mirror of
https://github.com/mudabbir-ahmad/peworkshop.git
synced 2026-10-08 03:50:21 +00:00
Grey = cant click Red = current Green = complete blue = skipped? Need to add Clue page Need to fix Leaderboard.
618 lines
19 KiB
JavaScript
618 lines
19 KiB
JavaScript
"use client";
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import { useState, useEffect, useRef, useCallback } from "react";
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import { useSession } from "next-auth/react";
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import { useRouter } from "next/navigation";
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import Link from "next/link";
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import styles from "./map.module.css";
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import {
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getHuntTimer,
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setHuntTimer,
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clearHuntTimer,
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formatElapsedTime,
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} from "@/utils/timerService";
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export default function MapPage() {
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const { data: session, status } = useSession();
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const [loading, setLoading] = useState(true);
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const [mapError, setMapError] = useState(false);
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const [error, setError] = useState(null);
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const [teamData, setTeamData] = useState(null);
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const [elapsedTime, setElapsedTime] = useState("00:00:00");
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const [mapSvg, setMapSvg] = useState(null);
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const [clues, setClues] = useState([]);
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const mapContainerRef = useRef(null);
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const router = useRouter();
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const isMounted = useRef(true);
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// Add local state for hunt active status
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const [huntActive, setHuntActive] = useState(null);
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// Use useCallback for functions called in useEffect to avoid dependency issues
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const softRedirect = useCallback(
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(url) => {
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if (isMounted.current) {
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router.push(url);
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}
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},
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[router]
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);
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// Hard redirect function (for when a full page reload is needed)
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const hardRedirect = useCallback((url) => {
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if (typeof window !== "undefined" && isMounted.current) {
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window.location.href = url;
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}
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}, []);
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// Add function to fetch team hunt start time
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const fetchTeamHuntStartTime = useCallback(async () => {
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try {
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// First check localStorage for cached start time
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const cachedStartTime = localStorage.getItem("teamHuntStartTime");
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// If we have a cached time, use it
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if (cachedStartTime) {
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return cachedStartTime;
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}
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// Otherwise fetch from the server - use effectiveTeamId which is derived from session
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const effectiveTeamId = session?.user?.teamId;
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if (effectiveTeamId) {
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const response = await fetch(
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`/api/teams/${effectiveTeamId}/hunt-session`,
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{
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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"Cache-Control": "no-cache, no-store, must-revalidate",
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},
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credentials: "include",
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}
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);
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if (response.ok) {
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const data = await response.json();
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if (data.startTime) {
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// Cache the start time for future use
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localStorage.setItem("teamHuntStartTime", data.startTime);
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return data.startTime;
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}
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}
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}
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// Fallback to current time if we couldn't get a start time
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return new Date().toISOString();
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} catch (error) {
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console.error("Failed to fetch team hunt start time:", error);
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return new Date().toISOString();
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}
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}, []); // No dependencies to avoid re-creation - we'll handle session internally
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// IMPORTANT: Move fetchTeamData up here, before it's referenced in useEffect dependencies
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const fetchTeamData = useCallback(async () => {
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if (!isMounted.current) return;
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try {
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setLoading(true);
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setError(null);
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const response = await fetch("/api/user/team", {
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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"Cache-Control": "no-cache, no-store, must-revalidate",
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},
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credentials: "include",
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});
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if (!response.ok) {
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// Handle specific error cases without immediate redirect
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const errorData = await response.json().catch(() => ({}));
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if (response.status === 401) {
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// Set error but don't redirect immediately - let the session handling take care of it
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setError(
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"Authentication error: " + (errorData.error || "Not logged in")
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);
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setLoading(false);
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return;
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} else if (
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response.status === 404 ||
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errorData.error?.includes("not part of a team")
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) {
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setError("You need to join a team before viewing the map");
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setLoading(false);
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// Give user time to read the error message before redirect
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setTimeout(() => {
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if (isMounted.current) {
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softRedirect("/team-selection");
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}
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}, 2000);
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return;
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} else {
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throw new Error(errorData.error || "Failed to fetch team data");
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}
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}
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const data = await response.json();
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if (isMounted.current) {
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setTeamData(data);
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setLoading(false);
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}
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} catch (err) {
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console.error("Error fetching team data:", err);
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if (isMounted.current) {
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setError(err.message);
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setLoading(false);
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}
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}
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}, [softRedirect]);
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// Function to fetch clues
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const fetchClues = useCallback(async () => {
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try {
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const response = await fetch("/api/clues", {
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headers: { "Cache-Control": "no-cache, no-store, must-revalidate" },
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credentials: "include",
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});
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if (response.ok) {
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const cluesData = await response.json();
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setClues(cluesData);
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}
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} catch (error) {
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console.error("Failed to fetch clues:", error);
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}
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}, []);
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// Function to load and enhance the SVG map
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const loadAndEnhanceMap = useCallback(async () => {
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try {
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const response = await fetch("/images/map.svg");
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if (!response.ok) {
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setMapError(true);
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return;
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}
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const svgText = await response.text();
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setMapSvg(svgText);
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} catch (error) {
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console.error("Failed to load map SVG:", error);
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setMapError(true);
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}
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}, []);
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// Function to enhance SVG with clickable areas
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const enhanceSvgMap = useCallback(() => {
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if (!mapContainerRef.current || !clues.length) return;
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// Find all circles in the SVG
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const circleSvgElements =
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mapContainerRef.current.querySelectorAll("circle");
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console.log(`Found ${circleSvgElements.length} circles in SVG`);
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// Find the highest available clue ID (first unfound clue)
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let nextAvailableClueIndex = clues.findIndex((clue) => !clue.found);
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if (nextAvailableClueIndex === -1) {
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// If all clues are found, allow access to all
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nextAvailableClueIndex = clues.length;
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}
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// Convert NodeList to Array for easier manipulation
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Array.from(circleSvgElements).forEach((circle, index) => {
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// Only process if we have a clue for this index
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if (clues[index]) {
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// Check if this clue is available (either found or next in sequence)
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const isAvailable =
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clues[index].found || index <= nextAvailableClueIndex;
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// Make circle interactive
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circle.style.cursor = isAvailable ? "pointer" : "not-allowed";
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// Set appropriate colors
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if (clues[index].found) {
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// Found clues are green
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circle.style.fill = "#4caf50";
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circle.style.stroke = "#2e7d32";
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} else if (isAvailable) {
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// Next available clue is orange
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circle.style.fill = "#ff9800";
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circle.style.stroke = "#d87f00";
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} else {
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// Unavailable clues are grey
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circle.style.fill = "#9e9e9e";
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circle.style.stroke = "#757575";
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}
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circle.style.strokeWidth = "2";
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// Add click handler to navigate to the clue page, but only if available
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circle.onclick = (e) => {
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e.preventDefault();
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e.stopPropagation();
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if (isAvailable) {
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console.log(`Navigating to clue ${clues[index].id}`);
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router.push(`/clue/${clues[index].id}`);
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} else {
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alert("Complete previous clues first to unlock this one!");
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}
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};
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// Add hover effects
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circle.onmouseenter = () => {
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if (isAvailable) {
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circle.style.fill = "#ffb74d"; // Lighter orange for hover
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}
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};
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circle.onmouseleave = () => {
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if (clues[index].found) {
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circle.style.fill = "#4caf50"; // Back to green for found clues
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} else if (isAvailable) {
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circle.style.fill = "#ff9800"; // Back to orange for available clues
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} else {
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circle.style.fill = "#9e9e9e"; // Back to grey for unavailable clues
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}
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};
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// Add tooltip/title
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const label = document.createElementNS(
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"http://www.w3.org/2000/svg",
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"title"
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);
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label.textContent = `Clue #${index + 1}: ${
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clues[index].title || "Mystery clue"
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}${!isAvailable ? " (Locked)" : ""}`;
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circle.appendChild(label);
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}
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});
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}, [clues, router]);
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// Clean up function for unmounting
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useEffect(() => {
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return () => {
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isMounted.current = false;
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};
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}, []);
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// Initial hunt status check
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useEffect(() => {
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// Check if hunt is active
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checkHuntAndTimer();
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// Set up periodic checks
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const interval = setInterval(checkHuntAndTimer, 3000);
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return () => clearInterval(interval);
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}, []);
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// Handle authentication and hunt status
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useEffect(() => {
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// Only redirect if explicitly not authenticated
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if (status === "unauthenticated") {
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softRedirect("/login");
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return;
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}
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// If hunt is not active, redirect to waiting page
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if (huntActive === false) {
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console.log("Hunt is not active, redirecting to waiting page");
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softRedirect("/waiting");
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return;
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}
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// Only fetch team data if authenticated and hunt is active or status unknown
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if (status === "authenticated" && huntActive !== false) {
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fetchTeamData();
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loadAndEnhanceMap();
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fetchClues();
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}
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}, [
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status,
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huntActive,
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softRedirect,
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fetchTeamData,
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loadAndEnhanceMap,
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fetchClues,
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]);
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// Add effect to enhance SVG once it's loaded and clues are fetched
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useEffect(() => {
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if (mapSvg && clues.length > 0) {
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console.log("SVG and clues loaded, enhancing map...");
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// Let the DOM update first with the SVG content
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const enhanceTimeout = setTimeout(() => {
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enhanceSvgMap();
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}, 200);
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return () => clearTimeout(enhanceTimeout);
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}
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}, [mapSvg, clues, enhanceSvgMap]);
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// Function to check hunt status and timer
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async function checkHuntAndTimer() {
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if (!isMounted.current) return;
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try {
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const response = await fetch("/api/hunt-status", {
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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"Cache-Control": "no-cache, no-store, must-revalidate",
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},
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credentials: "include",
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});
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if (response.ok) {
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const data = await response.json();
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console.log("Hunt status check from map:", data);
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// If hunt is not active, check if it has ended
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if (!data.active) {
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console.log("Hunt not active, checking if it ended...");
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// Check if we had an active hunt before
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const timerData = getHuntTimer();
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if (timerData && timerData.isActive) {
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// Hunt was active before but not now - it has ended
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console.log("Hunt has ended, redirecting to leaderboard");
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clearHuntTimer(); // Clean up all timer data
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// Use the appropriate redirect method
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if (isMounted.current) {
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hardRedirect("/leaderboard?huntEnded=true");
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}
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return;
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}
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// Otherwise just show the waiting page
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if (isMounted.current) {
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setHuntActive(false);
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softRedirect("/waiting");
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}
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return;
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}
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// If timer endTime exists and has passed, redirect to leaderboard
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if (data.endTime && new Date(data.endTime) <= new Date()) {
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console.log("Timer expired, redirecting to leaderboard");
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clearHuntTimer(); // Clean up all timer data
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if (isMounted.current) {
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softRedirect("/leaderboard?huntEnded=true");
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}
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return;
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}
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// Otherwise, hunt is active and timer is running
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if (isMounted.current) {
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setHuntActive(true);
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// Update hunt timer data with the server's values
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if (data.startTime) {
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setHuntTimer(data.startTime, data.endTime);
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}
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}
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}
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} catch (err) {
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console.error("Failed to check hunt status:", err);
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}
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}
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// Use team hunt start time for elapsed time calculation
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useEffect(() => {
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// Initialize the timer without waiting for teamData
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// This ensures timer starts as soon as possible
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const initializeTimer = async () => {
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try {
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// First try to get timer data from the centralized service
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let timerData = getHuntTimer();
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// If no timer data yet, fetch it from API
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if (!timerData || !timerData.startTime) {
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console.log("No timer data found, fetching from API...");
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const startTimeStr = await fetchTeamHuntStartTime();
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console.log("Got start time:", startTimeStr);
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if (startTimeStr) {
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setHuntTimer(startTimeStr);
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timerData = getHuntTimer();
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}
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}
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// Set up interval for timer updates
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const timerInterval = setInterval(() => {
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if (!isMounted.current) {
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clearInterval(timerInterval);
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return;
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}
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const currentTimerData = getHuntTimer();
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if (currentTimerData && currentTimerData.startTime) {
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const formattedTime = formatElapsedTime(currentTimerData.startTime);
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console.log("Updated timer:", formattedTime);
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setElapsedTime(formattedTime);
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} else {
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setElapsedTime("00:00:00");
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}
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}, 1000);
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// Initial timer update
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if (timerData && timerData.startTime) {
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setElapsedTime(formatElapsedTime(timerData.startTime));
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}
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return () => {
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clearInterval(timerInterval);
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};
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} catch (error) {
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console.error("Error initializing timer:", error);
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}
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};
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initializeTimer();
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}, []); // Empty dependency array since fetchTeamHuntStartTime is defined inside the component
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// Check hunt status every second to ensure immediate updates
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useEffect(() => {
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const checkHuntStatus = async () => {
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if (!isMounted.current) return;
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try {
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const timestamp = Date.now(); // Add cache-busting timestamp
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const response = await fetch(`/api/hunt-status?t=${timestamp}`, {
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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"Cache-Control": "no-store, no-cache, must-revalidate",
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Pragma: "no-cache",
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},
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credentials: "include",
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});
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if (!response.ok) {
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console.error("Failed to fetch hunt status:", response.statusText);
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return;
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}
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const data = await response.json();
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console.log("Map page hunt status check:", data);
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// If hunt is not active, force redirect to waiting page
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if (!data.active) {
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console.log("Hunt not active, redirecting to waiting page");
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if (isMounted.current) {
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softRedirect("/waiting");
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}
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return;
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}
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// If timer endTime exists and has passed, redirect to leaderboard
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if (data.endTime && new Date(data.endTime) <= new Date()) {
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console.log("Timer expired, redirecting to leaderboard");
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if (isMounted.current) {
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softRedirect("/leaderboard?huntEnded=true");
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}
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return;
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}
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// Otherwise, hunt is active and timer is running
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if (isMounted.current) {
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setHuntActive(true);
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}
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} catch (err) {
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console.error("Failed to check hunt status:", err);
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}
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};
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// Check immediately and every second
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checkHuntStatus();
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const intervalId = setInterval(checkHuntStatus, 1000);
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return () => clearInterval(intervalId);
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}, [softRedirect]);
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if (status === "loading" || loading) {
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return (
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<div className={styles["loading-container"]}>
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<div className={styles["loading-spinner"]}></div>
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<div>Loading map...</div>
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</div>
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);
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}
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// If hunt status is known to be inactive, show message
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if (huntActive === false) {
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return (
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<div className={styles["map-error"]}>
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<h2>Hunt Not Active</h2>
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<p>The treasure hunt has not started yet.</p>
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<button onClick={() => softRedirect("/waiting")}>
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Go to Waiting Room
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</button>
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</div>
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);
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}
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if (error) {
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return (
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<div className={styles["map-error"]}>
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<h2>Error</h2>
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<p>{error}</p>
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<button onClick={fetchTeamData}>Retry</button>
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</div>
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);
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}
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if (mapError) {
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return (
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<div className={styles["map-error"]}>
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<h2>Error Loading Map</h2>
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<p>We couldn't load the treasure map. Please try again.</p>
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<button onClick={loadAndEnhanceMap}>Retry</button>
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</div>
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);
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}
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return (
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<div className={styles["map-page"]}>
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{/* Map Banner with team info and timer */}
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<div className={styles["map-banner"]}>
|
|
<div className={styles["team-name"]}>
|
|
{teamData?.team?.name || "Your Team"}
|
|
</div>
|
|
<div className={styles["elapsed-time"]}>
|
|
<span className={styles["time-value"]}>{elapsedTime}</span>
|
|
</div>
|
|
<div className={styles["team-code"]}>{teamData?.team?.code || ""}</div>
|
|
</div>
|
|
|
|
{/* Main map content area - map fills the entire container */}
|
|
<div className={styles["map-container"]} ref={mapContainerRef}>
|
|
<div className={styles["treasure-map"]}>
|
|
{mapSvg ? (
|
|
<div
|
|
className={styles["svg-container"]}
|
|
dangerouslySetInnerHTML={{ __html: mapSvg }}
|
|
/>
|
|
) : (
|
|
<div
|
|
className={styles["map-background"]}
|
|
role="img"
|
|
aria-label="Treasure Map"
|
|
></div>
|
|
)}
|
|
</div>
|
|
</div>
|
|
|
|
{/* Navigation bar at the bottom */}
|
|
<nav className={styles["nav-bar"]}>
|
|
<Link
|
|
href="/map"
|
|
className={`${styles["nav-item"]} ${styles["active"]}`}
|
|
>
|
|
<div className={styles["nav-icon"]}>🗺️</div>
|
|
<div className={styles["nav-label"]}>Map</div>
|
|
</Link>
|
|
<Link href="/leaderboard" className={styles["nav-item"]}>
|
|
<div className={styles["nav-icon"]}>📊</div>
|
|
<div className={styles["nav-label"]}>Stats</div>
|
|
</Link>
|
|
<Link
|
|
href={teamData?.team ? `/${teamData.team.id}` : "/team-selection"}
|
|
className={styles["nav-item"]}
|
|
>
|
|
<div className={styles["nav-icon"]}>👥</div>
|
|
<div className={styles["nav-label"]}>Team</div>
|
|
</Link>
|
|
<Link href="/team-selection" className={styles["nav-item"]}>
|
|
<div className={styles["nav-icon"]}>🔙</div>
|
|
<div className={styles["nav-label"]}>Back</div>
|
|
</Link>
|
|
</nav>
|
|
</div>
|
|
);
|
|
}
|