Refactor API endpoints: update subgroup membership references to subgroup members and streamline cache visibility logic based on selected cache ID.

This commit is contained in:
bobbert committed 2026-04-09 10:23:36 +01:00
1 parent 4407d05fdb
commit e3564bea08
7 files changed
+73 -189

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+24 -4
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@@ -6,12 +6,32 @@ Treasure Hunt mobile app built with React Native and Expo.
```bash
npm i
npx expo start --android
npm start
```
## Notes
- The app accesses game/auth data through the centralized API endpoint via `src/components/API/API.js`.
- Navigation is handled with React Navigation native stack.
- Sometimes you might have to switch the API Endpoint URL. This is just Because of the fact that when I'm using the app I can't access the API endpoint, from the global URL. Therefore, I need my local API Server's IP as the URL
- Just Uncomment the `API_ENDPOINT` variable in `src/components/API/API.js` to use the actual API Server Which is `api.bobby.ip-ddns.com` [Do not add any port thing here as it uses port 80 by default].
- IF encountering network issues, ensure the API endpoint is set to 'http://api.bobby.ip-ddns.com' and not 'http://192.168.8.100:3000'.
- The reason for 'http://192.168.8.100:3000' is due to the API server being on my (Mudabbir's) home network. I need to use local ip due to loop back restrictions with home network(needed for security).
- Just uncomment line 1 in `src/components/API/API.js` to use the actual API Server Which is `api.bobby.ip-ddns.com` [Do not add any port thing here as it uses port 80 by default].
# DB Structure:
API endpoint: `http://api.bobby.ip-ddns.com/`
### Tables:
- `users`
- `teams`
- `team-members`
- `subgroups`
- `subgroup-members`
- `groups`
- `game-types`
- `db`
- `caches`
- `admin-waitlist`
#### Append Table to API URL to view table's json data on browser.
I.e: `http://api.bobby.ip-ddns.com/users` or `http://api.bobby.ip-ddns.com/subgroups-members`
+4 -41
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@@ -1,14 +1,8 @@
import React from 'react';
import {StyleSheet, View} from 'react-native';
import MapView, {Marker, Polygon} from 'react-native-maps';
import {getFovCone} from '../../utils/geoMath';
const PlayerMapView = ({userLocation, visibleCaches, heading}) => {
// Initialisation -------------
// State ----------------------
// Handlers -------------------
// View -----------------------
if (!userLocation) return null;
const coneCoords = (heading !== null && heading !== undefined)
@@ -26,25 +20,14 @@ const PlayerMapView = ({userLocation, visibleCaches, heading}) => {
pitchEnabled={false}
showsUserLocation
>
{/* Cache pin markers — appear temporarily when the cache is in the FOV
cone AND within claim distance. Uses a custom View so the pin
renders identically on iOS (Google Maps) and Android.
tracksViewChanges must be true so Android captures the custom
View as a bitmap on the first render cycle. */}
{(visibleCaches || []).map((cache) => (
<Marker
key={cache.id}
coordinate={cache.coordinates}
pinColor="orange"
title={cache.clue}
anchor={{x: 0.5, y: 0.5}}
tracksViewChanges={true}
>
<View style={styles.markerOuter}>
<View style={styles.markerInner} />
</View>
</Marker>
/>
))}
{/* FOV heading cone */}
{coneCoords && (
<Polygon
coordinates={coneCoords}
@@ -57,26 +40,6 @@ const PlayerMapView = ({userLocation, visibleCaches, heading}) => {
);
};
const styles = StyleSheet.create({
markerOuter: {
width: 26,
height: 26,
alignItems: 'center',
justifyContent: 'center',
},
markerInner: {
width: 18,
height: 18,
borderRadius: 9,
backgroundColor: '#f59e0b',
borderWidth: 2.5,
borderColor: '#ffffff',
shadowColor: '#000000',
shadowOffset: {width: 0, height: 1},
shadowOpacity: 0.3,
shadowRadius: 2,
elevation: 3,
},
});
export default PlayerMapView;
+2 -2
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@@ -39,10 +39,10 @@ const BottomNavbar = ({navigation, routeName}) => {
style: 'destructive',
onPress: async () => {
const s = getSession();
const endpoint = `${API_BASE_URL}/subgroup-memberships?Uid=${s.currentUid}&Gid=${s.currentGid}`;
const endpoint = `${API_BASE_URL}/subgroup-members?Uid=${s.currentUid}&Gid=${s.currentGid}`;
const res = await API.get(endpoint);
if (res.isSuccess && res.result.length > 0) {
await API.delete(`${API_BASE_URL}/subgroup-memberships/${res.result[0].id}`);
await API.delete(`${API_BASE_URL}/subgroup-members/${res.result[0].id}`);
}
clearGameSession();
navigation.reset({index: 0, routes: [{name: 'Game'}]});
+9 -57
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@@ -8,20 +8,13 @@ import {getFovCone, isInClaimCone} from '../../utils/geoMath';
const DEFAULT_REGION = {latitude: 51.5074, longitude: -0.1278, latitudeDelta: 0.01, longitudeDelta: 0.01};
const ExpandedMapScreen = ({route}) => {
// Initialisation ------------
const {isAdmin, cacheRecords: cacheStr, claimDistance: routeClaimDistance, userLocation: routeLocation} = route.params || {};
const {isAdmin, cacheRecords: cacheStr, claimDistance: routeClaimDistance, userLocation: routeLocation, selectedCacheId} = route.params || {};
const caches = cacheStr ? JSON.parse(cacheStr) : [];
const claimDistance = routeClaimDistance || 20;
// State ----------------------
// Seed with the location passed from MapScreen so the map opens centred on the user immediately
const [userLocation, setUserLocation] = useState(routeLocation || null);
const [heading, setHeading] = useState(null);
// Handlers -------------------
useEffect(() => {
let locationSub;
let headingSub;
@@ -30,7 +23,6 @@ const ExpandedMapScreen = ({route}) => {
const {status} = await Location.requestForegroundPermissionsAsync();
if (status !== 'granted') return;
// Only do a fresh one-shot fix if MapScreen didn't supply a location
if (!routeLocation) {
const last = await Location.getLastKnownPositionAsync();
if (last) {
@@ -46,7 +38,6 @@ const ExpandedMapScreen = ({route}) => {
(next) => setUserLocation({latitude: next.coords.latitude, longitude: next.coords.longitude}),
);
// Use OS-fused heading from expo-location
headingSub = await Location.watchHeadingAsync((headingData) => {
const raw = headingData.trueHeading >= 0 ? headingData.trueHeading : headingData.magHeading;
setHeading(raw);
@@ -64,17 +55,11 @@ const ExpandedMapScreen = ({route}) => {
? {...userLocation, latitudeDelta: 0.01, longitudeDelta: 0.01}
: DEFAULT_REGION;
// View -----------------------
const hasHeading = heading !== null;
const coneCoords = (userLocation && hasHeading)
? getFovCone(userLocation, heading)
: null;
const coneCoords = (userLocation && hasHeading) ? getFovCone(userLocation, heading) : null;
// For players — heading is required so the player must point their device
// towards a cache for it to appear (same logic as the main MapScreen)
const visiblePlayerCaches = (!isAdmin && userLocation && hasHeading)
? caches.filter((c) => isInClaimCone(heading, userLocation, c.coordinates, claimDistance))
const visiblePlayerCaches = (!isAdmin && userLocation && hasHeading && selectedCacheId)
? caches.filter((c) => c.id === selectedCacheId && isInClaimCone(heading, userLocation, c.coordinates, claimDistance))
: [];
return (
@@ -86,21 +71,9 @@ const ExpandedMapScreen = ({route}) => {
initialRegion={region}
showsUserLocation
>
{/* Admins see all cache pin locations.
tracksViewChanges must be true so Android captures the
custom View as a bitmap on the first render cycle. */}
{isAdmin && caches.map((cache) => (
<React.Fragment key={cache.id}>
<Marker
coordinate={cache.coordinates}
title={cache.name || cache.clue}
anchor={{x: 0.5, y: 0.5}}
tracksViewChanges={true}
>
<View style={styles.adminMarkerOuter}>
<View style={styles.adminMarkerInner} />
</View>
</Marker>
<Marker coordinate={cache.coordinates} pinColor="#9ca3af" title={cache.name || cache.clue} />
<Circle
center={cache.coordinates}
radius={claimDistance}
@@ -109,23 +82,14 @@ const ExpandedMapScreen = ({route}) => {
/>
</React.Fragment>
))}
{/* Players — pin markers appear when cache is in FOV cone + within range.
tracksViewChanges must be true so Android captures the
custom View as a bitmap on the first render cycle. */}
{!isAdmin && visiblePlayerCaches.map((cache) => (
<Marker
key={cache.id}
coordinate={cache.coordinates}
pinColor="orange"
title={cache.clue}
anchor={{x: 0.5, y: 0.5}}
tracksViewChanges={true}
>
<View style={styles.cacheMarkerOuter}>
<View style={styles.cacheMarkerInner} />
</View>
</Marker>
/>
))}
{/* Heading FOV cone */}
{coneCoords && (
<Polygon
coordinates={coneCoords}
@@ -143,20 +107,8 @@ const ExpandedMapScreen = ({route}) => {
const styles = StyleSheet.create({
container: {padding: 0},
mapWrap: {flex: 1},
// Admin cache markers — blue dot
adminMarkerOuter: {width: 26, height: 26, alignItems: 'center', justifyContent: 'center'},
adminMarkerInner: {
width: 18, height: 18, borderRadius: 9,
backgroundColor: '#2563eb', borderWidth: 2.5, borderColor: '#ffffff',
shadowColor: '#000', shadowOffset: {width: 0, height: 1}, shadowOpacity: 0.3, shadowRadius: 2, elevation: 3,
},
// Player cache markers — orange dot
cacheMarkerOuter: {width: 26, height: 26, alignItems: 'center', justifyContent: 'center'},
cacheMarkerInner: {
width: 18, height: 18, borderRadius: 9,
backgroundColor: '#f59e0b', borderWidth: 2.5, borderColor: '#ffffff',
shadowColor: '#000', shadowOffset: {width: 0, height: 1}, shadowOpacity: 0.3, shadowRadius: 2, elevation: 3,
},
});
export default ExpandedMapScreen;
+7 -37
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@@ -22,8 +22,7 @@ const MapScreen = ({navigation}) => {
const session = getSession();
const {getCaches, claimCache, upsertCache, deleteCache, joinPrivateGame, createPrivateGame, getLobby, getUser, getSubgroups} = useGameHook();
// Stable ref to getCaches so loadCaches never gets a new identity on re-render.
// This prevents the useEffect/useFocusEffect from looping infinitely.
// Stable ref to prevent infinite re-render loops
const getCachesRef = useRef(getCaches);
getCachesRef.current = getCaches;
@@ -49,19 +48,12 @@ const MapScreen = ({navigation}) => {
const [newName, setNewName] = useState('');
const [newClue, setNewClue] = useState('');
// Global claim distance comes from the group's CacheTriggerMeters setting
const claimDistance = groupInfo?.CacheTriggerMeters || 20;
const isPlayer = inGame && !isAdmin;
// Teams are required but the player hasn't joined one — block all claiming
const requiresTeam = Boolean(isPlayer && groupInfo?.TeamsEnabled && !session.currentTid);
// Stable empty array — avoids creating a new reference on every render
// which would trigger an infinite re-render loop in usePlayerGame
const EMPTY_CACHES = useMemo(() => [], []);
// Filter out caches already claimed by the current user's team (or by the user if no team)
// Caches not yet claimed by the current user's team (or user if no team)
const activeCachesForPlayer = useMemo(() => {
if (!isPlayer) return EMPTY_CACHES;
return cacheRecords.filter((cache) => {
@@ -73,8 +65,6 @@ const MapScreen = ({navigation}) => {
});
}, [cacheRecords, isPlayer, session.currentTid, session.currentUid, EMPTY_CACHES]);
// When requiresTeam is true pass null/empty so usePlayerGame is inert.
// selectedCacheId is the 5th param — only that cache can trigger the claim countdown.
const {visibleCaches, isClaiming, setIsClaiming} = usePlayerGame(
(isPlayer && !requiresTeam) ? userLocation : null,
(isPlayer && !requiresTeam) ? heading : null,
@@ -98,9 +88,6 @@ const MapScreen = ({navigation}) => {
// Default member subgroup SGid for cache creation (first non-admin subgroup)
const defaultMemberSGid = subgroups.find((sg) => !sg.IsAdminGroup)?.SGid || null;
// Always call getSession() fresh inside the callback so we never read a
// stale currentGid from the closure — matches the server's /caches endpoint.
// Uses getCachesRef so this callback has a stable identity (no infinite loop).
const loadCaches = useCallback(async () => {
const currentGid = getSession().currentGid;
if (!currentGid) {
@@ -114,18 +101,15 @@ const MapScreen = ({navigation}) => {
// Run once on mount
useEffect(() => { loadCaches(); }, [loadCaches]);
// Re-fetch caches every time this screen gains focus so the list is always
// up-to-date after navigating away and back (e.g. Settings → Map)
// Re-fetch caches when screen gains focus
useFocusEffect(
useCallback(() => { loadCaches(); }, [loadCaches])
);
// Auto-select the first unclaimed cache for the player when caches load
// Auto-select first unclaimed cache when list loads
useEffect(() => {
if (!isPlayer || activeCachesForPlayer.length === 0) return;
// If persisted selection still exists in the unclaimed list, keep it
if (selectedCacheId && activeCachesForPlayer.some((c) => c.id === selectedCacheId)) return;
// Otherwise auto-select the first unclaimed cache
const firstId = activeCachesForPlayer[0].id;
setSelectedCacheIdState(firstId);
setSelectedCache(firstId);
@@ -145,7 +129,6 @@ const MapScreen = ({navigation}) => {
return;
}
// Try cached position first for instant load, fall back to fresh fix
const last = await Location.getLastKnownPositionAsync();
if (last) {
setUserLocation({latitude: last.coords.latitude, longitude: last.coords.longitude});
@@ -160,7 +143,6 @@ const MapScreen = ({navigation}) => {
(next) => setUserLocation({latitude: next.coords.latitude, longitude: next.coords.longitude}),
);
// Use OS-fused heading from expo-location
headingSub = await Location.watchHeadingAsync((headingData) => {
const raw = headingData.trueHeading >= 0 ? headingData.trueHeading : headingData.magHeading;
setHeading(raw);
@@ -176,13 +158,10 @@ const MapScreen = ({navigation}) => {
const handleJoinGame = async () => {
if (!gameCode.trim()) return;
// Force uppercase just in case a lowercase code is pasted
const result = await joinPrivateGame({JoinCode: gameCode.trim().toUpperCase(), Uid: session.currentUid});
if (!result) return;
setSessionGroup(result.Gid, result.SGid);
// Refresh user from server so we pick up any existing TGid
// (handles re-joining a game while still in a team)
const freshUser = await getUser(session.currentUid);
if (freshUser) {
setSessionUser(freshUser);
@@ -221,14 +200,12 @@ const MapScreen = ({navigation}) => {
});
setIsClaiming(false);
if (result) {
// Show "Cache Claimed!" popup for 3 seconds
setClaimedPopupVisible(true);
setTimeout(() => setClaimedPopupVisible(false), 3000);
}
await loadCaches();
}, [session.currentGid, session.currentUid, session.currentTid, loadCaches]);
// Admin — open create form
const handleCreateCachePress = () => {
const fallback = userLocation || {latitude: mapRegion.latitude, longitude: mapRegion.longitude};
setEditingCacheId(null);
@@ -238,7 +215,6 @@ const MapScreen = ({navigation}) => {
setIsCreating(true);
};
// Admin — open edit form
const handleEditCache = (cache) => {
setEditingCacheId(cache.id);
setNewCoord(cache.coordinates);
@@ -247,14 +223,12 @@ const MapScreen = ({navigation}) => {
setIsCreating(true);
};
// Admin — delete cache
const handleDeleteCache = async (cache) => {
if (!session.currentGid) return;
await deleteCache(session.currentGid, cache.id);
await loadCaches();
};
// Admin — save create or edit
const handleSaveCache = async () => {
if (!newCoord || !newClue.trim() || !session.currentGid) return;
const payload = {
@@ -277,7 +251,6 @@ const MapScreen = ({navigation}) => {
setEditingCacheId(null);
};
// Navigate to expanded map view, passing the live location so it opens centred on the user
const handleExpandMap = () => {
navigation.navigate('ExpandedMapScreen', {
isAdmin,
@@ -285,16 +258,15 @@ const MapScreen = ({navigation}) => {
heading: heading || 0,
claimDistance,
userLocation: userLocation || null,
selectedCacheId,
});
};
// Player — select cache (persist selection); only allow selecting unclaimed caches
const handleSelectCache = (cache) => {
setSelectedCacheIdState(cache.id);
setSelectedCache(cache.id);
};
// Helper — check whether a cache has been claimed by the current user's team (or user)
const isCacheClaimedByMe = (cache) => {
const claims = cache.Claims || [];
if (session.currentTid) return claims.some((c) => c.Tid === session.currentTid);
@@ -438,8 +410,7 @@ const MapScreen = ({navigation}) => {
);
}
// Admin — normal view (map + create button + cache list)
// Uses initialRegion so manual zoom/pan is not reset by location updates
// Admin view
if (isAdmin) {
return (
<Screen style={styles.containerMap}>
@@ -523,8 +494,7 @@ const MapScreen = ({navigation}) => {
);
}
// Player in game — the claim target is the selected cache (only it can trigger the countdown)
const claimTarget = visibleCaches.find((c) => c.id === selectedCacheId) || null;
const claimTarget = visibleCaches[0] || null;
return (
<Screen style={styles.containerMap}>
+12 -16
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@@ -6,7 +6,7 @@ const useGameHook = () => {
const usersEndpoint = `${API_BASE_URL}/users`;
const groupsEndpoint = `${API_BASE_URL}/groups`;
const subgroupsEndpoint = `${API_BASE_URL}/subgroups`;
const subgroupMembershipsEndpoint = `${API_BASE_URL}/subgroup-memberships`;
const subgroupMembersEndpoint = `${API_BASE_URL}/subgroup-members`;
const teamsEndpoint = `${API_BASE_URL}/teams`;
const teamMembersEndpoint = `${API_BASE_URL}/team-members`;
const cachesEndpoint = `${API_BASE_URL}/caches`;
@@ -67,19 +67,19 @@ const useGameHook = () => {
return response.isSuccess;
};
// Subgroup memberships
// Subgroup members
const joinPrivateGame = async (payload) => {
const response = await API.post(subgroupMembershipsEndpoint, payload);
const response = await API.post(subgroupMembersEndpoint, payload);
return response.isSuccess ? response.result : null;
};
const getGroupMembers = async (gid) => {
const response = await API.get(`${subgroupMembershipsEndpoint}?Gid=${gid}`);
const response = await API.get(`${subgroupMembersEndpoint}?Gid=${gid}`);
return response.isSuccess ? response.result : [];
};
const removeMember = async (membershipId) => {
const response = await API.delete(`${subgroupMembershipsEndpoint}/${membershipId}`);
const response = await API.delete(`${subgroupMembersEndpoint}/${membershipId}`);
return response.isSuccess;
};
@@ -125,7 +125,6 @@ const useGameHook = () => {
return response.isSuccess;
};
// Caches (standalone resource)
const getCaches = async (gid, sgid = null) => {
let url = `${cachesEndpoint}?Gid=${gid}`;
if (sgid !== null) url += `&SGid=${sgid}`;
@@ -134,14 +133,7 @@ const useGameHook = () => {
};
const upsertCache = async (payload) => {
if (payload.cacheId) {
const response = await API.put(
`${cachesEndpoint}/${payload.cacheId}`,
payload,
);
return response.isSuccess ? response.result : null;
}
const response = await API.post(cachesEndpoint, {
const data = {
Gid: payload.gid,
SGid: payload.subgroupId,
Title: payload.name,
@@ -149,11 +141,15 @@ const useGameHook = () => {
Latitude: payload.latitude,
Longitude: payload.longitude,
TriggerMeters: payload.radius,
});
};
if (payload.cacheId) {
const response = await API.put(`${cachesEndpoint}/${payload.cacheId}`, data);
return response.isSuccess ? response.result : null;
}
const response = await API.post(cachesEndpoint, data);
return response.isSuccess ? response.result : null;
};
// Claim a cache — team-aware: prevents same team from claiming again
const claimCache = async (payload) => {
const response = await API.post(
`${cachesEndpoint}/${payload.cacheId}/claim`,
+15 -32
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@@ -2,52 +2,35 @@ import {useEffect, useRef, useState} from 'react';
import {isInClaimCone} from '../utils/geoMath';
const usePlayerGame = (playerLocation, playerHeading, activeCaches, claimDistance, selectedCacheId) => {
// State ----------------------
const [visibleCaches, setVisibleCaches] = useState([]);
const [isClaiming, setIsClaiming] = useState(false);
const prevIdsRef = useRef('');
const prevIdRef = useRef('');
// Handlers -------------------
// Determine which caches fall inside the FOV claim cone
useEffect(() => {
if (!playerLocation || playerHeading === null || playerHeading === undefined) {
if (prevIdsRef.current !== '') {
prevIdsRef.current = '';
if (!playerLocation || playerHeading === null || playerHeading === undefined || !selectedCacheId) {
if (prevIdRef.current !== '') {
prevIdRef.current = '';
setVisibleCaches([]);
setIsClaiming(false);
}
return;
}
const inCone = (activeCaches || []).filter((cache) =>
isInClaimCone(playerHeading, playerLocation, cache.coordinates, claimDistance),
);
const selected = (activeCaches || []).find((c) => c.id === selectedCacheId);
const visible = selected && isInClaimCone(playerHeading, playerLocation, selected.coordinates, claimDistance);
const newId = visible ? String(selected.id) : '';
// Only update state when the set of visible caches actually changes
const newIds = inCone.map((c) => c.id).join(',');
if (newIds !== prevIdsRef.current) {
prevIdsRef.current = newIds;
setVisibleCaches(inCone);
if (newId !== prevIdRef.current) {
prevIdRef.current = newId;
setVisibleCaches(visible ? [selected] : []);
setIsClaiming(Boolean(visible));
}
}, [playerLocation, playerHeading, activeCaches, claimDistance]);
// Claiming requires ALL four criteria:
// 1. Cache not already claimed by player's team (handled by activeCaches filter)
// 2. Cache within claim distance (handled by isInClaimCone)
// 3. Player looking at the cache (in FOV cone) (handled by isInClaimCone)
// 4. Cache is the one currently selected in list (checked here)
useEffect(() => {
const canClaim = Boolean(
selectedCacheId && visibleCaches.some((c) => c.id === selectedCacheId),
);
setIsClaiming(canClaim);
}, [visibleCaches, selectedCacheId]);
// Return ---------------------
}, [playerLocation, playerHeading, activeCaches, claimDistance, selectedCacheId]);
return {visibleCaches, isClaiming, setIsClaiming};
};
export default usePlayerGame;