mirror of
https://github.com/mudabbir-ahmad/peworkshop.git
synced 2026-10-07 19:50:20 +00:00
fixed elapsed timer on clue page cannot fix it on admin page. I am done. now to move on to the styling to match UI
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commit
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10 files changed
+226
-136
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+65
-42
@@ -7,6 +7,7 @@ import {
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clearHuntTimer,
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getHuntTimer,
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formatElapsedTime,
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syncTimerWithServer,
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} from "@/utils/timerService";
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export default function AdminDashboard() {
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@@ -14,7 +15,6 @@ export default function AdminDashboard() {
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const [timerActive, setTimerActive] = useState(false);
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const [loading, setLoading] = useState(true);
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const [error, setError] = useState("");
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const [elapsedTime, setElapsedTime] = useState(0); // in seconds
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const [timerDisplay, setTimerDisplay] = useState("--:--:--");
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const [presetHours, setPresetHours] = useState("");
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const [presetMinutes, setPresetMinutes] = useState("");
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@@ -22,6 +22,7 @@ export default function AdminDashboard() {
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const [timerEndTime, setTimerEndTime] = useState(null);
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const timerRef = useRef(null);
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const timerIntervalRef = useRef(null);
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const timerStartTimeRef = useRef(null); // New ref to store the start time
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const router = useRouter();
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// Load timer status on page load
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@@ -33,8 +34,12 @@ export default function AdminDashboard() {
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// First, check if we already have timer data in localStorage
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const existingTimer = getHuntTimer();
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if (existingTimer && existingTimer.startTime) {
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// Store the start time in the ref to prevent it from being lost on re-renders
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timerStartTimeRef.current = existingTimer.startTime;
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// If we have timer data, immediately set the display
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setTimerActive(existingTimer.isActive);
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setTimerActive(existingTimer.isActive !== false);
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setTimerDisplay(formatElapsedTime(existingTimer.startTime));
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if (existingTimer.endTime) {
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setTimerEndTime(new Date(existingTimer.endTime).getTime());
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}
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@@ -61,10 +66,15 @@ export default function AdminDashboard() {
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if (isActive && data.startTime) {
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setTimerActive(true);
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// Store the start time in the ref for persistence across renders
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timerStartTimeRef.current = data.startTime;
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// Store the start time in the centralized service
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setHuntTimer(data.startTime, data.endTime);
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setHuntTimer(data.startTime, data.endTime, true); // Explicitly set isActive=true
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// Update the display immediately with the correct time
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setTimerDisplay(formatElapsedTime(data.startTime));
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// If there's an end time, set it
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if (data.endTime) {
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setTimerEndTime(new Date(data.endTime).getTime());
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} else {
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@@ -72,10 +82,12 @@ export default function AdminDashboard() {
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}
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} else {
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// Only clear local timer if server explicitly says timer is not active
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// This prevents clearing a valid timer if the server response is ambiguous
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if (data.active === false && data.timerActive === false) {
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clearHuntTimer();
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timerStartTimeRef.current = null; // Clear the start time ref
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setTimerActive(false);
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setTimerDisplay("--:--:--");
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setTimerEndTime(null);
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}
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}
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@@ -111,48 +123,53 @@ export default function AdminDashboard() {
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}
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}, [session, status, router]);
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// Create a separate effect for updating the timer display
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// Create a separate effect for updating the timer display - but only have one instance
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useEffect(() => {
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let timerId;
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// Clear any existing interval to avoid duplicates
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if (timerIntervalRef.current) {
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clearInterval(timerIntervalRef.current);
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timerIntervalRef.current = null;
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}
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// Initialize timer
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async function initializeTimer() {
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// Set up timer updates
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const updateTimer = () => {
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const timerData = getHuntTimer();
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if (timerData && timerData.startTime) {
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setTimerDisplay(formatElapsedTime(timerData.startTime));
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const updateTimer = () => {
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// Use the ref to access the persisted start time
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const startTime = timerStartTimeRef.current;
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// If there's an end time, check if we've reached it
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if (timerEndTime && Date.now() >= timerEndTime) {
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stopTimer();
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}
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} else {
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setTimerDisplay("--:--:--");
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if (timerActive && startTime) {
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// Format time using the start time from our ref, which persists across renders
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setTimerDisplay(formatElapsedTime(startTime));
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// Check if timer has ended
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if (timerEndTime && Date.now() >= timerEndTime) {
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stopTimer();
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}
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};
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// Initial update
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updateTimer();
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// Update every second
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timerId = setInterval(updateTimer, 1000);
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}
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// Only initialize timer if the timer is active
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if (timerActive) {
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initializeTimer();
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} else {
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setTimerDisplay("--:--:--");
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}
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// Clean up interval on unmount
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return () => {
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if (timerId) {
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clearInterval(timerId);
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} else if (timerActive) {
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// If timer is active but no data, try to restore
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syncTimerWithServer().then((result) => {
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if (result.success && result.data) {
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timerStartTimeRef.current = result.data.startTime;
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}
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});
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} else {
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setTimerDisplay("--:--:--");
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}
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};
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}, [timerActive, timerEndTime]);
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// Initial update
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updateTimer();
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// Set up interval for timer updates
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if (timerActive) {
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timerIntervalRef.current = setInterval(updateTimer, 1000);
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}
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return () => {
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if (timerIntervalRef.current) {
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clearInterval(timerIntervalRef.current);
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timerIntervalRef.current = null;
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}
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};
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}, [timerActive, timerEndTime]); // Include timerEndTime as a dependency
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// Add a function to fetch timer status directly from the server
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const fetchTimerStatusFromServer = async () => {
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@@ -177,8 +194,8 @@ export default function AdminDashboard() {
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if (isActive && data.startTime) {
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setTimerActive(true);
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timerStartTimeRef.current = data.startTime; // Update the ref
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setHuntTimer(data.startTime, data.endTime);
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if (data.endTime) {
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setTimerEndTime(new Date(data.endTime).getTime());
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} else {
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@@ -189,6 +206,7 @@ export default function AdminDashboard() {
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} else if (data.active === false && data.timerActive === false) {
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// Only clear timer if server explicitly says timer is inactive
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setTimerActive(false);
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timerStartTimeRef.current = null; // Clear the ref
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clearHuntTimer();
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setTimerDisplay("--:--:--");
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}
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@@ -250,6 +268,9 @@ export default function AdminDashboard() {
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if (data.success) {
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setTimerActive(true);
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// Store the start time in the ref
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timerStartTimeRef.current = data.startTime;
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if (endTime) {
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setTimerEndTime(new Date(endTime).getTime());
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} else {
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@@ -293,6 +314,7 @@ export default function AdminDashboard() {
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if (data.success) {
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setTimerActive(false);
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timerStartTimeRef.current = null; // Clear the ref
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setTimerEndTime(null);
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setTimerDisplay("--:--:--");
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@@ -465,6 +487,7 @@ export default function AdminDashboard() {
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padding: 1rem;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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padding-bottom: 70px; /* Add space for the navbar */
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}
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@@ -47,6 +47,7 @@ export default function CluePage({ params }) {
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const notificationTimeoutRef = useRef(null);
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const navErrorTimeoutRef = useRef(null);
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const timerIdRef = useRef(null);
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const timerInitializedRef = useRef(false); // Add this ref to track if timer is already initialized
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// Check if user is admin
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const isAdmin = session?.user?.role === "admin";
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@@ -194,7 +195,7 @@ export default function CluePage({ params }) {
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};
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}, [router, previousHuntState]);
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// Function to ensure we have timer data from the server
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// Function to ensure we have timer data from the server - only if needed
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async function fetchTeamHuntStartTime() {
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try {
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// First try to get any existing timer data
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@@ -204,6 +205,7 @@ export default function CluePage({ params }) {
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}
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// If no timer data exists, sync with server
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console.log("No timer data found, syncing with server...");
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const result = await syncTimerWithServer();
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return result.success;
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} catch (err) {
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@@ -212,44 +214,53 @@ export default function CluePage({ params }) {
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}
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}
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// Updated timer effect that follows the same pattern as the map page
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// Updated timer effect with protection against multiple initializations
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useEffect(() => {
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// Prevent multiple initializations of the timer
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if (timerInitializedRef.current) {
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return;
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}
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// Initialize timer
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async function initializeTimer() {
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// First ensure we have timer data
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await fetchTeamHuntStartTime();
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// Set up timer updates
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const updateTimer = () => {
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const timerData = getHuntTimer();
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if (timerData && timerData.startTime) {
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setElapsedTime(formatElapsedTime(timerData.startTime));
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// Set up timer updates if not already set
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if (!timerIdRef.current) {
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const updateTimer = () => {
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const timerData = getHuntTimer();
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if (timerData && timerData.startTime) {
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setElapsedTime(formatElapsedTime(timerData.startTime));
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// Check if timer has ended (if there's an endTime)
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if (timerData.endTime) {
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const now = Date.now();
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const endTime = new Date(timerData.endTime).getTime();
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// Check if timer has ended (if there's an endTime)
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if (timerData.endTime) {
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const now = Date.now();
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const endTime = new Date(timerData.endTime).getTime();
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// If current time is past the end time, hunt has ended
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if (now >= endTime) {
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setHuntActive(false);
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clearInterval(timerIdRef.current);
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// If current time is past the end time, hunt has ended
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if (now >= endTime) {
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setHuntActive(false);
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clearInterval(timerIdRef.current);
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timerIdRef.current = null;
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// Redirect to leaderboard with huntEnded flag
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console.log(
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"Hunt end time reached! Redirecting to leaderboard..."
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);
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router.push("/leaderboard?huntEnded=true");
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// Redirect to leaderboard with huntEnded flag
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console.log(
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"Hunt end time reached! Redirecting to leaderboard..."
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);
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router.push("/leaderboard?huntEnded=true");
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}
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}
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}
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}
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};
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};
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// Initial update
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updateTimer();
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// Initial update
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updateTimer();
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// Update every second
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timerIdRef.current = setInterval(updateTimer, 1000);
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// Update every second
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timerIdRef.current = setInterval(updateTimer, 1000);
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timerInitializedRef.current = true;
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}
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}
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initializeTimer();
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@@ -259,9 +270,52 @@ export default function CluePage({ params }) {
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if (timerIdRef.current) {
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clearInterval(timerIdRef.current);
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timerIdRef.current = null;
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timerInitializedRef.current = false;
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}
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};
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}, [router]);
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}, [router]); // Only depend on router
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// Make sure hunt status check doesn't interfere with the timer
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useEffect(() => {
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// This function should NOT reset the timer or recreate it
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async function checkHuntStatus() {
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try {
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const response = await fetch("/api/hunt-status", {
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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"Cache-Control": "no-cache, no-store, must-revalidate",
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},
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credentials: "include",
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});
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if (response.ok) {
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const data = await response.json();
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// Only update hunt state, don't touch the timer
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const newHuntState = !!data.active;
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// If hunt was active but is now inactive, redirect to leaderboard
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if (previousHuntState === true && newHuntState === false) {
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console.log("Hunt has ended! Redirecting to leaderboard...");
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router.push("/leaderboard?huntEnded=true");
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return;
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}
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// Update the previous hunt state for next comparison
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setPreviousHuntState(newHuntState);
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}
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} catch (err) {
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console.error("Failed to check hunt status:", err);
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}
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}
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const intervalId = setInterval(checkHuntStatus, 5000);
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return () => {
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clearInterval(intervalId);
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};
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}, [router, previousHuntState]);
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// Fetch team data on component mount
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useEffect(() => {
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+20
-3
@@ -27,6 +27,8 @@ export default function MapPage() {
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// Add local state for hunt active status
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const [huntActive, setHuntActive] = useState(null);
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// Add previous hunt state to detect when hunt ends
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const [previousHuntState, setPreviousHuntState] = useState(null);
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// Use useCallback for functions called in useEffect to avoid dependency issues
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const softRedirect = useCallback(
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@@ -293,6 +295,18 @@ export default function MapPage() {
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}
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}, [status, fetchTeamData]);
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// Add this useEffect to detect when hunt ends
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useEffect(() => {
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// If previous state was active but current state is not active, the hunt just ended
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if (previousHuntState === true && huntActive === false) {
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console.log("Hunt has ended! Redirecting to leaderboard...");
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router.push("/leaderboard?huntEnded=true");
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}
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// Update previous state after checking
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setPreviousHuntState(huntActive);
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}, [huntActive, previousHuntState, router]);
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if (status === "loading" || loading) {
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return (
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<div className={styles["loading-container"]}>
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@@ -302,8 +316,11 @@ export default function MapPage() {
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);
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}
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// If hunt status is known to be inactive, show message
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if (huntActive === false) {
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// Remove or modify this conditional block since we're now handling hunt ending differently
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// Instead of showing an error message, we'll redirect in the useEffect
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if (huntActive === false && previousHuntState === null) {
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// Only show this if we just landed on the page and hunt is inactive
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// (not when the hunt just ended)
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return (
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<div className={styles["map-error"]}>
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<h2>Hunt Not Active</h2>
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@@ -371,7 +388,7 @@ export default function MapPage() {
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{/* Map Banner with team info and timer */}
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<div className={styles["map-banner"]}>
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<div className={styles["team-name"]}>
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{teamData?.team?.name || "Loading..."}
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Team Name: {teamData?.team?.name || "Loading..."}
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</div>
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<div className={styles["elapsed-time"]}>
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<span className={styles["time-value"]}>{elapsedTime}</span>
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+2
-13
@@ -1,7 +1,7 @@
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import { query, queryOne, run } from "@/lib/db";
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import { getToken } from "next-auth/jwt";
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export const dynamic = "force-dynamic"; // Disable caching
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export const dynamic = "force-dynamic";
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export async function GET(request) {
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try {
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@@ -17,7 +17,6 @@ export async function GET(request) {
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return Response.json({ error: "Unauthorized" }, { status: 401 });
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}
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// Check if user has a team
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if (!token.teamId) {
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console.log("API: User without team tried to access clues");
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return Response.json(
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@@ -26,9 +25,7 @@ export async function GET(request) {
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);
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}
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// First, ensure the team_clues table has the 'skipped' column
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try {
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// Check if team_clues table exists, create it if it doesn't
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await run(`
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CREATE TABLE IF NOT EXISTS team_clues (
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team_id INTEGER NOT NULL,
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@@ -40,7 +37,6 @@ export async function GET(request) {
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)
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`);
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// Check if skipped column exists
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const tableInfo = await query("PRAGMA table_info(team_clues)");
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const hasSkippedColumn = tableInfo.some((col) => col.name === "skipped");
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@@ -52,18 +48,14 @@ export async function GET(request) {
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}
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} catch (schemaError) {
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console.error("Error ensuring database schema:", schemaError);
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// Continue execution - if this fails, the main query might still work
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// with existing columns
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}
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// Get all clues with explicit ordering
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const clues = await query(`
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SELECT id, title, description, location
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FROM clues
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ORDER BY id ASC
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`);
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// For each clue, check if the team has found it
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const cluesWithStatus = await Promise.all(
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clues.map(async (clue) => {
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let clueStatus;
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@@ -74,7 +66,6 @@ export async function GET(request) {
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);
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} catch (error) {
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console.error(`Error querying status for clue ${clue.id}:`, error);
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// Fallback if query fails (e.g., skipped column still doesn't exist)
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clueStatus = await queryOne(
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"SELECT found_at FROM team_clues WHERE team_id = ? AND clue_id = ?",
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[token.teamId, clue.id]
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@@ -85,19 +76,17 @@ export async function GET(request) {
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...clue,
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found: !!clueStatus && !(clueStatus.skipped === 1),
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skipped: !!clueStatus && clueStatus.skipped === 1,
|
||||
available: false, // Will be determined after processing all clues
|
||||
available: false,
|
||||
};
|
||||
})
|
||||
);
|
||||
|
||||
// Determine which clues should be available
|
||||
let firstUnavailableFound = false;
|
||||
const finalClues = cluesWithStatus.map((clue, index, arr) => {
|
||||
if (clue.found || clue.skipped) {
|
||||
return { ...clue, available: true };
|
||||
}
|
||||
|
||||
// If we haven't found an unavailable clue yet, this one is available
|
||||
if (!firstUnavailableFound) {
|
||||
firstUnavailableFound = true;
|
||||
return { ...clue, available: true };
|
||||
|
||||
@@ -3,7 +3,6 @@ import { queryOne, run } from "@/lib/db";
|
||||
|
||||
export async function POST(request) {
|
||||
try {
|
||||
// Verify user authentication
|
||||
const token = await getToken({
|
||||
req: request,
|
||||
secret:
|
||||
@@ -15,20 +14,16 @@ export async function POST(request) {
|
||||
return Response.json({ error: "Unauthorized" }, { status: 401 });
|
||||
}
|
||||
|
||||
// Get user ID from token
|
||||
const userId = token.id;
|
||||
|
||||
// Get team name from request body
|
||||
const { name } = await request.json();
|
||||
|
||||
if (!name || !name.trim()) {
|
||||
return Response.json({ error: "Team name is required" }, { status: 400 });
|
||||
}
|
||||
|
||||
// Generate a unique team code
|
||||
const code = generateTeamCode();
|
||||
|
||||
// Create teams table if it doesn't exist
|
||||
await run(`
|
||||
CREATE TABLE IF NOT EXISTS teams (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
@@ -38,7 +33,6 @@ export async function POST(request) {
|
||||
)
|
||||
`);
|
||||
|
||||
// Check if team name already exists
|
||||
const existingTeam = await queryOne("SELECT id FROM teams WHERE name = ?", [
|
||||
name,
|
||||
]);
|
||||
@@ -50,7 +44,6 @@ export async function POST(request) {
|
||||
);
|
||||
}
|
||||
|
||||
// Insert team
|
||||
const result = await run("INSERT INTO teams (name, code) VALUES (?, ?)", [
|
||||
name,
|
||||
code,
|
||||
@@ -61,10 +54,8 @@ export async function POST(request) {
|
||||
throw new Error("Failed to create team - no ID returned");
|
||||
}
|
||||
|
||||
// Update the user's team_id
|
||||
await run("UPDATE users SET team_id = ? WHERE id = ?", [teamId, userId]);
|
||||
|
||||
// Return success with team info
|
||||
return Response.json({
|
||||
success: true,
|
||||
teamId,
|
||||
|
||||
Binary file not shown.
@@ -9,7 +9,7 @@ export default function CreateTeamForm({ onSubmit }) {
|
||||
e.preventDefault();
|
||||
|
||||
if (!name.trim()) {
|
||||
return; // Don't submit if name is empty
|
||||
return;
|
||||
}
|
||||
|
||||
setSubmitting(true);
|
||||
|
||||
+32
-32
@@ -1,38 +1,38 @@
|
||||
'use client';
|
||||
import { useSession } from 'next-auth/react';
|
||||
import { useState, useEffect } from 'react';
|
||||
"use client";
|
||||
import { useSession } from "next-auth/react";
|
||||
import { useState, useEffect } from "react";
|
||||
|
||||
export default function TeamHeader() {
|
||||
const { data: session } = useSession();
|
||||
const [teamName, setTeamName] = useState(null);
|
||||
const { data: session } = useSession();
|
||||
const [teamName, setTeamName] = useState(null);
|
||||
|
||||
useEffect(() => {
|
||||
// Only fetch team info if user is logged in and not an admin
|
||||
if (session?.user?.teamId && session?.user?.role !== 'admin') {
|
||||
fetchTeamInfo();
|
||||
}
|
||||
}, [session]);
|
||||
|
||||
const fetchTeamInfo = async () => {
|
||||
try {
|
||||
const response = await fetch(`/api/teams/${session.user.teamId}`);
|
||||
if (response.ok) {
|
||||
const data = await response.json();
|
||||
setTeamName(data.name);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to fetch team info:', error);
|
||||
}
|
||||
};
|
||||
|
||||
// Don't render anything if no team name or user is admin
|
||||
if (!teamName || session?.user?.role === 'admin') {
|
||||
return null;
|
||||
useEffect(() => {
|
||||
// Only fetch team info if user is logged in and not an admin
|
||||
if (session?.user?.teamId && session?.user?.role !== "admin") {
|
||||
fetchTeamInfo();
|
||||
}
|
||||
}, [session]);
|
||||
|
||||
return (
|
||||
<div className="team-header">
|
||||
<div className="team-name">{teamName}</div>
|
||||
</div>
|
||||
);
|
||||
const fetchTeamInfo = async () => {
|
||||
try {
|
||||
const response = await fetch(`/api/teams/${session.user.teamId}`);
|
||||
if (response.ok) {
|
||||
const data = await response.json();
|
||||
setTeamName(data.name);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to fetch team info:", error);
|
||||
}
|
||||
};
|
||||
|
||||
// Don't render anything if no team name or user is admin
|
||||
if (!teamName || session?.user?.role === "admin") {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="team-header">
|
||||
<div className="team-name">Team Name: {teamName}</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,20 +1,16 @@
|
||||
import jwt from "jsonwebtoken";
|
||||
|
||||
// Get JWT secret from environment or use fallback
|
||||
const JWT_SECRET =
|
||||
process.env.NEXTAUTH_SECRET ||
|
||||
process.env.JWT_SECRET ||
|
||||
"your-fallback-secret-should-be-at-least-32-chars";
|
||||
|
||||
// Create a new JWT token
|
||||
export function createToken(payload) {
|
||||
// Check if payload already has an expiration date set
|
||||
const options = payload.exp ? {} : { expiresIn: "30d" };
|
||||
|
||||
return jwt.sign(payload, JWT_SECRET, options);
|
||||
}
|
||||
|
||||
// Verify a JWT token
|
||||
export function verifyToken(token) {
|
||||
try {
|
||||
if (!token) {
|
||||
@@ -26,13 +22,11 @@ export function verifyToken(token) {
|
||||
|
||||
const decoded = jwt.verify(token, JWT_SECRET);
|
||||
|
||||
// Validate that we have the minimum required fields
|
||||
if (!decoded.sub && !decoded.id) {
|
||||
console.error("Token missing required user identifier");
|
||||
return null;
|
||||
}
|
||||
|
||||
// Log successful token verification with user ID
|
||||
console.log(
|
||||
"Token verified successfully for user:",
|
||||
decoded.sub || decoded.id
|
||||
@@ -40,7 +34,6 @@ export function verifyToken(token) {
|
||||
|
||||
return decoded;
|
||||
} catch (error) {
|
||||
// Provide detailed error logs
|
||||
if (error.name === "TokenExpiredError") {
|
||||
console.error("Token expired at:", error.expiredAt);
|
||||
} else if (error.name === "JsonWebTokenError") {
|
||||
|
||||
+25
-2
@@ -154,18 +154,41 @@ export const syncTimerWithServer = async () => {
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
console.log("Timer sync: Server returned data:", data);
|
||||
|
||||
// Don't change timer if we already have it and server confirms it's active
|
||||
const existingTimer = getHuntTimer();
|
||||
if (existingTimer && existingTimer.startTime && data.active) {
|
||||
console.log("Timer sync: Using existing timer data, confirmed by server");
|
||||
return {
|
||||
success: true,
|
||||
data: {
|
||||
startTime: existingTimer.startTime,
|
||||
endTime: existingTimer.endTime || data.endTime,
|
||||
active: true,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
if (data.active && data.startTime) {
|
||||
setHuntTimer(data.startTime, data.endTime);
|
||||
console.log(
|
||||
"Timer sync: Setting timer with startTime:",
|
||||
new Date(data.startTime).toISOString()
|
||||
);
|
||||
|
||||
// Ensure isActive is explicitly true
|
||||
setHuntTimer(data.startTime, data.endTime, true);
|
||||
|
||||
return {
|
||||
success: true,
|
||||
data: {
|
||||
startTime: data.startTime,
|
||||
endTime: data.endTime,
|
||||
active: data.active,
|
||||
active: true,
|
||||
},
|
||||
};
|
||||
} else {
|
||||
console.log("Timer sync: Clearing timer as server reports inactive");
|
||||
clearHuntTimer();
|
||||
return { success: true, data: null };
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user