Commit Graph
20 Commits
Author SHA1 Message Date
bobbert 41b0b723ca Fixed an issue where departments could interact and see caches from other departments for org accounts. Fixed this issue. 2026-04-09 14:41:51 +01:00
bobbert 4a0468d155 Enhance navigation and data handling: update BottomNavbar to pass selected department, refactor GameSettingsScreen and PlayersScreen for improved subgroup management, and adjust API calls to support department-specific data. 2026-04-09 13:10:59 +01:00
bobbert 43c8bb2bff Enhance department management: add department name display in cache cards, update navigation to include selected department, and improve department selection in map screen. 2026-04-09 12:49:05 +01:00
bobbert dd5dd83737 Refactor business settings: update department-related UI elements, enhance game reset functionality, and improve data handling for business accounts. 2026-04-09 12:32:29 +01:00
bobbert e0065e885f updating business components. 2026-04-09 11:56:22 +01:00
bobbert e3564bea08 Refactor API endpoints: update subgroup membership references to subgroup members and streamline cache visibility logic based on selected cache ID. 2026-04-09 10:23:36 +01:00
bobbert fc378ae016 Refactor map components: streamline player cache marker rendering and update claim logic to use selected cache ID for triggering countdown. 2026-04-09 09:09:08 +01:00
bobbert 4a5cc716db Refactor map functionality: streamline cache visibility logic by removing proximity fallback for iOS, ensuring player must have heading to view caches, and simplify heading checks in player game hook 2026-04-09 08:52:23 +01:00
bobbert 63c082bb8f Enhance map functionality: improve cache marker rendering for consistency across platforms, especially for iphone users, add fallback for proximity detection when heading is unavailable, and refactor visibility logic for better performance 2026-04-09 08:44:37 +01:00
bobbert 70ed43f12b Implement business subgroup management: add create, update, and delete functionality for subgroups; enhance team settings with subgroup selection and cache claim distance adjustments
also fixed the naming scheme on the db from game-data.json to caches.json and refactored code to reflect that change. plus added player highlighting
2026-04-09 00:13:28 +01:00
bobbert 9a9db74369 Enhance cache management and UI: implement multi-team cache claiming, add admin waitlist functionality, and improve leaderboard display for better user experience 2026-04-08 20:42:11 +01:00
bobbert 5183039b7b Refactor session management to use AsyncStorage for persistence; update game settings and leaderboard screens for improved functionality 2026-04-08 16:45:00 +01:00
bobbert 2646c7b9bc Refactor cache claim logic to use admin-defined claim distance; update related components for consistency 2026-04-07 18:00:30 +01:00
bobbert d34bb650f4 Add ExpandedMapScreen and integrate it into navigation; enhance CacheCardItem and GameSettingsScreen with improved UI elements 2026-04-07 14:38:18 +01:00
bobbert 8008a9b6fe Add GameSettings and Players screens; implement cache management features in MapScreen 2026-04-06 23:59:52 +01:00
bobbert a326c784a5 Update API base URL for local development; implement fetch timeout handling for improved request management 2026-04-06 19:54:43 +01:00
bobbert 8acf4c923a Add API base URL and refactor imports; streamline cache handling in hooks. Replaced the DBlink.js because having just one file handle the connection is better, matches other projects. Used dblink coz i didnt know how to do it with graeme's method... sorry! 2026-04-05 18:32:42 +01:00
bobbert 9b9f13eb6a Add comments for code structure clarity; enhance readability across multiple components 2026-04-05 18:07:45 +01:00
bobbert d67522a71d Refactor database interaction to use centralized API; update game type retrieval and cache management logic (minor changes lol) 2026-04-03 01:19:18 +01:00
bobbert 17ed120ce8 Add new screens for game management, team management, and cache handling; implement caching logic and session management 2026-04-02 22:08:07 +01:00