bobbert
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41b0b723ca
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Fixed an issue where departments could interact and see caches from other departments for org accounts. Fixed this issue.
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2026-04-09 14:41:51 +01:00 |
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bobbert
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4a0468d155
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Enhance navigation and data handling: update BottomNavbar to pass selected department, refactor GameSettingsScreen and PlayersScreen for improved subgroup management, and adjust API calls to support department-specific data.
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2026-04-09 13:10:59 +01:00 |
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bobbert
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43c8bb2bff
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Enhance department management: add department name display in cache cards, update navigation to include selected department, and improve department selection in map screen.
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2026-04-09 12:49:05 +01:00 |
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bobbert
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dd5dd83737
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Refactor business settings: update department-related UI elements, enhance game reset functionality, and improve data handling for business accounts.
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2026-04-09 12:32:29 +01:00 |
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bobbert
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e0065e885f
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updating business components.
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2026-04-09 11:56:22 +01:00 |
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bobbert
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e3564bea08
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Refactor API endpoints: update subgroup membership references to subgroup members and streamline cache visibility logic based on selected cache ID.
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2026-04-09 10:23:36 +01:00 |
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bobbert
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fc378ae016
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Refactor map components: streamline player cache marker rendering and update claim logic to use selected cache ID for triggering countdown.
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2026-04-09 09:09:08 +01:00 |
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bobbert
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4a5cc716db
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Refactor map functionality: streamline cache visibility logic by removing proximity fallback for iOS, ensuring player must have heading to view caches, and simplify heading checks in player game hook
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2026-04-09 08:52:23 +01:00 |
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bobbert
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63c082bb8f
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Enhance map functionality: improve cache marker rendering for consistency across platforms, especially for iphone users, add fallback for proximity detection when heading is unavailable, and refactor visibility logic for better performance
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2026-04-09 08:44:37 +01:00 |
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bobbert
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70ed43f12b
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Implement business subgroup management: add create, update, and delete functionality for subgroups; enhance team settings with subgroup selection and cache claim distance adjustments
also fixed the naming scheme on the db from game-data.json to caches.json and refactored code to reflect that change. plus added player highlighting
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2026-04-09 00:13:28 +01:00 |
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bobbert
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9a9db74369
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Enhance cache management and UI: implement multi-team cache claiming, add admin waitlist functionality, and improve leaderboard display for better user experience
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2026-04-08 20:42:11 +01:00 |
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bobbert
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5183039b7b
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Refactor session management to use AsyncStorage for persistence; update game settings and leaderboard screens for improved functionality
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2026-04-08 16:45:00 +01:00 |
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bobbert
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2646c7b9bc
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Refactor cache claim logic to use admin-defined claim distance; update related components for consistency
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2026-04-07 18:00:30 +01:00 |
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bobbert
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d34bb650f4
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Add ExpandedMapScreen and integrate it into navigation; enhance CacheCardItem and GameSettingsScreen with improved UI elements
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2026-04-07 14:38:18 +01:00 |
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bobbert
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8008a9b6fe
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Add GameSettings and Players screens; implement cache management features in MapScreen
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2026-04-06 23:59:52 +01:00 |
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bobbert
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a326c784a5
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Update API base URL for local development; implement fetch timeout handling for improved request management
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2026-04-06 19:54:43 +01:00 |
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bobbert
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8acf4c923a
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Add API base URL and refactor imports; streamline cache handling in hooks. Replaced the DBlink.js because having just one file handle the connection is better, matches other projects. Used dblink coz i didnt know how to do it with graeme's method... sorry!
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2026-04-05 18:32:42 +01:00 |
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bobbert
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9b9f13eb6a
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Add comments for code structure clarity; enhance readability across multiple components
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2026-04-05 18:07:45 +01:00 |
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bobbert
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d67522a71d
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Refactor database interaction to use centralized API; update game type retrieval and cache management logic (minor changes lol)
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2026-04-03 01:19:18 +01:00 |
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bobbert
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17ed120ce8
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Add new screens for game management, team management, and cache handling; implement caching logic and session management
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2026-04-02 22:08:07 +01:00 |
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