bobbert
|
51cd65db0a
|
Refactor UI styles: update color scheme for consistency across components, enhance visual hierarchy, and improve accessibility.
|
2026-04-09 14:23:31 +01:00 |
|
bobbert
|
1465a55602
|
Refactor UI components: update styles for consistency, changed colour scheme, dont like all the white light colours.
|
2026-04-09 14:04:55 +01:00 |
|
bobbert
|
4a0468d155
|
Enhance navigation and data handling: update BottomNavbar to pass selected department, refactor GameSettingsScreen and PlayersScreen for improved subgroup management, and adjust API calls to support department-specific data.
|
2026-04-09 13:10:59 +01:00 |
|
bobbert
|
e3564bea08
|
Refactor API endpoints: update subgroup membership references to subgroup members and streamline cache visibility logic based on selected cache ID.
|
2026-04-09 10:23:36 +01:00 |
|
bobbert
|
d60f428383
|
Enhance player and team management: add admin approval/denial for waitlisted users, conditionally render UI elements based on game status, and improve button states for better user experience
|
2026-04-09 01:51:54 +01:00 |
|
bobbert
|
9a9db74369
|
Enhance cache management and UI: implement multi-team cache claiming, add admin waitlist functionality, and improve leaderboard display for better user experience
|
2026-04-08 20:42:11 +01:00 |
|
bobbert
|
5183039b7b
|
Refactor session management to use AsyncStorage for persistence; update game settings and leaderboard screens for improved functionality
|
2026-04-08 16:45:00 +01:00 |
|
bobbert
|
8008a9b6fe
|
Add GameSettings and Players screens; implement cache management features in MapScreen
|
2026-04-06 23:59:52 +01:00 |
|
bobbert
|
d7bc5d38d1
|
Refactor API base URL handling for dynamic environment detection; update navigation stacks and integrate SafeAreaProvider for improved layout management across screens.
|
2026-04-06 01:12:36 +01:00 |
|
bobbert
|
9b9f13eb6a
|
Add comments for code structure clarity; enhance readability across multiple components
|
2026-04-05 18:07:45 +01:00 |
|
bobbert
|
17ed120ce8
|
Add new screens for game management, team management, and cache handling; implement caching logic and session management
|
2026-04-02 22:08:07 +01:00 |
|