mirror of
https://github.com/mudabbir-ahmad/peworkshop.git
synced 2026-10-07 19:50:20 +00:00
map WIP
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commit
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6 files changed
+490
-154
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@@ -85,6 +85,7 @@
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height: fit-content; /* Allow natural height */
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display: block; /* Change to block for proper scrolling */
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overflow: visible; /* Show content beyond boundaries */
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z-index: 5; /* Ensure it's above the background */
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}
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.svg-container svg {
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@@ -95,7 +96,12 @@
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object-fit: none; /* Don't constrain the SVG */
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}
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/* Map background - display as full-page map */
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/* Remove the default map background when we have the processed SVG */
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.svg-container + .map-background {
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display: none;
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}
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/* Map background - only shown when SVG is loading */
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.map-background {
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position: absolute;
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top: 0;
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@@ -106,7 +112,7 @@
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background-size: auto; /* Don't resize the background */
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background-position: top right; /* Position at top right */
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background-repeat: no-repeat;
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z-index: 5;
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z-index: 3; /* Lower z-index than the processed SVG */
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}
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/* Circle elements in the SVG map - attach to a container class */
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@@ -119,6 +125,70 @@
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fill: #ffb74d !important; /* Only change color on hover, no movement */
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}
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/* Circle elements in the SVG map - attach to a container class */
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.svg-container circle.clue-point {
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cursor: pointer;
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transition: fill 0.3s ease, stroke-width 0.3s ease;
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pointer-events: all; /* Ensure clicks are detected */
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stroke-width: 2px;
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r: 8; /* Set a minimum radius for all clue points */
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}
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/* Improve circle visibility and interactivity */
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.svg-container circle.clue-point {
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cursor: pointer !important;
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transition: all 0.3s ease;
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pointer-events: all !important;
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stroke-width: 2px;
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r: 12px; /* Larger radius for better visibility and easier clicks */
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z-index: 10;
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position: relative;
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}
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/* Enhance hover effect */
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.svg-container circle.clue-point:hover {
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fill: #ffb74d !important; /* Orange hover color */
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stroke: #ff6d00 !important;
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stroke-width: 4px !important;
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transform: scale(1.2);
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z-index: 20;
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filter: drop-shadow(0px 0px 4px rgba(0, 0, 0, 0.5));
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}
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/* Invisible click areas for easier interaction */
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.svg-container circle.clue-point-click-area {
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pointer-events: all !important;
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cursor: pointer !important;
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opacity: 0.01; /* Nearly invisible but still interactive */
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z-index: 5;
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}
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/* Create custom animation for the current clue */
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@keyframes clue-point-pulse {
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0% {
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stroke-width: 3px;
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transform: scale(1);
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filter: drop-shadow(0px 0px 2px rgba(255, 152, 0, 0.7));
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}
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50% {
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stroke-width: 5px;
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transform: scale(1.2);
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filter: drop-shadow(0px 0px 8px rgba(255, 152, 0, 0.9));
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}
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100% {
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stroke-width: 3px;
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transform: scale(1);
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filter: drop-shadow(0px 0px 2px rgba(255, 152, 0, 0.7));
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}
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}
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.svg-container circle.clue-point:hover {
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fill: #ffb74d !important; /* Orange hover color */
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stroke: #ff6d00;
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stroke-width: 3px;
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transform: scale(1.1);
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}
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/* Remaining styles unchanged */
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.map-svg {
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width: 100% !important; /* Override Next.js Image default width */
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@@ -133,8 +203,13 @@
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flex-direction: column;
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align-items: center;
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justify-content: center;
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height: 100vh;
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height: 100%;
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width: 100%;
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position: absolute;
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top: 0;
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left: 0;
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z-index: 50;
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background-color: rgba(105, 181, 168, 0.8);
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}
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.loading-spinner {
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+79
-49
@@ -127,6 +127,74 @@ export default function MapPage() {
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}
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}, []);
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// Enhanced function to populate the map with clue points
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const enhanceSvgMap = useCallback(() => {
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if (!mapContainerRef.current) return;
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// Find the SVG element inside the map container
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const svgElement = mapContainerRef.current.querySelector("svg");
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if (!svgElement) {
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console.error("No SVG element found in map container");
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setMapError(true);
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return;
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}
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console.log("SVG element found, starting enhancement process");
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// Clear out any existing map-background elements to ensure we only show one map
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const existingMapBgs = document.querySelectorAll(
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`.${styles["map-background"]}`
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);
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existingMapBgs.forEach((bg) => (bg.style.display = "none"));
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// First populate the map with basic clue points
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populateMap(svgElement)
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.then((success) => {
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if (success) {
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console.log("Map populated with clue points successfully");
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// Process the clues to determine which are available
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const processedClues = clues.map((clue, index, arr) => {
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// Find the first unfound clue's index
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const firstUnfoundIndex = arr.findIndex((c) => !c.found);
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// A clue is available if:
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// 1. It's already found, OR
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// 2. It's the next unfound clue in the sequence
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const available = clue.found || index === firstUnfoundIndex;
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return { ...clue, available };
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});
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// Debug info about clue statuses
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processedClues.forEach((clue, index) => {
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console.log(
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`Clue ${clue.id} (index ${index}): Available: ${clue.available}, Found: ${clue.found}`
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);
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});
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// Update the clue point appearances based on their statuses
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updateCluePointStatus(svgElement, processedClues);
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// Define a direct navigation function that will be used for click handling
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const navigateToClue = (clueId) => {
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console.log(`Navigating to clue ${clueId}`);
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router.push(`/clue/${clueId}`);
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};
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// Attach click handlers to all clue points and click areas
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attachClueClickHandlers(svgElement, processedClues, navigateToClue);
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} else {
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console.error("Failed to populate map with clue points");
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setMapError(true);
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}
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})
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.catch((error) => {
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console.error("Error enhancing SVG map:", error);
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setMapError(true);
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});
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}, [clues, router, styles]);
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// Function to load and enhance the SVG map
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const loadAndEnhanceMap = useCallback(async () => {
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try {
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@@ -143,7 +211,7 @@ export default function MapPage() {
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}
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const svgText = await response.text();
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console.log("SVG loaded, length:", svgText.length);
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console.log(`SVG loaded, length: ${svgText.length} characters`);
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// Ensure SVG has correct namespaces and viewBox
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let fixedSvg = svgText.replace(
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@@ -174,42 +242,6 @@ export default function MapPage() {
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}
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}, []);
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// Enhanced function to populate the map with clue points
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const enhanceSvgMap = useCallback(() => {
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if (!mapContainerRef.current) return;
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// Find the SVG element inside the map container
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const svgElement = mapContainerRef.current.querySelector("svg");
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if (!svgElement) {
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console.error("No SVG element found in map container");
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return;
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}
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console.log("SVG element found, starting enhancement");
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// Use our utility to populate the map with clue points
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populateMap(svgElement)
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.then((success) => {
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if (success) {
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console.log("Map populated successfully");
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// After populating the map, update the status of each clue point
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updateCluePointStatus(svgElement, clues);
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// Attach click handlers for navigation
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attachClueClickHandlers(svgElement, clues, (clueId) => {
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router.push(`/clue/${clueId}`);
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});
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} else {
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console.error("Failed to populate map");
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}
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})
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.catch((error) => {
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console.error("Error enhancing SVG map:", error);
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setMapError(true);
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});
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}, [clues, router]);
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// Function to check hunt status and timer
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async function checkHuntAndTimer() {
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if (!isMounted.current) return;
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@@ -538,23 +570,23 @@ export default function MapPage() {
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// Only try to enhance the map if both the SVG and clues are loaded
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if (!mapSvg || !clues.length) return;
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console.log("Both SVG and clues loaded, enhancing map");
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console.log("Both SVG and clues are loaded, preparing to enhance map");
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// Use requestAnimationFrame to ensure the DOM has been updated with the SVG
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// Ensure the SVG is fully loaded in the DOM before enhancing
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requestAnimationFrame(() => {
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// Short timeout to ensure the SVG is fully rendered in the DOM
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// Longer timeout to ensure the SVG is fully rendered in the DOM
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setTimeout(() => {
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if (
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mapContainerRef.current &&
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mapContainerRef.current.querySelector("svg")
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) {
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console.log("SVG found in DOM, enhancing map");
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console.log("SVG found in DOM, enhancing map now");
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enhanceSvgMap();
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} else {
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console.error("SVG not found in DOM after rendering");
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console.error("SVG not found in DOM after rendering timeout");
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setMapError(true);
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}
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}, 100);
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}, 500); // Increased timeout for better reliability on slower devices
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});
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}, [mapSvg, clues, enhanceSvgMap]);
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@@ -627,14 +659,12 @@ export default function MapPage() {
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<div
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className={styles["svg-container"]}
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dangerouslySetInnerHTML={{ __html: mapSvg }}
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onLoad={() => console.log("SVG container loaded")}
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/>
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) : (
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<div
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className={styles["map-background"]}
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role="img"
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aria-label="Treasure Map"
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></div>
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<div className={styles["loading-container"]}>
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<div className={styles["loading-spinner"]}></div>
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<div>Loading map...</div>
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</div>
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)}
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</div>
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</div>
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@@ -17,13 +17,16 @@ export async function GET(request) {
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return Response.json({ error: "Unauthorized access" }, { status: 401 });
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}
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// Get the total count of clues
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// Get the total count of clues with a direct SQL COUNT query
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const result = await queryOne("SELECT COUNT(*) as count FROM clues");
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if (!result) {
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return Response.json({ error: "Failed to count clues" }, { status: 500 });
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}
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// Log the count to help with debugging
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console.log(`API: Returning clue count: ${result.count}`);
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return Response.json(
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{ count: result.count },
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{
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Binary file not shown.
+329
-101
@@ -1,8 +1,79 @@
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/**
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* Utility module for processing and populating the treasure map SVG.
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* Handles clue points, their status, and interaction.
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*/
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// Global variable to track if we've added our custom styles
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let stylesAdded = false;
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/**
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* Adds custom styles to the document head for clue points
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*/
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function addCustomStyles() {
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if (stylesAdded) return;
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const style = document.createElement("style");
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style.id = "map-custom-styles";
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style.textContent = `
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@keyframes cluePointPulse {
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0% { stroke-width: 3px; transform: scale(1); filter: drop-shadow(0px 0px 3px rgba(255, 152, 0, 0.9)); }
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50% { stroke-width: 6px; transform: scale(1.2); filter: drop-shadow(0px 0px 10px rgba(255, 152, 0, 1)); }
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100% { stroke-width: 3px; transform: scale(1); filter: drop-shadow(0px 0px 3px rgba(255, 152, 0, 0.9)); }
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}
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/* Ensure SVG elements use CSS z-index correctly */
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svg * {
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transform-box: fill-box;
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stroke-width: 2px;
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pointer-events: all !important;
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transition: fill 0.2s ease, stroke-width 0.2s ease, transform 0.2s ease !important;
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z-index: 100;
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position: relative;
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}
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.clue-point:hover {
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fill: #ffb74d !important;
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stroke: #ff6d00 !important;
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stroke-width: 4px !important;
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transform: scale(1.2) !important;
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z-index: 200 !important;
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filter: drop-shadow(0px 0px 4px rgba(0, 0, 0, 0.5)) !important;
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}
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.clue-point-found {
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fill: #2e7d32 !important;
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stroke: #1b5e20 !important;
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}
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.clue-point-current {
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fill: #ff9800 !important;
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stroke: #e65100 !important;
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animation: cluePointPulse 2s infinite !important;
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}
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.clue-point-skipped {
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fill: #1976d2 !important;
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stroke: #0d47a1 !important;
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}
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.clue-point-locked {
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fill: #9e9e9e !important;
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stroke: #757575 !important;
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}
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.clue-click-area {
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opacity: 0;
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fill: transparent;
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stroke: transparent;
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pointer-events: all !important;
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cursor: pointer !important;
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}
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`;
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document.head.appendChild(style);
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stylesAdded = true;
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console.log("Custom map styles added to document");
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}
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/**
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* Populates the SVG map with clue points
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* @param {SVGElement} svgElement - The SVG DOM element to process
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@@ -10,62 +81,139 @@
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*/
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export async function populateMap(svgElement) {
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try {
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console.log("Starting map population process");
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// Add custom styles to document if not already added
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addCustomStyles();
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if (!svgElement) {
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console.error("No SVG element provided");
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return false;
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||||
}
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console.log("Starting map population process");
|
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// Clear any existing clue points and click areas to avoid duplicates
|
||||
const existingCluePoints = svgElement.querySelectorAll(
|
||||
".clue-point, .clue-click-area"
|
||||
);
|
||||
existingCluePoints.forEach((element) => {
|
||||
if (element.parentNode) {
|
||||
element.parentNode.removeChild(element);
|
||||
}
|
||||
});
|
||||
|
||||
// First, find all existing circle elements in the SVG
|
||||
const existingCircles = Array.from(svgElement.querySelectorAll("circle"));
|
||||
console.log(`Found ${existingCircles.length} existing circles in SVG`);
|
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console.log("Cleared existing clue points");
|
||||
|
||||
// Find all circles in the SVG
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||||
const allCircles = Array.from(svgElement.querySelectorAll("circle"));
|
||||
console.log(`Found ${allCircles.length} circles in SVG`);
|
||||
|
||||
if (allCircles.length === 0) {
|
||||
console.error("No circles found in SVG");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Hide all existing circles initially
|
||||
existingCircles.forEach((circle) => {
|
||||
circle.style.display = "none";
|
||||
});
|
||||
allCircles.forEach((circle) => (circle.style.display = "none"));
|
||||
|
||||
// Query the number of clues via API
|
||||
const clueCountResponse = await fetch("/api/clues/count", {
|
||||
credentials: "include",
|
||||
cache: "no-cache",
|
||||
});
|
||||
try {
|
||||
// Fetch the number of clues from the API
|
||||
const response = await fetch("/api/clues/count", {
|
||||
method: "GET",
|
||||
credentials: "include",
|
||||
headers: {
|
||||
"Cache-Control": "no-cache, no-store, must-revalidate",
|
||||
Pragma: "no-cache",
|
||||
},
|
||||
});
|
||||
|
||||
if (!clueCountResponse.ok) {
|
||||
throw new Error(
|
||||
`Failed to fetch clue count: ${clueCountResponse.status}`
|
||||
if (!response.ok) {
|
||||
throw new Error(`Failed to fetch clue count: ${response.status}`);
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
const clueCount = data.count;
|
||||
console.log(`API returned clue count: ${clueCount}`);
|
||||
|
||||
if (!clueCount || clueCount <= 0) {
|
||||
console.error("Invalid clue count returned from API");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Sort circles by vertical position (top to bottom)
|
||||
const sortedCircles = allCircles.sort((a, b) => {
|
||||
const aY = parseFloat(a.getAttribute("cy") || "0");
|
||||
const bY = parseFloat(b.getAttribute("cy") || "0");
|
||||
return aY - bY;
|
||||
});
|
||||
|
||||
// Determine how many circles to show
|
||||
const circlesToShow = Math.min(sortedCircles.length, clueCount);
|
||||
console.log(
|
||||
`Will create ${circlesToShow} clue points from sorted circles`
|
||||
);
|
||||
|
||||
const svgNamespace = "http://www.w3.org/2000/svg";
|
||||
|
||||
// Create a dedicated overlay group for clue points to ensure they're on top
|
||||
let overlayGroup = svgElement.querySelector(".clue-points-overlay");
|
||||
if (!overlayGroup) {
|
||||
overlayGroup = document.createElementNS(svgNamespace, "g");
|
||||
overlayGroup.setAttribute("class", "clue-points-overlay");
|
||||
overlayGroup.style.pointerEvents = "all";
|
||||
// Append to the end of SVG to ensure it's rendered last (on top)
|
||||
svgElement.appendChild(overlayGroup);
|
||||
}
|
||||
|
||||
// Create interactive clue points by cloning and enhancing each original circle
|
||||
for (let i = 0; i < circlesToShow; i++) {
|
||||
const originalCircle = sortedCircles[i];
|
||||
|
||||
// Get original circle attributes
|
||||
const cx = originalCircle.getAttribute("cx") || "0";
|
||||
const cy = originalCircle.getAttribute("cy") || "0";
|
||||
const r = Math.max(
|
||||
parseFloat(originalCircle.getAttribute("r") || "5"),
|
||||
12
|
||||
);
|
||||
|
||||
// Create a click area (larger invisible circle for easier clicking)
|
||||
const clickArea = document.createElementNS(svgNamespace, "circle");
|
||||
clickArea.setAttribute("cx", cx);
|
||||
clickArea.setAttribute("cy", cy);
|
||||
clickArea.setAttribute("r", (r * 2).toString());
|
||||
clickArea.setAttribute("class", "clue-click-area");
|
||||
clickArea.setAttribute("data-clue-id", (i + 1).toString());
|
||||
clickArea.setAttribute("data-index", i.toString());
|
||||
// Ensure click area has high z-index
|
||||
clickArea.style.zIndex = "1000";
|
||||
|
||||
// Create a new visible circle for the clue point
|
||||
const cluePoint = document.createElementNS(svgNamespace, "circle");
|
||||
cluePoint.setAttribute("cx", cx);
|
||||
cluePoint.setAttribute("cy", cy);
|
||||
cluePoint.setAttribute("r", r.toString());
|
||||
cluePoint.setAttribute("class", "clue-point clue-point-locked");
|
||||
cluePoint.setAttribute("data-clue-id", (i + 1).toString());
|
||||
cluePoint.setAttribute("data-index", i.toString());
|
||||
// Ensure clue point has high z-index
|
||||
cluePoint.style.zIndex = "1001";
|
||||
|
||||
// Add a tooltip for accessibility
|
||||
const tooltip = document.createElementNS(svgNamespace, "title");
|
||||
tooltip.textContent = `Clue #${i + 1}`;
|
||||
cluePoint.appendChild(tooltip);
|
||||
|
||||
// Add the new elements to the overlay group instead of original parent
|
||||
overlayGroup.appendChild(clickArea);
|
||||
overlayGroup.appendChild(cluePoint);
|
||||
}
|
||||
|
||||
console.log(`Successfully created ${circlesToShow} clue points`);
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.error("Error fetching clue count:", error);
|
||||
return false;
|
||||
}
|
||||
|
||||
const { count: clueCount } = await clueCountResponse.json();
|
||||
console.log(`Total clues: ${clueCount}`);
|
||||
|
||||
// Determine how many circles to display (min of existing circles and clue count)
|
||||
const circlesToShow = Math.min(existingCircles.length, clueCount);
|
||||
console.log(`Will display ${circlesToShow} circles`);
|
||||
|
||||
// Sort circles by vertical position (top to bottom)
|
||||
const sortedCircles = existingCircles.sort((a, b) => {
|
||||
const aY = parseFloat(a.getAttribute("cy"));
|
||||
const bY = parseFloat(b.getAttribute("cy"));
|
||||
return aY - bY;
|
||||
});
|
||||
|
||||
// Display only the needed circles and add clue-point class
|
||||
for (let i = 0; i < circlesToShow; i++) {
|
||||
const circle = sortedCircles[i];
|
||||
circle.style.display = "";
|
||||
circle.classList.add("clue-point");
|
||||
circle.setAttribute("data-clue-id", i + 1);
|
||||
|
||||
// Set default appearance
|
||||
circle.style.fill = "#9e9e9e"; // Default grey color
|
||||
circle.style.stroke = "#757575";
|
||||
circle.style.strokeWidth = "2";
|
||||
}
|
||||
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.error("Error populating map:", error);
|
||||
return false;
|
||||
@@ -73,62 +221,92 @@ export async function populateMap(svgElement) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the status of each clue point based on clues data
|
||||
* Updates the clue points based on the latest clue data
|
||||
* @param {SVGElement} svgElement - The SVG DOM element
|
||||
* @param {Array} clues - Array of clue objects with their status
|
||||
*/
|
||||
export function updateCluePointStatus(svgElement, clues) {
|
||||
if (!svgElement || !clues || !clues.length) {
|
||||
console.error("Missing required parameters for updating clue status");
|
||||
return;
|
||||
}
|
||||
|
||||
console.log("Updating clue point status");
|
||||
|
||||
try {
|
||||
// Get all clue points
|
||||
const cluePoints = svgElement.querySelectorAll(".clue-point");
|
||||
|
||||
if (!cluePoints.length) {
|
||||
console.error("No clue points found in SVG");
|
||||
return;
|
||||
if (!svgElement || !clues || !Array.isArray(clues) || clues.length === 0) {
|
||||
console.error("Invalid parameters for updateCluePointStatus");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Find the first unfound clue (the current one)
|
||||
const currentClueIndex = clues.findIndex((clue) => !clue.found);
|
||||
const currentClueId =
|
||||
currentClueIndex !== -1 ? clues[currentClueIndex].id : null;
|
||||
console.log(`Updating status for ${clues.length} clues`);
|
||||
|
||||
// Process each clue point
|
||||
cluePoints.forEach((circle, index) => {
|
||||
// Find all clue points
|
||||
const cluePoints = svgElement.querySelectorAll(".clue-point");
|
||||
const clickAreas = svgElement.querySelectorAll(".clue-click-area");
|
||||
|
||||
if (cluePoints.length === 0) {
|
||||
console.error("No clue points found to update");
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log(
|
||||
`Found ${cluePoints.length} clue points and ${clickAreas.length} click areas to update`
|
||||
);
|
||||
|
||||
// Find the first unfound clue (the current clue)
|
||||
const currentIndex = clues.findIndex((clue) => !clue.found);
|
||||
const currentClueId = currentIndex !== -1 ? clues[currentIndex].id : null;
|
||||
|
||||
console.log(`Current clue ID: ${currentClueId}`);
|
||||
|
||||
// Update each clue point's status
|
||||
cluePoints.forEach((point, index) => {
|
||||
if (index >= clues.length) return;
|
||||
|
||||
const clue = clues[index];
|
||||
const clueId = clue.id;
|
||||
|
||||
// Determine status and apply appropriate color
|
||||
// Remove all status classes first
|
||||
point.classList.remove(
|
||||
"clue-point-found",
|
||||
"clue-point-current",
|
||||
"clue-point-skipped",
|
||||
"clue-point-locked"
|
||||
);
|
||||
|
||||
// Update tooltip
|
||||
const tooltip =
|
||||
point.querySelector("title") ||
|
||||
document.createElementNS("http://www.w3.org/2000/svg", "title");
|
||||
|
||||
// Determine the clue's status and apply appropriate class
|
||||
if (clue.found) {
|
||||
// Found/completed clue - Dark Green
|
||||
circle.style.fill = "#2e7d32"; // Dark green
|
||||
point.classList.add("clue-point-found");
|
||||
tooltip.textContent = `Clue ${clueId}: ${clue.title || "Completed"}`;
|
||||
} else if (clueId === currentClueId) {
|
||||
// Current clue - Orange
|
||||
circle.style.fill = "#ff9800"; // Orange
|
||||
point.classList.add("clue-point-current");
|
||||
tooltip.textContent = `Current Clue: ${
|
||||
clue.title || "Go to this location"
|
||||
}`;
|
||||
} else if (clueId < currentClueId) {
|
||||
// Skipped clue - Blue
|
||||
circle.style.fill = "#1976d2"; // Blue
|
||||
point.classList.add("clue-point-skipped");
|
||||
tooltip.textContent = `Skipped Clue ${clueId}: ${
|
||||
clue.title || "Skipped"
|
||||
}`;
|
||||
} else {
|
||||
// Not accessible yet - Grey
|
||||
circle.style.fill = "#9e9e9e"; // Grey
|
||||
point.classList.add("clue-point-locked");
|
||||
tooltip.textContent = `Locked: Complete previous clues first`;
|
||||
}
|
||||
|
||||
// Mark whether this clue point is available
|
||||
// Store availability data
|
||||
const isAvailable = clue.found || clueId === currentClueId;
|
||||
circle.setAttribute("data-available", isAvailable.toString());
|
||||
point.setAttribute("data-available", isAvailable.toString());
|
||||
|
||||
// Make sure tooltip is attached
|
||||
if (!point.contains(tooltip)) {
|
||||
point.appendChild(tooltip);
|
||||
}
|
||||
});
|
||||
|
||||
console.log("Clue points updated successfully");
|
||||
console.log("Clue point status updated successfully");
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.error("Error updating clue status:", error);
|
||||
console.error("Error updating clue point status:", error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -139,39 +317,89 @@ export function updateCluePointStatus(svgElement, clues) {
|
||||
* @param {Function} navigationHandler - Function to handle navigation
|
||||
*/
|
||||
export function attachClueClickHandlers(svgElement, clues, navigationHandler) {
|
||||
if (!svgElement || !clues || !navigationHandler) {
|
||||
console.error("Missing required parameters for attaching click handlers");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
const cluePoints = svgElement.querySelectorAll(".clue-point");
|
||||
if (!svgElement || !clues || !navigationHandler) {
|
||||
console.error("Invalid parameters for attachClueClickHandlers");
|
||||
return false;
|
||||
}
|
||||
|
||||
cluePoints.forEach((circle, index) => {
|
||||
if (index >= clues.length) return;
|
||||
// Get all interactive elements (clue points and their click areas)
|
||||
const cluePoints = Array.from(svgElement.querySelectorAll(".clue-point"));
|
||||
const clickAreas = Array.from(
|
||||
svgElement.querySelectorAll(".clue-click-area")
|
||||
);
|
||||
|
||||
console.log(
|
||||
`Attaching click handlers to ${cluePoints.length} clue points and ${clickAreas.length} click areas`
|
||||
);
|
||||
|
||||
// Find the current active clue
|
||||
const currentIndex = clues.findIndex((clue) => !clue.found);
|
||||
|
||||
// Helper function to process a click on a clue point
|
||||
const processClueClick = (element) => {
|
||||
const index = parseInt(element.getAttribute("data-index"), 10);
|
||||
if (isNaN(index) || index < 0 || index >= clues.length) {
|
||||
console.error(`Invalid clue index: ${index}`);
|
||||
return;
|
||||
}
|
||||
|
||||
const clue = clues[index];
|
||||
const isAvailable = circle.getAttribute("data-available") === "true";
|
||||
const isAvailable = clue.found || index === currentIndex;
|
||||
|
||||
// Set cursor style based on availability
|
||||
circle.style.cursor = isAvailable ? "pointer" : "not-allowed";
|
||||
console.log(`Clue ${clue.id} clicked, available: ${isAvailable}`);
|
||||
|
||||
// Add click handler
|
||||
circle.onclick = (e) => {
|
||||
if (isAvailable) {
|
||||
// Show click feedback
|
||||
const cluePoint = cluePoints[index];
|
||||
if (cluePoint) {
|
||||
// Briefly change color for visual feedback
|
||||
const originalClasses = [...cluePoint.classList];
|
||||
cluePoint.classList.add("click-feedback");
|
||||
|
||||
setTimeout(() => {
|
||||
// Navigate to the clue page
|
||||
navigationHandler(clue.id);
|
||||
}, 100);
|
||||
} else {
|
||||
navigationHandler(clue.id);
|
||||
}
|
||||
} else {
|
||||
// Alert about locked clue
|
||||
alert("Complete previous clues to unlock this one!");
|
||||
}
|
||||
};
|
||||
|
||||
// Attach new click handlers to clue points
|
||||
cluePoints.forEach((point) => {
|
||||
// Remove existing handlers
|
||||
point.onclick = null;
|
||||
|
||||
// Add new click handler
|
||||
point.addEventListener("click", (e) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
|
||||
if (isAvailable) {
|
||||
console.log(`Clicked on clue ${clue.id}`);
|
||||
navigationHandler(clue.id);
|
||||
} else {
|
||||
// Alert or other feedback if clue is not accessible
|
||||
console.log("Clue not available yet");
|
||||
// Could show a tooltip or message here
|
||||
}
|
||||
};
|
||||
processClueClick(point);
|
||||
});
|
||||
});
|
||||
|
||||
// Attach click handlers to click areas (larger invisible circles)
|
||||
clickAreas.forEach((area) => {
|
||||
// Remove existing handlers
|
||||
area.onclick = null;
|
||||
|
||||
// Add new click handler - these use the same handler as clue points
|
||||
area.addEventListener("click", (e) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
processClueClick(area);
|
||||
});
|
||||
});
|
||||
|
||||
console.log("Click handlers attached successfully");
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.error("Error attaching click handlers:", error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Whitespace-only changes.
Reference in new issue
Block a user