Files
peworkshop/app/(main)/map/page.js
T
2025-03-16 21:11:23 +00:00

670 lines
21 KiB
JavaScript

"use client";
import { useState, useEffect, useRef, useCallback } from "react";
import { useSession } from "next-auth/react";
import { useRouter } from "next/navigation";
import Link from "next/link";
import styles from "./map.module.css";
import {
getHuntTimer,
setHuntTimer,
clearHuntTimer,
formatElapsedTime,
} from "@/utils/timerService";
import {
populateMap,
updateCluePointStatus,
attachClueClickHandlers,
} from "@/utils/map-populate";
export default function MapPage() {
const { data: session, status } = useSession();
const [loading, setLoading] = useState(true);
const [mapError, setMapError] = useState(false);
const [error, setError] = useState(null);
const [teamData, setTeamData] = useState(null);
const [elapsedTime, setElapsedTime] = useState("00:00:00");
const [mapSvg, setMapSvg] = useState(null);
const [clues, setClues] = useState([]);
const mapContainerRef = useRef(null);
const router = useRouter();
const isMounted = useRef(true);
// Add local state for hunt active status
const [huntActive, setHuntActive] = useState(null);
// Use useCallback for functions called in useEffect to avoid dependency issues
const softRedirect = useCallback(
(url) => {
if (isMounted.current) {
router.push(url);
}
},
[router]
);
// Hard redirect function (for when a full page reload is needed)
const hardRedirect = useCallback((url) => {
window.location.href = url;
}, []);
// Enhanced fetchTeamData function
const fetchTeamData = useCallback(async () => {
try {
const response = await fetch("/api/user/team", {
method: "GET",
headers: {
"Content-Type": "application/json",
"Cache-Control": "no-cache, no-store, must-revalidate",
Pragma: "no-cache",
},
credentials: "include",
});
if (response.status === 401) {
softRedirect("/login");
return null;
}
if (response.status === 404) {
softRedirect("/team-selection");
return null;
}
if (!response.ok) {
throw new Error("Failed to fetch team data");
}
const data = await response.json();
console.log("Team data loaded:", data);
setTeamData(data);
return data;
} catch (err) {
console.error("Failed to fetch team data:", err);
setError(err.message);
return null;
}
}, [softRedirect]);
// Fetch all clues with their status
const fetchClues = useCallback(async () => {
try {
const response = await fetch("/api/clues", {
method: "GET",
headers: {
"Content-Type": "application/json",
"Cache-Control": "no-cache, no-store, must-revalidate",
Pragma: "no-cache",
},
credentials: "include",
});
if (!response.ok) {
throw new Error("Failed to fetch clues");
}
const data = await response.json();
// Process the clues to determine which are available
// A clue is available if it's either found already or the next in sequence
const processedClues = data.map((clue, index, arr) => {
// Find the first unfound clue's index
const firstUnfoundIndex = arr.findIndex((c) => !c.found);
// A clue is available if:
// 1. It's already found, OR
// 2. It's the next unfound clue in the sequence
const available = clue.found || index === firstUnfoundIndex;
return { ...clue, available };
});
setClues(processedClues);
return processedClues;
} catch (err) {
console.error("Failed to fetch clues:", err);
setError(err.message);
return [];
}
}, []);
// Function to load and enhance the SVG map
const loadAndEnhanceMap = useCallback(async () => {
try {
// Fetch the SVG file
const response = await fetch("/images/map.svg");
if (!response.ok) {
console.error(
"Failed to load SVG:",
response.status,
response.statusText
);
setMapError(true);
return;
}
const svgText = await response.text();
console.log("SVG loaded, length:", svgText.length);
// Ensure SVG has correct namespaces and viewBox
let fixedSvg = svgText.replace(
/<svg/,
'<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"'
);
// Ensure SVG has a proper viewBox attribute if missing
if (!fixedSvg.includes('viewBox="')) {
const widthMatch = fixedSvg.match(/width="([^"]+)"/);
const heightMatch = fixedSvg.match(/height="([^"]+)"/);
if (widthMatch && heightMatch) {
const width = widthMatch[1];
const height = heightMatch[1];
fixedSvg = fixedSvg.replace(
/<svg/,
`<svg viewBox="0 0 ${width} ${height}"`
);
}
}
setMapSvg(fixedSvg);
setLoading(false);
} catch (error) {
console.error("Failed to load map SVG:", error);
setMapError(true);
setLoading(false);
}
}, []);
// Enhanced function to populate the map with clue points
const enhanceSvgMap = useCallback(() => {
if (!mapContainerRef.current) return;
// Find the SVG element inside the map container
const svgElement = mapContainerRef.current.querySelector("svg");
if (!svgElement) {
console.error("No SVG element found in map container");
return;
}
console.log("SVG element found, starting enhancement");
// Use our utility to populate the map with clue points
populateMap(svgElement)
.then((success) => {
if (success) {
console.log("Map populated successfully");
// After populating the map, update the status of each clue point
updateCluePointStatus(svgElement, clues);
// Attach click handlers for navigation
attachClueClickHandlers(svgElement, clues, (clueId) => {
router.push(`/clue/${clueId}`);
});
} else {
console.error("Failed to populate map");
}
})
.catch((error) => {
console.error("Error enhancing SVG map:", error);
setMapError(true);
});
}, [clues, router]);
// Function to check hunt status and timer
async function checkHuntAndTimer() {
if (!isMounted.current) return;
try {
const response = await fetch("/api/hunt-status", {
method: "GET",
headers: {
"Content-Type": "application/json",
"Cache-Control": "no-cache, no-store, must-revalidate",
},
credentials: "include",
});
if (response.ok) {
const data = await response.json();
console.log("Hunt status check from map:", data);
// If hunt is not active, check if it has ended
if (!data.active) {
console.log("Hunt not active, checking if it ended...");
// Check if we had an active hunt before
const timerData = getHuntTimer();
if (timerData && timerData.isActive) {
// Hunt was active before but not now - it has ended
console.log("Hunt has ended, redirecting to leaderboard");
clearHuntTimer(); // Clean up all timer data
// Show a brief message before redirecting
const huntEndedMessage = document.createElement("div");
huntEndedMessage.innerHTML = `
<div style="position:fixed; top:0; left:0; right:0; bottom:0; background:rgba(0,0,0,0.8); color:white; display:flex; flex-direction:column; align-items:center; justify-content:center; z-index:9999">
<div style="font-size:32px; margin-bottom:20px">🎯 Hunt Complete!</div>
<div style="font-size:24px; margin-bottom:20px">The treasure hunt has ended.</div>
<div style="font-size:18px">Redirecting to results...</div>
</div>
`;
document.body.appendChild(huntEndedMessage);
// Use the appropriate redirect method after a short delay
setTimeout(() => {
if (isMounted.current) {
hardRedirect("/leaderboard?huntEnded=true");
}
}, 2000);
return;
}
// Otherwise just show the waiting page
if (isMounted.current) {
setHuntActive(false);
softRedirect("/waiting");
}
return;
}
// If timer endTime exists and has passed, redirect to leaderboard
if (data.endTime && new Date(data.endTime) <= new Date()) {
console.log("Timer expired, redirecting to leaderboard");
clearHuntTimer(); // Clean up all timer data
// Show a brief message before redirecting
const timerEndedMessage = document.createElement("div");
timerEndedMessage.innerHTML = `
<div style="position:fixed; top:0; left:0; right:0; bottom:0; background:rgba(0,0,0,0.8); color:white; display:flex; flex-direction:column; align-items:center; justify-content:center; z-index:9999">
<div style="font-size:32px; margin-bottom:20px">⏰ Time's Up!</div>
<div style="font-size:24px; margin-bottom:20px">The treasure hunt has ended.</div>
<div style="font-size:18px">Redirecting to results...</div>
</div>
`;
document.body.appendChild(timerEndedMessage);
if (isMounted.current) {
setTimeout(() => {
hardRedirect("/leaderboard?huntEnded=true");
}, 2000);
}
return;
}
// Otherwise, hunt is active and timer is running
if (isMounted.current) {
setHuntActive(true);
// Update hunt timer data with the server's values
if (data.startTime) {
setHuntTimer(data.startTime, data.endTime);
}
}
}
} catch (err) {
console.error("Failed to check hunt status:", err);
}
}
// Add this function before it's used in initializeTimer
async function fetchTeamHuntStartTime() {
try {
// First get the user's team ID
const userResponse = await fetch("/api/user", {
method: "GET",
headers: {
"Cache-Control": "no-store, no-cache, must-revalidate",
Pragma: "no-cache",
},
credentials: "include",
});
if (!userResponse.ok) {
console.error("Failed to fetch user data:", userResponse.statusText);
return null;
}
const userData = await userResponse.json();
const teamId = userData.teamId;
if (!teamId) {
console.error("User does not belong to a team");
return null;
}
// Now fetch the team's hunt session using the team ID
const teamHuntResponse = await fetch(
`/api/teams/${teamId}/hunt-session`,
{
method: "GET",
headers: {
"Cache-Control": "no-store, no-cache, must-revalidate",
Pragma: "no-cache",
},
credentials: "include",
}
);
if (!teamHuntResponse.ok) {
console.error(
"Failed to fetch team hunt session:",
teamHuntResponse.statusText
);
// Try the global hunt timer as fallback
const globalResponse = await fetch("/api/hunt/timer", {
method: "GET",
headers: {
"Cache-Control": "no-store, no-cache, must-revalidate",
Pragma: "no-cache",
},
credentials: "include",
});
if (globalResponse.ok) {
const globalData = await globalResponse.json();
return globalData.startTime || null;
}
return null;
}
const teamHuntData = await teamHuntResponse.json();
return teamHuntData.startTime || null;
} catch (error) {
console.error("Error fetching team hunt start time:", error);
return null;
}
}
// Use team hunt start time for elapsed time calculation
useEffect(() => {
// Initialize the timer without waiting for teamData
// This ensures timer starts as soon as possible
const initializeTimer = async () => {
try {
// First try to get timer data from the centralized service
let timerData = getHuntTimer();
// If no timer data yet, fetch it from API
if (!timerData || !timerData.startTime) {
console.log("No timer data found, fetching from API...");
const startTimeStr = await fetchTeamHuntStartTime();
console.log("Got start time:", startTimeStr);
if (startTimeStr) {
setHuntTimer(startTimeStr);
timerData = getHuntTimer();
}
}
// Set up interval for timer updates
const timerInterval = setInterval(() => {
if (!isMounted.current) {
clearInterval(timerInterval);
return;
}
const currentTimerData = getHuntTimer();
if (currentTimerData && currentTimerData.startTime) {
const formattedTime = formatElapsedTime(currentTimerData.startTime);
console.log("Updated timer:", formattedTime);
setElapsedTime(formattedTime);
} else {
setElapsedTime("00:00:00");
}
}, 1000);
// Initial timer update
if (timerData && timerData.startTime) {
setElapsedTime(formatElapsedTime(timerData.startTime));
}
return () => {
clearInterval(timerInterval);
};
} catch (error) {
console.error("Error initializing timer:", error);
}
};
initializeTimer();
}, []); // Empty dependency array since fetchTeamHuntStartTime is defined inside the component
// Check hunt status every second to ensure immediate updates
useEffect(() => {
const checkHuntStatus = async () => {
if (!isMounted.current) return;
try {
const timestamp = Date.now(); // Add cache-busting timestamp
const response = await fetch(`/api/hunt-status?t=${timestamp}`, {
method: "GET",
headers: {
"Content-Type": "application/json",
"Cache-Control": "no-store, no-cache, must-revalidate",
Pragma: "no-cache",
},
credentials: "include",
});
if (!response.ok) {
console.error("Failed to fetch hunt status:", response.statusText);
return;
}
const data = await response.json();
console.log("Map page hunt status check:", data);
// If hunt is not active, check if it was active before (hunt ended)
if (!data.active) {
// Check if we had an active hunt before
const timerData = getHuntTimer();
if (timerData && timerData.isActive) {
// Hunt was active before but not now - it has ended
console.log("Hunt has ended, redirecting to leaderboard");
clearHuntTimer();
if (isMounted.current) {
hardRedirect("/leaderboard?huntEnded=true");
}
return;
}
// If hunt was never active, redirect to waiting page
console.log("Hunt not active, redirecting to waiting page");
if (isMounted.current) {
softRedirect("/waiting");
}
return;
}
// If timer endTime exists and has passed, redirect to leaderboard
if (data.endTime && new Date(data.endTime) <= new Date()) {
console.log("Timer expired, redirecting to leaderboard");
if (isMounted.current) {
clearHuntTimer();
hardRedirect("/leaderboard?huntEnded=true");
}
return;
}
// Otherwise, hunt is active and timer is running
if (isMounted.current) {
setHuntActive(true);
}
} catch (err) {
console.error("Failed to check hunt status:", err);
}
};
// Check immediately and every second
checkHuntStatus();
const intervalId = setInterval(checkHuntStatus, 1000);
return () => clearInterval(intervalId);
}, [softRedirect, hardRedirect]);
// Add this useEffect to coordinate loading the map and clues
useEffect(() => {
// Only proceed if authenticated
if (status === "authenticated") {
const initMap = async () => {
try {
// Set loading state
setLoading(true);
// Load both map and clues in parallel
await Promise.all([fetchClues(), loadAndEnhanceMap()]);
// Data is loaded, we'll let the next effect handle enhancement
} catch (error) {
console.error("Error initializing map data:", error);
setError("Failed to load map data");
setLoading(false);
}
};
initMap();
} else if (status === "unauthenticated") {
router.push("/login");
}
}, [status, fetchClues, loadAndEnhanceMap, router]);
// Modified useEffect to better handle SVG loading and enhancement
useEffect(() => {
// Only try to enhance the map if both the SVG and clues are loaded
if (!mapSvg || !clues.length) return;
console.log("Both SVG and clues loaded, enhancing map");
// Use requestAnimationFrame to ensure the DOM has been updated with the SVG
requestAnimationFrame(() => {
// Short timeout to ensure the SVG is fully rendered in the DOM
setTimeout(() => {
if (
mapContainerRef.current &&
mapContainerRef.current.querySelector("svg")
) {
console.log("SVG found in DOM, enhancing map");
enhanceSvgMap();
} else {
console.error("SVG not found in DOM after rendering");
setMapError(true);
}
}, 100);
});
}, [mapSvg, clues, enhanceSvgMap]);
// Add useEffect to load team data
useEffect(() => {
if (status === "authenticated") {
fetchTeamData();
}
}, [status, fetchTeamData]);
if (status === "loading" || loading) {
return (
<div className={styles["loading-container"]}>
<div className={styles["loading-spinner"]}></div>
<div>Loading map...</div>
</div>
);
}
// If hunt status is known to be inactive, show message
if (huntActive === false) {
return (
<div className={styles["map-error"]}>
<h2>Hunt Not Active</h2>
<p>The treasure hunt has not started yet.</p>
<button onClick={() => softRedirect("/waiting")}>
Go to Waiting Room
</button>
</div>
);
}
if (error) {
return (
<div className={styles["map-error"]}>
<h2>Error</h2>
<p>{error}</p>
<button onClick={fetchTeamData}>Retry</button>
</div>
);
}
if (mapError) {
return (
<div className={styles["map-error"]}>
<h2>Error Loading Map</h2>
<p>We couldn't load the treasure map. Please try again.</p>
<button onClick={loadAndEnhanceMap}>Retry</button>
</div>
);
}
return (
<div className={styles["map-page"]}>
{/* Map Banner with team info and timer */}
<div className={styles["map-banner"]}>
<div className={styles["team-name"]}>
{teamData?.team?.name || "Loading..."}
</div>
<div className={styles["elapsed-time"]}>
<span className={styles["time-value"]}>{elapsedTime}</span>
</div>
<div className={styles["team-code"]}>{teamData?.team?.code || ""}</div>
</div>
{/* Main map content area */}
<div className={styles["map-container"]} ref={mapContainerRef}>
<div className={styles["treasure-map"]}>
{mapSvg ? (
<div
className={styles["svg-container"]}
dangerouslySetInnerHTML={{ __html: mapSvg }}
onLoad={() => console.log("SVG container loaded")}
/>
) : (
<div
className={styles["map-background"]}
role="img"
aria-label="Treasure Map"
></div>
)}
</div>
</div>
{/* Navigation bar */}
<nav className={styles["nav-bar"]}>
<Link
href="/map"
className={`${styles["nav-item"]} ${styles["active"]}`}
>
<div className={styles["nav-icon"]}>🗺️</div>
<div className={styles["nav-label"]}>Map</div>
</Link>
<Link href="/stats" className={styles["nav-item"]}>
<div className={styles["nav-icon"]}>📊</div>
<div className={styles["nav-label"]}>Stats</div>
</Link>
<Link
href={teamData?.team ? `/${teamData.team.id}` : "/team-selection"}
className={styles["nav-item"]}
>
<div className={styles["nav-icon"]}>👥</div>
<div className={styles["nav-label"]}>Team</div>
</Link>
<Link href="/leaderboard" className={styles["nav-item"]}>
<div className={styles["nav-icon"]}>🏆</div>
<div className={styles["nav-label"]}>Leaderboard</div>
</Link>
</nav>
</div>
);
}