mirror of
https://github.com/mudabbir-ahmad/peworkshop.git
synced 2026-10-07 19:50:20 +00:00
140 lines
3.7 KiB
JavaScript
140 lines
3.7 KiB
JavaScript
// app/actions/auth.js
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'use server'
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import { queryOne, run } from '../../lib/db';
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import bcrypt from 'bcryptjs';
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// Register a new user
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export async function registerUser(formData) {
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try {
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const username = formData.get('username');
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const password = formData.get('password');
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// Check if user already exists
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const existingUser = await queryOne(
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'SELECT * FROM users WHERE username = ?',
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[username]
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);
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if (existingUser) {
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return { success: false, error: 'Username already exists' };
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}
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// Hash the password
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const hashedPassword = await bcrypt.hash(password, 10);
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// Insert the new user
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const result = await run(
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'INSERT INTO users (username, password, role) VALUES (?, ?, ?)',
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[username, hashedPassword, 'user']
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);
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return {
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success: true,
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userId: result.lastID
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};
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} catch (error) {
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console.error('Registration error:', error);
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return {
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success: false,
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error: 'Registration failed: ' + error.message
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};
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}
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}
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// Login function (to be used with NextAuth)
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export async function validateCredentials(username, password) {
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try {
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const user = await queryOne(
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'SELECT * FROM users WHERE username = ?',
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[username]
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);
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if (!user) {
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return null;
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}
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const isValid = await bcrypt.compare(password, user.password);
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if (!isValid) {
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return null;
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}
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return {
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id: user.id,
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username: user.username,
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role: user.role
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};
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} catch (error) {
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console.error('Login error:', error);
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return null;
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}
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}
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// Start hunt timer (admin only)
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export async function startHuntTimer(active) {
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try {
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// First check if a record exists
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const currentTimer = await queryOne('SELECT * FROM game_settings WHERE id = 1');
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if (currentTimer) {
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// Update existing record
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await run(
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'UPDATE game_settings SET hunt_active = ?, updated_at = CURRENT_TIMESTAMP WHERE id = 1',
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[active ? 1 : 0]
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);
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} else {
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// Create new record
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await run(
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'INSERT INTO game_settings (id, hunt_active, created_at, updated_at) VALUES (1, ?, CURRENT_TIMESTAMP, CURRENT_TIMESTAMP)',
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[active ? 1 : 0]
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);
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}
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return { success: true };
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} catch (error) {
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console.error('Timer update error:', error);
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return { success: false, error: error.message };
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}
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}
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// Get hunt timer status
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export async function getHuntStatus() {
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try {
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const settings = await queryOne('SELECT * FROM game_settings WHERE id = 1');
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return {
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active: settings?.hunt_active === 1,
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updatedAt: settings?.updated_at
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};
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} catch (error) {
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console.error('Get hunt status error:', error);
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return { active: false };
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}
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}
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// Join a team
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export async function joinTeam(userId, teamCode) {
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try {
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// Find the team by code
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const team = await queryOne('SELECT * FROM teams WHERE code = ?', [teamCode]);
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if (!team) {
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return { success: false, error: 'Team not found' };
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}
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// Update user's team
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await run(
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'UPDATE users SET team_id = ? WHERE id = ?',
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[team.id, userId]
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);
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return {
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success: true,
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teamId: team.id,
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teamName: team.name
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};
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} catch (error) {
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console.error('Join team error:', error);
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return { success: false, error: error.message };
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}
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} |