active);
// If hunt is active, ensure we have timer data
if (data.active && data.startTime) {
setHuntTimer(data.startTime);
}
}
} catch (err) {
console.error("Failed to check hunt status:", err);
}
}
// Add this function before it's used in initializeTimer
async function fetchTeamHuntStartTime() {
try {
// First try to get any existing timer data
const timerData = getHuntTimer();
if (timerData && timerData.startTime) {
return true;
}
// If no timer data exists, sync with server
const result = await syncTimerWithServer();
return result.success;
} catch (err) {
console.error("Error fetching team hunt start time:", err);
return false;
}
}
// Use team hunt start time for elapsed time calculation
useEffect(() => {
let timerId;
// Initialize timer
async function initializeTimer() {
// First ensure we have timer data
await fetchTeamHuntStartTime();
// Set up timer updates
const updateTimer = () => {
const timerData = getHuntTimer();
if (timerData && timerData.startTime) {
setElapsedTime(formatElapsedTime(timerData.startTime));
}
};
// Initial update
updateTimer();
// Update every second
timerId = setInterval(updateTimer, 1000);
}
initializeTimer();
// Clean up interval on unmount
return () => {
if (timerId) clearInterval(timerId);
};
}, []);
// Check hunt status every 10 seconds to ensure immediate updates
useEffect(() => {
// Initial check
checkHuntAndTimer();
// Set up interval to check hunt status
const huntStatusInterval = setInterval(checkHuntAndTimer, 10000);
return () => {
clearInterval(huntStatusInterval);
};
}, [softRedirect, hardRedirect]);
// Add useEffect to load team data
useEffect(() => {
if (status === "authenticated") {
fetchTeamData();
}
}, [status, fetchTeamData]);
if (status === "loading" || loading) {
return (
<div className={styles["loading-container"]}>
<div className={styles["loading-spinner"]}></div>
<div>Loading map...</div>
</div>
);
}
// If hunt status is known to be inactive, show message
if (huntActive === false) {
return (
<div className={styles["map-error"]}>
<h2>Hunt Not Active</h2>
<p>The treasure hunt has not started yet.</p>
<button onClick={() => softRedirect("/waiting")}>
Go to Waiting Room
</button>
</div>
);
}
if (error) {
return (
<div className={styles["map-error"]}>
<h2>Error</h2>
<p>{error}</p>
<button onClick={fetchTeamData}>Retry</button>
</div>
);
}
if (mapError) {
return (
<div className={styles["map-error"]}>
<h2>Error Loading Map</h2>
<p>We couldn't load the treasure map. Please try again.</p>
<button onClick={fetchClues}>Retry</button>
</div>
);
}
// Function to determine clue button class based on status
const getClueButtonClass = (clue) => {
if (clue.found) return `${styles["clue-button"]} ${styles["clue-found"]}`;
if (clue.available)
return `${styles["clue-button"]} ${styles["clue-available"]}`;
return `${styles["clue-button"]} ${styles["clue-locked"]}`;
};
// Get the first clue if it exists
const firstClue = clues.length > 0 ? clues[0] : null;
return (
<div className={styles["map-page"]}>
{/* Map Banner with team info and timer */}
<div className={styles["map-banner"]}>
<div className={styles["team-name"]}>
{teamData?.team?.name || "Loading..."}
</div>
<div className={styles["elapsed-time"]}>
<span className={styles["time-value"]}>{elapsedTime}</span>
</div>
<div className={styles["team-code"]}>{teamData?.team?.code || ""}</div>
</div>
{/* Main map content area */}
<div className={styles["map-container"]} ref={mapContainerRef}>
<div className={styles["treasure-map"]}>
{/* Simpler map implementation using an img element */}
<div className={styles["map-image-container"]}>
<img
id="treasure-map-img"
src="/images/map.svg"
alt="Treasure Map"
className={styles["map-image"]}
/>
{/* Overlay div with the clue button - positioned exactly over the map */}
<div id="map-overlay-container" className={styles["map-overlay"]}>
{/* Hardcoded Clue 1 button */}
{firstClue && (
<button
className={getClueButtonClass(firstClue)}
onClick={() =>
handleClueClick(
firstClue.id,
firstClue.available,
firstClue.found
)
}
style={{
left: "150px",
top: "200px",
}}
>
Clue {firstClue.id}
</button>
)}
</div>
</div>
</div>
</div>
{/* Navigation bar */}
<nav className={styles["nav-bar"]}>
<Link
href="/map"
className={`${styles["nav-item"]} ${styles["active"]}`}
>
<div className={styles["nav-icon"]}>🗺️</div>
<div className={styles["nav-label"]}>Map</div>
</Link>
<Link href="/stats" className={styles["nav-item"]}>
<div className={styles["nav-icon"]}>📊</div>
<div className={styles["nav-label"]}>Stats</div>
</Link>
<Link
href={teamData?.team ? `/${teamData.team.id}` : "/team-selection"}
className={styles["nav-item"]}
>
<div className={styles["nav-icon"]}>👥</div>
<div className={styles["nav-label"]}>Team</div>
</Link>
<Link href="/leaderboard" className={styles["nav-item"]}>
<div className={styles["nav-icon"]}>🏆</div>
<div className={styles["nav-label"]}>Leaderboard</div>
</Link>
</nav>
</div>
);
}